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-   -   Planet Battlefield Forgotten Hope 2 Interview (http://forums.filefront.com/forgotten-hope-general-discussion/218442-planet-battlefield-forgotten-hope-2-interview.html)

ANZACSAS September 30th, 2005 08:31 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by mcgibs
I pretty sure we can put a "shield" around main bases to prevent the enemy commander from simply shelling the other commander's equipment. You actually have to get a sapper in to blow it up.

that will be just dumb in real war that shit happen all the time. so you get a few people sobing "oh i dont like this noob raping our base with arty" TOO FUCKING BAD its war not a picnic get over it

there now i have said my 2 cents and i fell no shame

-|DKS|- deathBOB September 30th, 2005 09:05 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Does arty even blow up enemy arty in BF2? I'm pretty sure you cannot take out commander assets with anything other than C4.

Generally arty is a crappy main base camping tool, the base and the spawn points are to spread out. You may hit one spawn point and some vehicles but there is no way you could do really significant damage.

Mcgibs, will the commander controlled arty hit an area of the same size? I always thought the area covered by the arty strike was pretty dinky compared ot how huge the maps are. It seems artificially concentrated.

FactionRecon September 30th, 2005 09:29 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Very nice interview, on of the few mod interviews I've read that actaully contains useful information such as the weapons to be made available.

yuiop September 30th, 2005 09:31 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by ANZACSAS
that will be just dumb in real war that shit happen all the time. so you get a few people sobing "oh i dont like this noob raping our base with arty" TOO FUCKING BAD its war not a picnic get over it

there now i have said my 2 cents and i fell no shame

One argument for protecting main bases from artillery is that realistically they wouldn't be located within the artillery range of enemy forces while in Bf they have to be that close because of the relatively small map sizes.

buka September 30th, 2005 11:07 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by The 13th Raptor
Maybe tomorrow ;)

It could be a surprise, you know.

Do you know something we don't? Hold him down guys and I'll beat it out of him.

ANZACSAS September 30th, 2005 11:10 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
i got dibs on the legs

lumpeh October 1st, 2005 01:08 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
easy on the face though, dont want his momma getting upset!

NoCoolOnesLeft October 1st, 2005 03:30 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by JeremiahThorRobinson
I never see any problems with smoke on my machine. You people out there with your XT's, AT's and 286's might just have to upgrade! JESUS! :rolleyes:

Thank you kind Sir, you've completely opened my eyes to a whole new world.

I'll go and upgrade my Pentium II right now using that magic money tree in my back garden!

I'm seriously happy that you dont have issues with smoke on your machine. I dont, it's the server lagging that I'm worried about.

ANZACSAS October 1st, 2005 06:14 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
people still use a pentium II? i would of thort they would be in a museumby now!

Al Capone October 1st, 2005 06:39 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Nice interview!

I like that weapons list, keeping it simple I see.

FactionRecon October 1st, 2005 06:56 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
I also liked the ideas of instead of just pick-up weapons, they're actually separate complete classes, like the Sapper and Commando.

Sounds very interesting indeed.

Al Capone October 1st, 2005 08:07 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by FactionRecon
I also liked the ideas of instead of just pick-up weapons, they're actually separate complete classes, like the Sapper and Commando.
Sounds very interesting indeed.

Actually the interview stated that the commando would be a pickup class. However the sapper/engineer/ dude with lots of tnt is a class.

I'm just happy there will be an armoury where all these kits can be found at the start, instead of random guns lying in a shed in the middle of nowhere.

Big Lebowski October 1st, 2005 08:30 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by Al Capone
I'm just happy there will be an armoury where all these kits can be found at the start, instead of random guns lying in a shed in the middle of nowhere.

amen.

FlyGuy45 October 1st, 2005 08:46 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
:rolleyes:Come on i love those random dyamite greaseguns in red zone houses...:rolleyes:

Kurb King October 1st, 2005 08:49 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Great interview, answers lots of questions.

