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Forgotten Hope General Yib-Yab (Off Topic)
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View Poll Results: Should vehicles and weapons be balanced?
Yes 18 24.66%
No 55 75.34%
Voters: 73. You may not vote on this poll

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Old November 3rd, 2005   #101
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by Stienmetz
T-34...Well built tank....but, less crew...less AP and HE rounds on board..also no radio..and no battle repair...when they lost a track, they were finished in a defensive situation. USSR had no M88 recovery vehicle....lol
Why repair a T34? Just get another one.
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Old November 3rd, 2005   #102
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Default Re: Balancing Vehicles and Weapons

The sloped armor on the T34 is really something now, i was on karkova winter in the stolen German version (pzkpfw 747)and a T34 came over the bridge and we put so many shots into each others front it was increadible.

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Old November 3rd, 2005   #103
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by RandomPercision
The sloped armor on the T34 is really something now, i was on karkova winter in the stolen German version (pzkpfw 747)and a T34 came over the bridge and we put so many shots into each others front it was increadible.
I've was in a battle with a tiger tank with another T34. The tiger hit me 3 times and did minimal damage. The richochet effect is amazing.

I dont think we killed the tank (his buddies came), but he went home crying to his mamma.


I also was engaged in a two T34 vs 1 stolen KV2 on Orel right in front of McGibs. The fight lasted well over 45 seconds because none of the tanks got any decent shots in. It was an awesome frontal armor slugfest, every shot I was hoping mine would do some damage, and that the enemy's would bounce off mine yet again.

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Old November 4th, 2005   #104
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by Stienmetz
T-34...Well built tank....but, less crew...less AP and HE rounds on board..also no radio..and no battle repair...when they lost a track, they were finished in a defensive situation. USSR had no M88 recovery vehicle....lol
Yeah, but nearly 60,000 of 76s and 85s built during the war counts for something, right?
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Old November 4th, 2005   #105
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Default Re: Balancing Vehicles and Weapons

I love the Panthers frontal armour now.
Finaly the IS2 shells bounce of with luck :lol:
Ah well yesterday i had a battle on Prok. and i shot about 20 t34s most of them with two shots. I was in a Pz4H. ( Yea sometimes im not in a tiger )



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Old November 4th, 2005   #106
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Default Re: Balancing Vehicles and Weapons

The T-34 is a great tank now. The working sloped is a great improvement. But I did have a weird encounter with a T-34 in a PzIIIL(with skirts) on orel. The first T-34 I encountered failed do damage me when shooting my frontal armor. I killed it with 4-6 shots in it's frontal armor. The second T-34 i encountered was sitting right before me (about 10 m) and shot my frontal armor without effect. Only his second shot brought my health down to 5%. It fired this shot from the same position as the first shot.

So my question is: does anyone know if the PzIIIL has some kind of weak spot in it's frontal armor (maybe a slit or a place wich doesn't have the aditional armor)?
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Old November 4th, 2005   #107
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by Jackson_Cal
I couldn't disagree with you more. Just my personal opinion, but I actually like maps that are stacked against one side. Isn't that realistic? I think it adds a lot to have maps that one side wins 80%+ of the time. Those are the ones that I actually get most excited for and the maps you typically see the most amount of teamwork, unfortunately. I like the challenge and the feeling of accomplishment when your team actually pulls out a win on one of those maps.
As much as I love Operation Goodwood, I'd rather play the Storm as the Germans or Arnherm as the Brits.
Same. I don't get much fun playing a side that traditionally wins a map. As long as I have fun I don't care whether we lose (although I always try) and I don't get off on scores.
Although I also agree that maps where you ALWAYS get pointlessly slaughtered and spawn raped is kinda hard to take.
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Old November 4th, 2005   #108
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by SgtSteinerBDS
Same. I don't get much fun playing a side that traditionally wins a map. As long as I have fun I don't care whether we lose (although I always try) and I don't get off on scores.
Although I also agree that maps where you ALWAYS get pointlessly slaughtered and spawn raped is kinda hard to take.
Agree 100%
I play for fun.
And as long as the results are not almost forced on me, it matters not if I win or lose.
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Old November 4th, 2005   #109
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Default Re: Balancing Vehicles and Weapons

If one side traditionally gets their main spawn raped, then the map is poorly designed or needs the new anti-basecamping code installed.

Which kinda reminds me. For the first time last night, I saw the Germans actually need that PaK 40 that is right by their main spawn. Yet nobody could stay in it for long, since it was in the middle of the bloody road!

Please, fix that issue. Tuck it against the wall, give it some sandbags or a bunker. Hell, you can keep it where it is, just give us a blindfold. Going out there with Americans around is like being shot by a firing squad.
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Old November 4th, 2005   #110
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Default Re: Balancing Vehicles and Weapons

Quote:
Originally Posted by Helmantel
The T-34 is a great tank now. The working sloped is a great improvement. But I did have a weird encounter with a T-34 in a PzIIIL(with skirts) on orel. The first T-34 I encountered failed do damage me when shooting my frontal armor. I killed it with 4-6 shots in it's frontal armor. The second T-34 i encountered was sitting right before me (about 10 m) and shot my frontal armor without effect. Only his second shot brought my health down to 5%. It fired this shot from the same position as the first shot.

So my question is: does anyone know if the PzIIIL has some kind of weak spot in it's frontal armor (maybe a slit or a place wich doesn't have the aditional armor)?
IIRC Soviet 76.2mm AP round for tanks is coded for BR-350A armor piercing ballistic cap ammo. IRL penetration at 500m at 0 deg is supposed to be about 75mm. This was reduced if the round hit face hardened armor.

The PzIIIL has 70mm of armor on upper front hull and turret face. The first 20mm is a plate of face hardened armor set in front of the actual hull. The plate of face hardened spaced armor ideally shatters or deflects the AP round so it wont penetrate or at least strips off the ballistic cap to reduce its efectiveness when it hits the second layer of armor. The gap between the spaced armor and the armor underneath also has the same effect as skirts do against shaped charge weapons.

In late 1943 the Soviets introduced the BR-350P which was much more effective ( 92mm penetration vertical armor at 500m) but supplies were limited so they were issued only to vehicles in a attack in a quantity of 8 per vehicle

Last edited by Anlushac11; November 4th, 2005 at 09:25 AM.
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