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Re: Balancing Vehicles and Weapons the devs are happy with this release and are not planning to fix it anytime soon so learn to aim the xhair of the Jearly to the left and stop the violent rampage trying to fix .7 because the realism thing only concerns the extreme members of the forum, the 90% percent of the FH population dont care about the PPSH on the wrong map |
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Re: Balancing Vehicles and Weapons owen gun than? but it never saw combat in western so :\ |
Re: Balancing Vehicles and Weapons Guys can you just cool it with your flaming 0.7 and the devs and beta testers?! I joined the beta tester team just in time for the real build up to 0.7 - hotfixes were flying round all the time, different versions of maps kept being made to get the balance and realism so the map was playable and winnable for both teams. We had two testing sessions a week, testers playing maps on their own to check for mistakes etc. and while all this was going on every other person on these forums kept whining "when is 0.7 going to be released" over and over. Basically all I'm trying to say is that a helluva lot of work has gone into making Forgotten Hope what it is today. Go play a game of vanilla Bf42 and you'll see what I mean. Then remember that all the devs and all the testers have done all of this in their SPARE TIME. They aren't paid for it, they have no reason to do it at all except for their love of modding and giving you guys what is easily the best mod out there. I know that towards the end so much work was put in by everybody testing, tweaking, fixing, replacing stuff - it was hard enough being a tester. I can't even imagine what it must have been like for the devs with most of them working on FH2 leaving the rest of them to complete and polish up 0.7 and especially for Lobo just having taken over leadership of the mod with so many loose ends to tie up. So just lay off them for a while, ok? This isn't a professionally-made game - it's bound to have bugs - not that being professionally-made means games don't have bugs... but hey. FH is not perfect - we all know that, but personally I love it for what it is - even if it is abused and misused in public games. There's nothing that can prevent that save making every player go on a compulsory FH school before being allowed to play online... <breathes> ok, rant over. Just learn to play it as it is and enjoy the game guys! |
Re: Balancing Vehicles and Weapons I think that in life we all expect our work to be critiqued but OMFG. :eek: I for one think that .7 is great. I have not noticed any thing that requires Lobo to be courtmarshalled and shot. I think that it is very polished. If something in game is a certain way I am sure the FH team did it for a reason. I do hate Japan's new Val however. Before it was hard to fly but that made it good. Very unstable which is good for a combat plane. Now it is a real POS. :bawl: |
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Re: Balancing Vehicles and Weapons USMA did provide a very concise list, but maybe could have done so in a more, ahem, diplomatic manner (says me, heh.) Lobo & co., don't take it personally, I'd rather see it as an indication of how enthusiastic people are about the mod that they feel this strongly about details. While I know it was said "no new content until FH2", many of these seem like the sorts of things that could be fixed via a patch to 0.7 (something that's been mentioned several times.) It doesn't sound like devs/testers are fundamentally opposed to fixing many of the things that are simply errors, and that it's just a question of sheer quantity vs. time available, so, as an idea: if this is possible, why not appoint someone to go through the forums and put together a list of stuff that could be fixed with minor coding changes? There are a lot of fairly knowledgeable people around, who throw out suggestions/changes/whatever like crazy, but I dunno, maybe an organized manner of putting them all together might help. |
Re: Balancing Vehicles and Weapons Seriously man those are very minor complaints considering the size of this mod and all the work that was done on it. A tank is to slow, traction on a tank is not perfect, a vehicle/weapon was not modeled, come on, that is really nit picking. And the cannon on the Tiger is inaccurate?!! ya right. Realism is important in this mod but it is not a WW2 simulator, so many people play this mod because it is so damn fun. If a tank is missing or not represented exactly as the real life version was it does not take away from how fun it is. |
Re: Balancing Vehicles and Weapons Neither poll choice represents my feelings. On the one hand I'm all for realistic weapons. On the other hand I want the game to be enjoyable for everyone. Therefore any imbalance in hardware must be made up for in map design. Gameplay musn't groval at the feet of historical realism, both must walk hand in hand. |
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You really must not know much about World War Two weaponry then. |
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