I like the idea of smoke shells for commander artillery, it will be very useful to cover you movement form the enemy so they dont know where you are going to come form. In WW2 i know it was used often to cover retreats, but in battlefield games no one retreats.:uhm:

FlyGuy45 October 1st, 2005 08:55 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
YUou can call me Bertha but i love having a position beging over run and retreating...(serious)

NoCoolOnesLeft October 1st, 2005 10:20 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by FlyGuy45
YUou can call me Bertha but i love having a position beging over run and retreating...(serious)

Hello Bertha.

Okay I'm chuffed we got that brief period of weirdness out of the way.

Anywho...

People dont retreat in games because there's this neat little thing call a scoreboard. If people know they're going to die, they dont retreat. Instead, they run towards the enemy and try to get as many kills in before they do die. After all, it doesnt matter how many deaths you have as long as the Kill : Death ratio is fairly decent.

Isnt the truth behind multiplayer games wonderful?

=TFM=Melvin October 1st, 2005 10:33 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
The Respawn Lives! :)

FlyGuy45 October 1st, 2005 10:41 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Its fills me with exhileration wen i go back to a outpost with like no health and everyone looks like at me runing from an enemy postiton...
Anyways smoke is great for me it will make use unless we have a noob smoking the main base,maybe a delay timer....

Real-BadSeed October 1st, 2005 11:14 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
hmmmm a mobile artillary barrage into the smoke, should make for some nice spammage kills.... muhuhahahaha
oh my a whole platoon of soldiers was in there.. hahahahahahah.
sort of like a big "BOMB HERE!!!" sign. hehehe

McGibs October 1st, 2005 12:58 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Mcgibs, will the commander controlled arty hit an area of the same size? I always thought the area covered by the arty strike was pretty dinky compared ot how huge the maps are. It seems artificially concentrated.
Artillery barrages will saturate large areas (the explosion strength depends on the type of artillery. eg: mortars or 105s) and airsrikes will be pinpoint attacks, usually for digging out a stubbourn tank camper (a ground attack plane will fly in and bomb the area targeted. before you start bitching about "OMFG!CAMMANDER BOMB SNIPING" note that the plane will take a few seconds to reach the target, at any time the target can move, plus the plane can be shot down)

pvt. Allen October 1st, 2005 01:15 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Great news!:bows: One question, will the artillery be maintained by a crew or will there be automatic 88's?:lol:

lumpeh October 1st, 2005 01:41 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Are the ground units going to have their externally mounted AA equipment as and when appropriate?

buka October 1st, 2005 01:58 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by McGibs
Artillery barrages will saturate large areas (the explosion strength depends on the type of artillery. eg: mortars or 105s) and airsrikes will be pinpoint attacks, usually for digging out a stubbourn tank camper (a ground attack plane will fly in and bomb the area targeted. before you start bitching about "OMFG!CAMMANDER BOMB SNIPING" note that the plane will take a few seconds to reach the target, at any time the target can move, plus the plane can be shot down)

I am not sure i understand this. There is no actual artillery gunner involved? Or no pilot involved? All the commander has to do is point and click? Can anyone explain this to me?

[BFE]Adder October 1st, 2005 02:10 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
I am not sure i understand this. There is no actual artillery gunner involved? Or no pilot involved? All the commander has to do is point and click? Can anyone explain this to me?

No pilot, and the plane is the artillery. There are seperate kinds of map depandant artillery.

IE 105 barrage(What BF2 has now)
Broad anti-infantry/thin-skin attack from Nebwels and Kat's
or "Pinpoint" strikes from Divebombing/Ground attacking airplanes. Planes that take a few seconds to spawn/fly to target and then exit the map.

IE to give Allies the chance to kill that Tiger dominating the ridgeline on Goodwood. Or that stuborn sniper across open ground.

