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Re: Balancing Vehicles and Weapons discussion aside - while i understand the point of improving survivability ratio of m3a1 halftracks etc. vechicles [they dont die from first tank shot, mostly 2 o3 are required] - id strongly suggest of puting somewhere a big red sign - THIS IS NOT A BUG, IT IS FEATURE. i understand why it was done, but i'd like it somewhere described etc. because at first glance it looks like bug, a serious one.. very serious ps. there is a limit of balancing - look at bf1942 - this is where road to balancing ends :) |
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(Oh yeah, and get rid of tag visibility, it makes it too easy to see people.) :-) |
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Realism as far as possible but do not sacrifice gameplay for it. What good is a realistic mod when no one wants to play it for one reason or another? I mean who would want to play omaha as allied on every map? I voted yes because I do think some stuff needs ballancing, yet I doubt that will happen for FH42 and I can only hope the devs concider it for FH2. (I wonder if it is possible to note how the games ended? might be something to look into for FH2 to see if one side constantly looses a map, which is a good ballance indicator) As for praising it.. why do we constantly have to praise it? I'd bet a case of fine german beer that every FH player promotes the game where he can. You cannot buy better praise. If we did not like the game, we would not be here complaining and hoping it might get better. Damn, its like people cannot find any other way to discredit other people! Quote:
This crap totally ruins maps like Kharkov outskirts where people constantly tag-scan. IMHO? Get rid of any indicator. Hate to repeat myself but that totally changes the game (to the better imho)! Played on one server without tags or hitindicators (iirc) Funny how people always want realism yet whore the tags and fog! |
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Re: Balancing Vehicles and Weapons You sneaky devil you! ;) And, how does it look? One thing that we might want to think about for FH2 is removing points for kills. Seriously think about it. You're playing Omaha as allied and the entire round you are getting wasted. Then in the last 5 minutes your team finally breaks through and caps all flags. Thing is, the game does not care how many flags you took or even if you won the round since your kills are heavily reflected in the final score. The alles, who won the round, will have a lot less kills and even a 2x bonus will not change that. There are players in BF2 who have huge kill scores (planecampers) but have capped a handfull of flags. (one of the worst has like 20,700 kills, 700 deaths and 3 flag caps) Guess who gets the gold stars! |
Re: Balancing Vehicles and Weapons Thou shalt not play game for stat, but for teh thrill! |
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Re: Balancing Vehicles and Weapons Wow, someone finally replied to my post, I guess USMC still didn't pay attention to it though. I'm guessing since FH only has 1 KV, they'd use the mid production model (otherwise it'd either completely own on early maps, or suck balls on late maps), so perhaps it would have a slightly better gun (not by a whole lot, maybe 10mm more penetration), but still wouldn't have better armor, so technically it'd be weaker IMHO. But another tank type is always nice to have. |
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Re: Balancing Vehicles and Weapons strumtrupp some maps are meant to be hard for one side, and maybe the one army only wins 1 out of 9 times. but thats because it was historically a tough battle for that army. example omaha, its suppose to be tough for allies, it was tough irl, a slaughter! i enjoy playing allies on that map, "runnin and gunning" with my tommy blazing down jerry's left and right. its a hoot! im one who doesnt care if my stats are 30/30 or 30/50 or 30/100, as long as my team wins. or gives it a damn good try anyway :D i play to win, not pad my score, i play under many different names, so i have no stats im farming! |
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