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-   -   Balancing Vehicles and Weapons (http://forums.filefront.com/forgotten-hope-general-discussion/223810-balancing-vehicles-weapons.html)

sidtherat November 3rd, 2005 02:36 AM

Re: Balancing Vehicles and Weapons
 
discussion aside - while i understand the point of improving survivability ratio of m3a1 halftracks etc. vechicles [they dont die from first tank shot, mostly 2 o3 are required] - id strongly suggest of puting somewhere a big red sign - THIS IS NOT A BUG, IT IS FEATURE.

i understand why it was done, but i'd like it somewhere described etc. because at first glance it looks like bug, a serious one.. very serious

ps. there is a limit of balancing - look at bf1942 - this is where road to balancing ends :)

Fuzzy Bunny November 3rd, 2005 03:52 AM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by sidtherat
discussion aside - while i understand the point of improving survivability ratio of m3a1 halftracks etc. vechicles [they dont die from first tank shot, mostly 2 o3 are required] - id strongly suggest of puting somewhere a big red sign - THIS IS NOT A BUG, IT IS FEATURE.

Yeah, in fact, make that a BIG RED FLASHING SIGN in bold 24-point font above all hidden panzer weenies, with an arrow pointing down at them.

(Oh yeah, and get rid of tag visibility, it makes it too easy to see people.)

:-)

Strumtrupp November 3rd, 2005 04:10 AM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Lt. Leroy
The age old FH question pops up: more realism - less balance; or less realism - more balance

IMHO?
Realism as far as possible but do not sacrifice gameplay for it.
What good is a realistic mod when no one wants to play it for one reason or another?
I mean who would want to play omaha as allied on every map?

I voted yes because I do think some stuff needs ballancing, yet I doubt that will happen for FH42 and I can only hope the devs concider it for FH2.
(I wonder if it is possible to note how the games ended? might be something to look into for FH2 to see if one side constantly looses a map, which is a good ballance indicator)

As for praising it.. why do we constantly have to praise it?
I'd bet a case of fine german beer that every FH player promotes the game where he can. You cannot buy better praise.
If we did not like the game, we would not be here complaining and hoping it might get better.
Damn, its like people cannot find any other way to discredit other people!

Quote:

Originally Posted by FuzzyBunny
Yeah, in fact, make that a BIG RED FLASHING SIGN in bold 24-point font above all hidden panzer weenies, with an arrow pointing down at them.

(Oh yeah, and get rid of tag visibility, it makes it too easy to see people.)

:-)

Yes, please!!!!!111oneeleven
This crap totally ruins maps like Kharkov outskirts where people constantly tag-scan.

IMHO? Get rid of any indicator. Hate to repeat myself but that totally changes the game (to the better imho)!
Played on one server without tags or hitindicators (iirc)
Funny how people always want realism yet whore the tags and fog!

Mr_Cheese November 3rd, 2005 04:47 AM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Strumtrupp
(I wonder if it is possible to note how the games ended? might be something to look into for FH2 to see if one side constantly looses a map, which is a good ballance indicator)

I'm pretty sure we have that feature on the Forgotten Maps server. There's part of our site which lets you view the statistics for the maps (and people :naughty: ) played there. This has been very useful for the beta tests that we run as it enables us to see at a glance which side wins the most and all the other stats that go with it.

Strumtrupp November 3rd, 2005 06:37 AM

Re: Balancing Vehicles and Weapons
 
You sneaky devil you! ;)
And, how does it look?

One thing that we might want to think about for FH2 is removing points for kills.
Seriously think about it.
You're playing Omaha as allied and the entire round you are getting wasted. Then in the last 5 minutes your team finally breaks through and caps all flags.
Thing is, the game does not care how many flags you took or even if you won the round since your kills are heavily reflected in the final score.
The alles, who won the round, will have a lot less kills and even a 2x bonus will not change that.

There are players in BF2 who have huge kill scores (planecampers) but have capped a handfull of flags.
(one of the worst has like 20,700 kills, 700 deaths and 3 flag caps)
Guess who gets the gold stars!

Ruhanga November 3rd, 2005 06:58 AM

Re: Balancing Vehicles and Weapons
 
Thou shalt not play game for stat, but for teh thrill!

Strumtrupp November 3rd, 2005 08:03 AM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Wasted.
Thou shalt not play game for stat, but for teh thrill!

Kinda like saying you go to boxing matches for the sport of it.. no you go to boxing matches to see two people beat the shit out of each other [/robin williams]

Cavesloth November 3rd, 2005 08:18 AM

Re: Balancing Vehicles and Weapons
 
Wow, someone finally replied to my post, I guess USMC still didn't pay attention to it though.

I'm guessing since FH only has 1 KV, they'd use the mid production model (otherwise it'd either completely own on early maps, or suck balls on late maps), so perhaps it would have a slightly better gun (not by a whole lot, maybe 10mm more penetration), but still wouldn't have better armor, so technically it'd be weaker IMHO.

But another tank type is always nice to have.

jumjum November 3rd, 2005 08:22 AM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Lobo
I am damn sure, I had hear in the balls when you was in the belly of mum.

Entire religions have been founded on less mysterious texts. We are not worthy!:bows:

Real-BadSeed November 3rd, 2005 10:08 AM

Re: Balancing Vehicles and Weapons
 
strumtrupp some maps are meant to be hard for one side, and maybe the one army only wins 1 out of 9 times. but thats because it was historically a tough battle for that army. example omaha, its suppose to be tough for allies, it was tough irl, a slaughter!
i enjoy playing allies on that map, "runnin and gunning" with my tommy blazing down jerry's left and right. its a hoot! im one who doesnt care if my stats are 30/30 or 30/50 or 30/100, as long as my team wins. or gives it a damn good try anyway :D

i play to win, not pad my score, i play under many different names, so i have no stats im farming!


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