![]() |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
there now i have said my 2 cents and i fell no shame |
Re: Planet Battlefield Forgotten Hope 2 Interview Does arty even blow up enemy arty in BF2? I'm pretty sure you cannot take out commander assets with anything other than C4. Generally arty is a crappy main base camping tool, the base and the spawn points are to spread out. You may hit one spawn point and some vehicles but there is no way you could do really significant damage. Mcgibs, will the commander controlled arty hit an area of the same size? I always thought the area covered by the arty strike was pretty dinky compared ot how huge the maps are. It seems artificially concentrated. |
Re: Planet Battlefield Forgotten Hope 2 Interview Very nice interview, on of the few mod interviews I've read that actaully contains useful information such as the weapons to be made available. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview i got dibs on the legs |
Re: Planet Battlefield Forgotten Hope 2 Interview easy on the face though, dont want his momma getting upset! |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
I'll go and upgrade my Pentium II right now using that magic money tree in my back garden! I'm seriously happy that you dont have issues with smoke on your machine. I dont, it's the server lagging that I'm worried about. |
Re: Planet Battlefield Forgotten Hope 2 Interview people still use a pentium II? i would of thort they would be in a museumby now! |
Re: Planet Battlefield Forgotten Hope 2 Interview Nice interview! I like that weapons list, keeping it simple I see. |
Re: Planet Battlefield Forgotten Hope 2 Interview I also liked the ideas of instead of just pick-up weapons, they're actually separate complete classes, like the Sapper and Commando. Sounds very interesting indeed. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
I'm just happy there will be an armoury where all these kits can be found at the start, instead of random guns lying in a shed in the middle of nowhere. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview :rolleyes:Come on i love those random dyamite greaseguns in red zone houses...:rolleyes: |
Re: Planet Battlefield Forgotten Hope 2 Interview Great interview, answers lots of questions. I like the idea of smoke shells for commander artillery, it will be very useful to cover you movement form the enemy so they dont know where you are going to come form. In WW2 i know it was used often to cover retreats, but in battlefield games no one retreats.:uhm: |
Re: Planet Battlefield Forgotten Hope 2 Interview YUou can call me Bertha but i love having a position beging over run and retreating...(serious) |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Okay I'm chuffed we got that brief period of weirdness out of the way. Anywho... People dont retreat in games because there's this neat little thing call a scoreboard. If people know they're going to die, they dont retreat. Instead, they run towards the enemy and try to get as many kills in before they do die. After all, it doesnt matter how many deaths you have as long as the Kill : Death ratio is fairly decent. Isnt the truth behind multiplayer games wonderful? |
Re: Planet Battlefield Forgotten Hope 2 Interview The Respawn Lives! :) |
Re: Planet Battlefield Forgotten Hope 2 Interview Its fills me with exhileration wen i go back to a outpost with like no health and everyone looks like at me runing from an enemy postiton... Anyways smoke is great for me it will make use unless we have a noob smoking the main base,maybe a delay timer.... |
Re: Planet Battlefield Forgotten Hope 2 Interview hmmmm a mobile artillary barrage into the smoke, should make for some nice spammage kills.... muhuhahahaha oh my a whole platoon of soldiers was in there.. hahahahahahah. sort of like a big "BOMB HERE!!!" sign. hehehe |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Great news!:bows: One question, will the artillery be maintained by a crew or will there be automatic 88's?:lol: |
Re: Planet Battlefield Forgotten Hope 2 Interview Are the ground units going to have their externally mounted AA equipment as and when appropriate? |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
IE 105 barrage(What BF2 has now) Broad anti-infantry/thin-skin attack from Nebwels and Kat's or "Pinpoint" strikes from Divebombing/Ground attacking airplanes. Planes that take a few seconds to spawn/fly to target and then exit the map. IE to give Allies the chance to kill that Tiger dominating the ridgeline on Goodwood. Or that stuborn sniper across open ground. |
Re: Planet Battlefield Forgotten Hope 2 Interview thats correct.. it's just different forms of arty the commander can choose from. edit: nvermind, dident see that post ^^ |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Point and click, its not that unrealistic, artillery men where not front line troops, if arty was called, arty would come from far away. One that insists on arty men being present, must insist on army priests, mechanics.. etc. |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Damnit Mcgibs, why didn't you leave us in the dark? I want it now! I just can't wait!!! :lol: |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview I would like to know this too. Is the commander artillery going to be in along side player controlled artillery? Or does it replace it? |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Quote:
