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Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

View Poll Results: Should vehicles and weapons be balanced?
Yes 18 24.66%
No 55 75.34%
Voters: 73. You may not vote on this poll

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Old November 2nd, 2005   #51
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Default Re: Balancing Vehicles and Weapons

Uh huh...

Lobo, are you sure you are posting that in the correct thread?
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Old November 2nd, 2005   #52
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Default Re: Balancing Vehicles and Weapons

I am damn sure, I had hear in the balls when you was in the belly of mum.

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Old November 2nd, 2005   #53
I take what n0e says way too seriously
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Default Re: Balancing Vehicles and Weapons

okay USMA is on his knees

no need to talk about his mum
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Old November 2nd, 2005   #54
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by McGibs
that wouldnt be realistic at all... sten didnt start seeing service until itally, and the australians never used it.
It didn't come to service until France the Limey's and the Commenwalth still kept thier Tommy guns.

God damn that ad with the noise it interrupted Los Pericos, out of spite iam making sure i will never get an Intel processor again.


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Old November 2nd, 2005   #55
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Default Re: Balancing Vehicles and Weapons

I pretty much have to get one when Apple takes the plunge in 2006. At least I will have more games to play then.

Anyone else noticed how virtually all of the FH and forum veterans voted against balancing the vehicles, and only the new guys voted for it? So who are you going to choose to please, the 86% who have played the mod for ages, through thick and thin; or support the 14% who just started?
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Old November 2nd, 2005   #56
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by USMA2010
I pretty much have to get one when Apple takes the plunge in 2006. At least I will have more games to play then.
Get an AMD

Quote:
Originally Posted by Anluschac
And you still havent said thank you for us finding and fixing the sloped armor bug that made all tanks with sloped armor have less protection.
Indeed, sloped armor is a neat feature


Thank you devs!
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Old November 2nd, 2005   #57
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Default Re: Balancing Vehicles and Weapons

I can't, Intel is going to be making the new processors for Apples, not AMD. And I'll be damned if I get a Windows based computer again, after all the hell they have put me through!
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Old November 2nd, 2005   #58
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by USMA2010
No one hit kills in any desert maps eh?

Tiger, Desert Rose...
Disclaimer.

In no EARLYNorth Africa maps should any vehicle get a one shot kill at any range.

I will rephrase that. "No Early North African theatre maps sould have one shot kills at any range, not including Universal carrier, Mk.VI light tank, L6/40, PzII, rear shots, or advantages due to differences in terrain height.

Last edited by Anlushac11; November 2nd, 2005 at 11:25 PM.
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Old November 2nd, 2005   #59
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Default Re: Balancing Vehicles and Weapons

Give up Anlushac11, IRL the tank of USMA would kill in 1 shot because he doesn't use powder, he pushes the shell with his masculinity.

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Old November 2nd, 2005   #60
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by USMA2010
Giving the Russians the very weak KV-1 for all maps, instead of making a slightly remodeled KV-1S.
The KV-1S had weaker armour[for speed] than the earlier KV's but a longer barrel than what the KV in FH has now, the KV-1S is a good idea even though only 1370 were built in 1942, but they did see action on all of the major Russian operations even up until Berlin.
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