Big Lebowski October 1st, 2005 02:35 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
thats correct.. it's just different forms of arty the commander can choose from.

edit: nvermind, dident see that post ^^

Tas October 1st, 2005 03:28 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
I am not sure i understand this. There is no actual artillery gunner involved? Or no pilot involved? All the commander has to do is point and click? Can anyone explain this to me?

You heard it right.

Point and click, its not that unrealistic, artillery men where not front line troops, if arty was called, arty would come from far away. One that insists on arty men being present, must insist on army priests, mechanics.. etc.

-|DKS|- deathBOB October 1st, 2005 05:39 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by McGibs
Artillery barrages will saturate large areas (the explosion strength depends on the type of artillery. eg: mortars or 105s) and airsrikes will be pinpoint attacks, usually for digging out a stubbourn tank camper (a ground attack plane will fly in and bomb the area targeted. before you start bitching about "OMFG!CAMMANDER BOMB SNIPING" note that the plane will take a few seconds to reach the target, at any time the target can move, plus the plane can be shot down)

Excellent! How hard is this stuff for you guys to code? Seems like you are doing a lot of major gameplay changes right off the bat. Is this due to easier modability of the BF2 engine or the experience of the team, or both? Just seems like you are making a lot of big changes immediately, which I really like.

Damnit Mcgibs, why didn't you leave us in the dark? I want it now! I just can't wait!!! :lol:

yuiop October 1st, 2005 05:54 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by McGibs
Artillery barrages will saturate large areas (the explosion strength depends on the type of artillery. eg: mortars or 105s) and airsrikes will be pinpoint attacks, usually for digging out a stubbourn tank camper (a ground attack plane will fly in and bomb the area targeted. before you start bitching about "OMFG!CAMMANDER BOMB SNIPING" note that the plane will take a few seconds to reach the target, at any time the target can move, plus the plane can be shot down)

I'm not sure I understand the thinking behind the airstrike artillery. Isn't taking out armor and other vehicles/objects what human controlled planes and pilots are for? Or are you talking about maps without planes?

Afterburner October 1st, 2005 06:04 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
I would like to know this too.

Is the commander artillery going to be in along side player controlled artillery? Or does it replace it?

buka October 1st, 2005 08:01 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by [BFE]Adder
IE to give Allies the chance to kill that Tiger dominating the ridgeline on Goodwood. Or that stuborn sniper across open ground.

Allies has two Sextons and numerous Howitzers on Goodwood. If a Tiger is allowed to dominate anything he probably deserves it. And snipers can be sniped last time I checked.

Quote:

Originally Posted by The 13th Raptor
You heard it right.

Point and click, its not that unrealistic, artillery men where not front line troops, if arty was called, arty would come from far away. One that insists on arty men being present, must insist on army priests, mechanics.. etc.

I feel like I just woke up and all of a sudden I am Alice in Wonderland. You aren't being serious are you?

Artillery as far as I know were given coordinates by scouts and hit them to the best of their abillity. If they needed to readjust their aim they were radioed and told to do so. As you can tell there are humans involved in all steps.

I am not sure what your argument about artillery men not being at the front has to do with anything. Also, by your logics, we really dont need tank drivers or drivers of any other vehicles. They can all be remotely controlled. WWII Star Trek style.

As far as non-piloted planes which surgically hit targets, well, that is equally Alice in Wonderland.

ANZACSAS October 1st, 2005 08:49 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
your looking at it too much you cant think that everything can be done do you?

Suckyshot October 1st, 2005 08:53 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
I read deployable bipods on heavy infantry equipment, and that makes me one happy person! Are we going to see an end to static MG's as a result? And I'm assuming there is either going to be class limits on this, or it's going to be a pick-up one, except of course on maps like Stalingrad, where there were just so many.

ANZACSAS October 1st, 2005 08:55 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
um i think there will still be static MG's

buka October 2nd, 2005 12:06 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by ANZACSAS
your looking at it too much you cant think that everything can be done do you?

ok i read that 15 times and i still have no idea what it means.

