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Forgotten Hope General Yib-Yab (Off Topic)
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Old October 5th, 2005   #71
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Default Re: FH2 Classes/kits

I suggest to not do any unlocks, it's just unrealistic to have something like that, oficcer would allways get a pistol, mg gunner didn't get heavier model with promotion, weapons depended on their types and how much were they nececary on battlefield. I would also suggest to have random weapons for assult class for example, because if there would be choice beteween better and less good weapon the players choice would almost allways be the better one, we need it to be more realistic.
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Old October 5th, 2005   #72
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Default Re: FH2 Classes/kits

i have some other questions:

How many classes can there be in the class selection menu?

is it possible in the BF2 engine to place bipod weapons on sand bags or any flat surface like in DOD?
if possible, when deployed there should be an accuracy bonus equivlent to being prone

is it possible to make a binocular NOT waste a weapon slot?

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Old October 5th, 2005   #73
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Default Re: FH2 Classes/kits

I'd rather see the 'unlocks' option on the gui to allow for some choice variants in kits like more at grenades & less inf grenades or trade all that in for several rifle grenades etc.
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Old October 5th, 2005   #74
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Default Re: FH2 Classes/kits

Quote:
Originally Posted by lumpeh
I'd rather see the 'unlocks' option on the gui to allow for some choice variants in kits like more at grenades & less inf grenades or trade all that in for several rifle grenades etc.

Thats what I meant

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Old October 5th, 2005   #75
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Default Re: FH2 Classes/kits

Quote:
Originally Posted by pvt. Allen
I suggest to not do any unlocks, it's just unrealistic to have something like that, oficcer would allways get a pistol, mg gunner didn't get heavier model with promotion, weapons depended on their types and how much were they nececary on battlefield. I would also suggest to have random weapons for assult class for example, because if there would be choice beteween better and less good weapon the players choice would almost allways be the better one, we need it to be more realistic.
Yeah, different weapon versions should only be random, and that when the year in which the map takes place allows for it. If at that time, older or newer versions of a certain weapon class were hardly ever seen in the battlefield, they should be in the best case, pick-up only.

The only thing that, personally, I'd find cool to have IF the rank system were used, tho could probably be impossible to do, is to have arm patches and other insignia according to the player's ranking (would vary if you're a regular soldier or an officer). Of course that promotions should be quite hard to achieve, or limited in numbers, so not every single soldier in a battle is a corporal or a sergeant.

For different setups of common classes, maybe they can already be in the class selection menu if there are enough available spots (which might be the case depending on how many of the classes are squad only). Have a couple of riflemen variants, like for instance the regular one, and then one with a pistol but half the rifle clips, etc.
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Old October 9th, 2005   #76
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Default Re: FH2 Classes/kits

Bump, and a few more questions and comments:

- The Brits never used the M1A1 Thompson, and as McGibs said, the M1928 'Tommy Gun' was the most common North Africa SMG. The Sten came into common use in Italy.
- What kit will Commanders spawn with? If Squad Leaders have Officer kits, will a Commander have a Major or Colonel's uniform? Or will Squad Leaders be NCOs?

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Old October 9th, 2005   #77
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Default Re: FH2 Classes/kits

Quote:
Originally Posted by Meadow
Bump, and a few more questions and comments:

- The Brits never used the M1A1 Thompson, and as McGibs said, the M1928 'Tommy Gun' was the most common North Africa SMG. The Sten came into common use in Italy.
- What kit will Commanders spawn with? If Squad Leaders have Officer kits, will a Commander have a Major or Colonel's uniform? Or will Squad Leaders be NCOs?
I think the commander is a Offizier

& Squad leaders are NCO's

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Old October 9th, 2005   #78
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Default Re: FH2 Classes/kits

I would like to have like a 1/75 cahnce in getting an eneys gun,because some of the time the enemy would pick up an enemys gun if it was better(or cool like the sexy luger).

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Old October 9th, 2005   #79
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Default Re: FH2 Classes/kits

Major? Colonel? Gah, no way.

Something in the Sergant, Lieutenant range.
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Old October 10th, 2005   #80
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Default Re: FH2 Classes/kits

Quote:
Originally Posted by Meadow
Bump, and a few more questions and comments:

- The Brits never used the M1A1 Thompson, and as McGibs said, the M1928 'Tommy Gun' was the most common North Africa SMG. The Sten came into common use in Italy.
- What kit will Commanders spawn with? If Squad Leaders have Officer kits, will a Commander have a Major or Colonel's uniform? Or will Squad Leaders be NCOs?
The M1 Thompson was used by the Brit's and the Commonwealth.in Italy since they decided to keep there logistics simple by using the same ammo as the US's ammo.


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