Artillery as far as I know were given coordinates by scouts and hit them to the best of their abillity. If they needed to readjust their aim they were radioed and told to do so. As you can tell there are humans involved in all steps. I am not sure what your argument about artillery men not being at the front has to do with anything. Also, by your logics, we really dont need tank drivers or drivers of any other vehicles. They can all be remotely controlled. WWII Star Trek style. As far as non-piloted planes which surgically hit targets, well, that is equally Alice in Wonderland. |
Re: Planet Battlefield Forgotten Hope 2 Interview your looking at it too much you cant think that everything can be done do you? |
Re: Planet Battlefield Forgotten Hope 2 Interview I read deployable bipods on heavy infantry equipment, and that makes me one happy person! Are we going to see an end to static MG's as a result? And I'm assuming there is either going to be class limits on this, or it's going to be a pick-up one, except of course on maps like Stalingrad, where there were just so many. |
Re: Planet Battlefield Forgotten Hope 2 Interview um i think there will still be static MG's |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview how the hell did that get there? my other post was to a differnt web site all to gether opps! |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Quote:
p.s. sorry for double post, but the boards are still messed up and i can't edit my posts |
Re: Planet Battlefield Forgotten Hope 2 Interview I just noticed something odd. On the PBF main page, there is a short excerpt from the interview, and the line says, "I recently sat down with McGibs from the FH team..." but then you click the link to see the whole thing, and it changes to "I recently sat down with Lobo...":confused: |
Re: Planet Battlefield Forgotten Hope 2 Interview Is the arty going to have a limited amount you can call per round ? |
Re: Planet Battlefield Forgotten Hope 2 Interview Hmmm...I wonder if we'll see 0.7 this or next week. Ah well, time will tell. Master-t! They said every theater is fair game right? Yes, so if you can finish up your Hungarian Hope minimod and then directly get working on Hungarian Hope 2 (or implement Hungary into FH2) I believe that we will definetely see Hungary in FH2. So what do think? ;) |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Quote:
Quote:
And after your comment i need to extend my comment about people's reading abilities to include more people now :rolleyes: Quote:
|
Re: Planet Battlefield Forgotten Hope 2 Interview Gosh all that bitching about possible feature for a mod that is not even out yet. Have some faith ladies that the Devs put the right features into the right maps. I knew it wasn't Lobo giving that Interview because the spanish macho curse words were missing :P |
Re: Planet Battlefield Forgotten Hope 2 Interview Props to you HydraSlav for educating the uneducated. I think you are the only person on the board with enough patience to do it, thank you. :D |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
Quote:
Yes in the second part it says artillery pieces can be manned as in BF1942, then there is mention of a "new innovative spotting system." So parts will be as in 1942, I take it. I have BF2, I just don't like it. The only reason I got it was for FH2. Since I dont play it was hoping for an explanation here. I still haven't gotten an answer to my questions, but I am tired of your snotty attitude. So you win. And deathBob, I suspect you are the forum troll, since you contribute nothing but sarcasm. So feel crawl back under the rock you came from. |
Re: Planet Battlefield Forgotten Hope 2 Interview well played, well played! |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
As clearly evident from my first posts, i was answering a question by <StG>Nighthawk when i referenced the interview. As far as you go, i simply said that you are not playing the game the rest of us are playing, cause just 1 round as commander in BF2/BF2Demo can show you this "point-n-click surgical artillery" cannot even kill a tank it was dropped on, which makes your concerns absolutely irrelevant But since you continue to miss the point after so many posts, and still think you are the center of the Universe... i like to just re-iterate: Some people here really, really need to learn to read :lol: |
Re: Planet Battlefield Forgotten Hope 2 Interview Quote:
By question you mean this: Quote:
The commander orders artillery strikes by bring up the commander screen, clicking the artillery button, and left clicking on a point he wants hit. The arty then fires for several seconds. Then it has a recharge period in which it cannot be fired. It is literally point and click, no different from a commander orderign artillery on a particular map coordinate. For the sake of gameplay all the little middle men have been removed. |
Re: Planet Battlefield Forgotten Hope 2 Interview Well the commander still has artillery at his disposal but I doubt he can still use it so easily and independently as in BF2. Most likely he will need a scout or squadleader to spot targets and request an artillery barrage or something like that. At least I hope it won't be possible for the commander to just click a space on the map and drop artillery there without having to count on any of his teammates. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.