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Originally Posted by McGibs Again, youre thinking that he can just cover the entire map with smoke in 2 seconds, then keep doing it every 3 seconds. Smoke, like every other commander ability, will have cooldown/reload and also be linked to a map object which can be destroyed by the other team. A commander that uses nothing but smoke would be a moron. You can go around/though smoke. it doesnt kill you. you can shoot through it. its just a visual blind. |
I'm thinking about the whole 'smoke blind/curtain' thing, and how exactly could it work? The smoke would need to be laid out in a curtain, not just a blob on the map, like artillery. Yet how could the commander use the smoke to cover a certain area from the enemy's view, if the only control he has over placement is clicking on the general area of it?
I'm thinking that perhaps for the placement of his smoke, the commander could click on two points, and smoke would be distributed between those two points evenly - so you could opt to cover the entire map, but there would be hardly any smoke at any one point, and would stay for only a few seconds.
Meanwhile, you could just drop it all in one blob and it would be extremely thick... or perhaps there could be a minimum length of smoke to be put down, and an optimum length of the smoke curtain at around 30-40m, so that it's long enough to conceal a large area, and thick enough to hide your movements well and for a reasonably long period of time. Perhaps instead of clicking twice you could hold the mouse down and 'draw' the smoke curtain.
I don't know if any of this is possible, coding wise, as the only commander options in BF2 vanilla are simple point and click affairs. But if FH could work out how to implement something like this it would really make the mod seem like something special (and we all know it is) and stand out from other mods.
Sound at all possible, devs? (Sorry this is off-topic...)