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Re: Balancing Vehicles and Weapons Quote:
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Re: Balancing Vehicles and Weapons Can we please remain civil? Agree to disagree and don't start to bash eachother heads in with n00bsticks. Thanks. |
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If you do not believe my points, just listen to Anlushac11 when he comes in here. |
Re: Balancing Vehicles and Weapons Quote:
There is just no argument why you couldnt put in the right number for the tiger's gun accuracy, or for the Pz3. Crusader speed is just another number. Next number is the current poll result 32:3 for realism. Now guess how many FH players dont care about realism:naughty: Last number for now is the ridiculus penetration the Su76 has. Way to strong. Ah and guess who said this: Komrad_B from The Red Army *TRA* clan. A RUSSIAN PLAYER!!!!!!!!!!! And what the hell did you do with Anlushac???? How did you silence him so FH became so unrealistic in these points? |
Re: Balancing Vehicles and Weapons Yes there may be issues with historical accuracy but come on guys, FH is great and 100 times better than the original Battlefield 1942. The FH team has done a great job and I think the level of criticism should be toned down, A LOT. Also, the devs would probably take you a lot more seriously if you suggested what you thought needed changing in a polite manner. |
Re: Balancing Vehicles and Weapons That is not the point mate. |
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Re: Balancing Vehicles and Weapons Quote:
These forums exist to complain and to get the mod better. They arent made for posting thousands of "hurray this ownz" threads, but for hardcore whining and complaining! |
Re: Balancing Vehicles and Weapons Some people wanted to see me reply so lets quote from MSN: Hmm well I'm all for realism untill it hurts gameplay. About the vehicles and items in question: they should have been fixed but the devs have been working their arse of and the list of minor and major bugs was long. They go a lot of them but some slipped trough, they are only human. |
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