ANZACSAS October 2nd, 2005 12:15 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
how the hell did that get there? my other post was to a differnt web site all to gether opps!

[SYN] hydraSlav October 2nd, 2005 12:31 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
Alice in Wonderland.

You know, you are Alice in Wonderland, and you must be playing some game none of us are playing, cause your concerns are not relating to this game. "Non-piloted planes which surgically hit targets" WTF? Why don't you actually play the game before you whine. In BF2 you can consider yourself a very lucky commander if you actually kill the tank on which you just dropped arty

[SYN] hydraSlav October 2nd, 2005 12:34 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by <StG>Nighthawk
I would like to know this too.

Is the commander artillery going to be in along side player controlled artillery? Or does it replace it?

Quote:

FH: FH 2 will feature two types of artillery units. Artillery batteries allow the commander to order artillery barrages or smoke screens to a target area (similar to BF 2) and artillery pieces, which allow individual players to take control of a single artillery unit (similar to BF 1942) and use it in conjunction with an innovative new artillery spotting system.
Can people not read or something?

p.s. sorry for double post, but the boards are still messed up and i can't edit my posts

Suckyshot October 2nd, 2005 09:17 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
I just noticed something odd. On the PBF main page, there is a short excerpt from the interview, and the line says, "I recently sat down with McGibs from the FH team..." but then you click the link to see the whole thing, and it changes to "I recently sat down with Lobo...":confused:

SilenT AssassiN October 2nd, 2005 09:45 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Is the arty going to have a limited amount you can call per round ?

Nederbörd October 2nd, 2005 10:23 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Hmmm...I wonder if we'll see 0.7 this or next week. Ah well, time will tell.

Master-t! They said every theater is fair game right? Yes, so if you can finish up your Hungarian Hope minimod and then directly get working on Hungarian Hope 2 (or implement Hungary into FH2) I believe that we will definetely see Hungary in FH2. So what do think? ;)

buka October 2nd, 2005 12:02 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by [SYN] hydraSlav
Can people not read or something?

Some can better than others. Nowhere in that interview is it stated whether or not the artillery piece is manned the traditional way nor is it explained how the actual spotting takes place. Since there is a lack of information, I ask. Do you see the correlation?

Quote:

Originally Posted by [SYN] hydraSlav
You know, you are Alice in Wonderland, and you must be playing some game none of us are playing, cause your concerns are not relating to this game. "Non-piloted planes which surgically hit targets" WTF? Why don't you actually play the game before you whine. In BF2 you can consider yourself a very lucky commander if you actually kill the tank on which you just dropped arty

My point is not whether you hit it or not, my point is it being unmanned. My question is not regarding BF2, it is regarding FH2. As far as I know FH2 is not out yet. And you are absolutely right, I haven't played BF2 all that much, that's why I ask. Do you see the correlation?

[SYN] hydraSlav October 2nd, 2005 04:30 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
Some can better than others. Nowhere in that interview is it stated whether or not the artillery piece is manned the traditional way nor is it explained how the actual spotting takes place. Since there is a lack of information, I ask. Do you see the correlation?

He asks
Quote:

Is the commander artillery going to be in along side player controlled artillery? Or does it replace it?
After McGibs just explained:
Quote:

FH 2 will feature two types of artillery units. Artillery batteries allow the commander to order artillery barrages or smoke screens to a target area (similar to BF 2) and artillery pieces, which allow individual players to take control of a single artillery unit (similar to BF 1942) and use it in conjunction with an innovative new artillery spotting system.
The answer to his question is in McGibs interview.

And after your comment i need to extend my comment about people's reading abilities to include more people now :rolleyes:


Quote:

I haven't played BF2 all that much, that's why I ask
There is a free BF2 demo available for download :rolleyes:

[BFE]projecTile October 2nd, 2005 05:53 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Gosh all that bitching about possible feature for a mod that is not even out yet. Have some faith ladies that the Devs put the right features into the right maps.

