![]() |
Re: Planet Battlefield Forgotten Hope 2 Interview Hmm... Okay, I trust in the Devs that it'll be done well, as always, it's just that I come off a CoD:UO server or a DoD:Source server and all I see is the overuse of smoke grenades. I just cant imagine seeing it on an even bigger scale without doing something negative to the gameplay. Looks like we'll have to see how it goes. But just bare my negative view on the subject in mind. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
http://www.space-debris.com/st_shatner_dress.jpg |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
:lol: :lol: :lol: :lol: :lol: |
Re: Planet Battlefield Forgotten Hope 2 Interview Smoke screen is gonna be fun and will work im pretty sure... Would be fun though if itd be like those big battleships burning oil (if I remember correctly) to make big black smoke before debarquements wich was heavier than air so itd stay low and get onto beaches and cover the barges. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview That was a good read. It answered questions we all had and gives me a better bearing on what to expect, though I am really curious what the second theater will be. No props for McGibs though from PBF :uhm: |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
I never see any problems with smoke on my machine. You people out there with your XT's, AT's and 286's might just have to upgrade! JESUS! :rolleyes: Smoke on a large scale would be a great addition! Adds just that much more stratagy to the maps then just pouring in panzers and infantry at a flag. Another great reason is that it gives the commander something to do. From what I understand we won't have any Sat scans and UAV's so most commanders are gonna get bored and just join the slugfest. Anything we can realisticly give them to stay at there posts and command will be an assest to the game as a whole. |
Re: Planet Battlefield Forgotten Hope 2 Interview Smoke screens on call=Happy! Excute super Ninja Vanish! *Fooof! (As two square KM's goes up in smoke) |
Re: Planet Battlefield Forgotten Hope 2 Interview Interview sweetness. Nice read too, very no-nonsense. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
I'm thinking that perhaps for the placement of his smoke, the commander could click on two points, and smoke would be distributed between those two points evenly - so you could opt to cover the entire map, but there would be hardly any smoke at any one point, and would stay for only a few seconds. Meanwhile, you could just drop it all in one blob and it would be extremely thick... or perhaps there could be a minimum length of smoke to be put down, and an optimum length of the smoke curtain at around 30-40m, so that it's long enough to conceal a large area, and thick enough to hide your movements well and for a reasonably long period of time. Perhaps instead of clicking twice you could hold the mouse down and 'draw' the smoke curtain. I don't know if any of this is possible, coding wise, as the only commander options in BF2 vanilla are simple point and click affairs. But if FH could work out how to implement something like this it would really make the mod seem like something special (and we all know it is) and stand out from other mods. Sound at all possible, devs? (Sorry this is off-topic...) |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.