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Forgotten Hope General Yib-Yab (Off Topic)
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2333803
Re: Planet Battlefield Forgotten Hope 2 Interview
ctz
September 30th, 2005 11:00 AM
Quote:
Originally Posted by lumpeh
I seem to remember being told that the version naming scheme doesnt mean all that much
you're right
2333944
Re: Planet Battlefield Forgotten Hope 2 Interview
McGibs
September 30th, 2005 12:15 PM
Quote:
Originally Posted by NoCoolOnesLeft
Commander smoke screen barrages?
Hmmm...I really dont like the sound of that one.
When youre in the middle of a wide open ocean of sand in a tank trying to take a well defended town, youre going to be real happy that your commander just made that big wall of smoke protecting you from all those nasty AT guns just dieing to ruin your day.
2333957
Re: Planet Battlefield Forgotten Hope 2 Interview
=TFM=Melvin
September 30th, 2005 12:19 PM
The answer may be obvious to all, but while they asked about air, land, and infantry units, there was no question about sea units. I'm not too clued into the issues with sea units, but I thought I read somewhere that the BF2 engine has problems with moving ships.

I'm curious of the FH2 team has a comment on the use of sea going units and would have liked to see that question asked. If there is a problem with sea units, then I guess the Pacific theatre will be limited and not the next to be introduced after Africa.
2333990
Re: Planet Battlefield Forgotten Hope 2 Interview
NoCoolOnesLeft
September 30th, 2005 12:41 PM
Quote:
Originally Posted by McGibs
When youre in the middle of a wide open ocean of sand in a tank trying to take a well defended town, youre going to be real happy that your commander just made that big wall of smoke protecting you from all those nasty AT guns just dieing to ruin your day.
Yeah, because the lag will kick every single enemy force off the server, leaving me, in my tank, defending a town against a big vast sea of nothingness.
I just dont like the idea that's all, smoke barrages coming out of nowhere?

I'd rather have fun engaging the enemy than hiding behind a giant smoke screen. Okay, so what if I get killed. I play the game to have a battlefield raging on around me, I dont wanna have a stalemate behind some smoke.

It'll be so overly used in FH2 that people are going to get fed up of it, being able to see nothing all the time. It's going to take all the fun out of the game.

Wanna move forward? Use a smoke screen!

Want to defend this position? Use a smoke screen!

Need another Miller from the fridge? Use a smoke screen! Etc.
2333992
Re: Planet Battlefield Forgotten Hope 2 Interview
McGibs
September 30th, 2005 12:41 PM
There are currently some problems with large moving objects (the fact that if you touch them, you die) which presents some problems for large naval ships. We can do them, but you wouldnt be able to exit and walk around on the deck.
Though I belive that the collision issues are being resolved in a future BF2 patch, so with any luck we can have giant battlecruisers blasting away on the open seas with salors happily running around on the decks.
Quote:
Yeah, because the lag will kick every single enemy force off the server, leaving me, in my tank, defending a town against a big vast sea of nothingness.
I just dont like the idea that's all, smoke barrages coming out of nowhere?
I'd rather have fun engaging the enemy than hiding behind a giant smoke screen. Okay, so what if I get killed. I play the game to have a battlefield raging on around me, I dont wanna have a stalemate behind some smoke.
It'll be so overly used in FH2 that people are going to get fed up of it, being able to see nothing all the time. It's going to take all the fun out of the game.
Wanna move forward? Use a smoke screen!
Want to defend this position? Use a smoke screen!
Need another Miller from the fridge? Use a smoke screen! Etc.
*darth vader voice*
I find your lack of faith disturbing.

BF2 handles smoke effects very well, with very little performance hit. Smoke barrages dont come from no where, they come from artillery batteries.
and youre talking like it will have a 3 second cool down.

The process of game design seems lost on you.
2334014
Re: Planet Battlefield Forgotten Hope 2 Interview
yuiop
September 30th, 2005 12:53 PM
Quote:
Originally Posted by McGibs
There are currently some problems with large moving objects (the fact that if you touch them, you die) which presents some problems for large naval ships. We can do them, but you wouldnt be able to exit and walk around on the deck.

Though I belive that the collision issues are being resolved in a future BF2 patch, so with any luck we can have giant battlecruisers blasting away on the open seas with salors happily running around on the decks.
Does anyone know the best e-mail address to use if I want to harass EA about this issue? It's pretty important to the future of FH2 that we have ships and boats.

And NCOL, I don't know how the devs plan to do it but it seems likely to me that the commander wouldn't be able to lay down an infinite amount of smoke but instead would have to wait for a while in between each smoke screen. Also in bf42 some mods seem to have smoke that doesn't cause a lot of lag.

edit: see mcgibs' edit.
2334024
Re: Planet Battlefield Forgotten Hope 2 Interview
Big Lebowski
September 30th, 2005 12:55 PM
Quote:
I just dont like the idea that's all, smoke barrages coming out of nowhere?
nowhere? what, did i miss something.. dont the comander have artillery now..

i like the idea.. but it must likely aint gonna be used to lay down cover smoke but rather to blind the enemy by droping it on thier position.. wich imho would be damn anoying.
2334048
Re: Planet Battlefield Forgotten Hope 2 Interview
=TFM=Melvin
September 30th, 2005 01:05 PM
Thanks for the comment on ships, McGibs. And, BF2 1.03 is announced to be out in a day or two; hopefully, no more dying when a slow moving jeep touches me.

Smoke barrage should add some great variety to game play. It's a tactic used in WW2. I think they used it allot at the start of an engagement.
2334051
Re: Planet Battlefield Forgotten Hope 2 Interview
NoCoolOnesLeft
September 30th, 2005 01:05 PM
Yeah, that's another point I missed.

In BF2 you can rain down artillery shells on any part of a map. How annoying would it be if some retarded commander decided to either a) launch a barrage of smoke into your own base or b) do it to the other team's main base.

I'm not lost in game design, I'm just looking at it from a pessimistic view. It will be abused by players, and I dont want to see that happen to one awesome mod.

Also it's as if the team is going to be completely reliant on smoke screens to do anything. How much would that ruin gameplay?
2334055
Re: Planet Battlefield Forgotten Hope 2 Interview
McGibs
September 30th, 2005 01:06 PM
Quote:
In BF2 you can rain down artillery shells on any part of a map. How annoying would it be if some retarded commander decided to either a) launch a barrage of smoke into your own base or b) do it to the other team's main base.
I pretty sure we can put a "shield" around main bases to prevent the enemy commander from simply shelling the other commander's equipment. You actually have to get a sapper in to blow it up.

Quote:
I'm not lost in game design, I'm just looking at it from a pessimistic view. It will be abused by players, and I dont want to see that happen to one awesome mod.
anything has the potential to be abused. thats why we have to design it so it doesnt get abused, but is still tacticly usefull (which requires alot of testing and trial and error)

Quote:
Also it's as if the team is going to be completely reliant on smoke screens to do anything. How much would that ruin gameplay?
Again, youre thinking that he can just cover the entire map with smoke in 2 seconds, then keep doing it every 3 seconds. Smoke, like every other commander ability, will have cooldown/reload and also be linked to a map object which can be destroyed by the other team. A commander that uses nothing but smoke would be a moron. You can go around/though smoke. it doesnt kill you. you can shoot through it. its just a visual blind.
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