I knew it wasn't Lobo giving that Interview because the spanish macho curse words were missing :P

-|DKS|- deathBOB October 2nd, 2005 06:51 PM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Props to you HydraSlav for educating the uneducated. I think you are the only person on the board with enough patience to do it, thank you.

:D

buka October 3rd, 2005 12:59 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by Buka
Some can better than others. Nowhere in that interview is it stated whether or not the artillery piece is manned the traditional way nor is it explained how the actual spotting takes place.

The first part "Artillery batteries allow the commander to order artillery barrages or smoke screens to a target area." It doesn't mention how the "ordering" takes place. After what 13th raptor said:

Quote:

Originally Posted by The 13th raptor
You heard it right.
Point and click, its not that unrealistic.

I asked to get this clarified. hydraslav, since you seem to have no wish to clarify it, I suggest you stop quoting the interview over and over. You might think it is helpful, but it is not. An explanation of how the commander spotting system in BF2 works would be tons more helpful.

Yes in the second part it says artillery pieces can be manned as in BF1942, then there is mention of a "new innovative spotting system." So parts will be as in 1942, I take it.

I have BF2, I just don't like it. The only reason I got it was for FH2. Since I dont play it was hoping for an explanation here. I still haven't gotten an answer to my questions, but I am tired of your snotty attitude. So you win.

And deathBob, I suspect you are the forum troll, since you contribute nothing but sarcasm. So feel crawl back under the rock you came from.

ANZACSAS October 3rd, 2005 01:13 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
well played, well played!

[SYN] hydraSlav October 3rd, 2005 06:45 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
The first part "Artillery batteries allow the commander to order artillery barrages or smoke screens to a target area." It doesn't mention how the "ordering" takes place.
<snip>

Sigh.... why on Earth do you think the World revolves around you, Mr I-so-important? :rolleyes:

As clearly evident from my first posts, i was answering a question by <StG>Nighthawk when i referenced the interview.

As far as you go, i simply said that you are not playing the game the rest of us are playing, cause just 1 round as commander in BF2/BF2Demo can show you this "point-n-click surgical artillery" cannot even kill a tank it was dropped on, which makes your concerns absolutely irrelevant

But since you continue to miss the point after so many posts, and still think you are the center of the Universe... i like to just re-iterate:

Some people here really, really need to learn to read :lol:

-|DKS|- deathBOB October 3rd, 2005 09:12 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Quote:

Originally Posted by buka
And deathBob, I suspect you are the forum troll, since you contribute nothing but sarcasm. So feel crawl back under the rock you came from.

If I do not take everything deathly serious, so be it. I simply commend Hydraslav for doing something I do not have the patience to do.
By question you mean this:

Quote:

Originally Posted by buka
I am not sure i understand this. There is no actual artillery gunner involved? Or no pilot involved? All the commander has to do is point and click? Can anyone explain this to me?

I have no clue how Mcgibs system will operate. The current BF2 system has no gunner. My guess is that Mcgibs system does not have a gunner.

The commander orders artillery strikes by bring up the commander screen, clicking the artillery button, and left clicking on a point he wants hit. The arty then fires for several seconds. Then it has a recharge period in which it cannot be fired.

It is literally point and click, no different from a commander orderign artillery on a particular map coordinate. For the sake of gameplay all the little middle men have been removed.

Eglaerinion October 3rd, 2005 09:25 AM

Re: Planet Battlefield Forgotten Hope 2 Interview
 
Well the commander still has artillery at his disposal but I doubt he can still use it so easily and independently as in BF2. Most likely he will need a scout or squadleader to spot targets and request an artillery barrage or something like that. At least I hope it won't be possible for the commander to just click a space on the map and drop artillery there without having to count on any of his teammates.


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