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-   -   Balancing Vehicles and Weapons (http://forums.filefront.com/forgotten-hope-general-discussion/223810-balancing-vehicles-weapons.html)

[Tungsten]Kanos November 2nd, 2005 04:54 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by USMA2010
Minor? MINOR?!

You really must not know much about World War Two weaponry then.

Im guessing you served in ww2 then.

Admiral Donutz November 2nd, 2005 05:00 PM

Re: Balancing Vehicles and Weapons
 
Can we please remain civil? Agree to disagree and don't start to bash eachother heads in with n00bsticks. Thanks.

USMA2010 November 2nd, 2005 05:09 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by [Tungsten]Kanos
Im guessing you served in ww2 then.

I have done enough endependent research to have reached these conclusions.

If you do not believe my points, just listen to Anlushac11 when he comes in here.

[21Pz]Stauffenberg November 2nd, 2005 05:15 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Lobo
USMA, you have all the tickets in the raffle to piss me off, lot of devs have worked their asses beyond duty to finish 0.7

I still agree with USMA.
There is just no argument why you couldnt put in the right number for the tiger's gun accuracy, or for the Pz3.
Crusader speed is just another number.
Next number is the current poll result 32:3 for realism.
Now guess how many FH players dont care about realism:naughty:
Last number for now is the ridiculus penetration the Su76 has.
Way to strong.
Ah and guess who said this: Komrad_B from The Red Army *TRA* clan. A RUSSIAN PLAYER!!!!!!!!!!!

And what the hell did you do with Anlushac???? How did you silence him so FH became so unrealistic in these points?

White Wolf November 2nd, 2005 05:35 PM

Re: Balancing Vehicles and Weapons
 
Yes there may be issues with historical accuracy but come on guys, FH is great and 100 times better than the original Battlefield 1942. The FH team has done a great job and I think the level of criticism should be toned down, A LOT. Also, the devs would probably take you a lot more seriously if you suggested what you thought needed changing in a polite manner.

USMA2010 November 2nd, 2005 05:36 PM

Re: Balancing Vehicles and Weapons
 
That is not the point mate.

[Tungsten]Kanos November 2nd, 2005 05:43 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by USMA2010
That is not the point mate.

What is the point? To fix the game to the way you and a few other might want? Just be thankful the mod even exists.

[21Pz]Stauffenberg November 2nd, 2005 05:45 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by [Tungsten]Kanos
What is the point? To fix the game to the way you and a few other might want? Just be thankful the mod even exists.

You dont get the point of this thread and this forums.
These forums exist to complain and to get the mod better.
They arent made for posting thousands of "hurray this ownz" threads, but for hardcore whining and complaining!

Admiral Donutz November 2nd, 2005 05:47 PM

Re: Balancing Vehicles and Weapons
 
Some people wanted to see me reply so lets quote from MSN:

Hmm well I'm all for realism untill it hurts gameplay. About the vehicles and items in question: they should have been fixed but the devs have been working their arse of and the list of minor and major bugs was long. They go a lot of them but some slipped trough, they are only human.

[21Pz]Stauffenberg November 2nd, 2005 05:51 PM

Re: Balancing Vehicles and Weapons
 
Quote:

Originally Posted by Großadmiral Dönitz
Some people wanted to see me reply so lets quote from MSN:

Hmm well I'm all for realism untill it hurts gameplay. About the vehicles and items in question: they should have been fixed but the devs have been working their arse of and the list of minor and major bugs was long. They go a lot of them but some slipped trough, they are only human.

Hotfix then (or coldfix by all this things to fix)


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