![]() |
Re: FH2 Classes/kits Hehe, must be the habit of the current setting :). Great news then, all those classes look spectacular, I like the idea of rifle grenades being more limited, and to know that AT class will have AT grenades as well as their AT weapon. You'll keep certain weapons being random like now, true? would be cool if the use of that idea were extended to other things than handguns, like varying between shovel and knife in certain classes, random grenade types for the riflemen/assault classes of some armies, timed/remoted charges for sappers (or maybe more smaller 1kg charges instead of one or two 3kg ones), or random SMGs like NCOL said. |
Re: FH2 Classes/kits Quote:
In FH2 will certain German Panzers have zimmerit for anti-magnetic mines defence? Such as the Elefant? |
Re: FH2 Classes/kits Very interesting as MG34's and MG42's were the emphasis of the Wehrmacht Heer squad including Waffen SS.. So Squad Leaders, when they become one, could have their 5th/6th weapon slot instantenously Binoculars? |
Re: FH2 Classes/kits I think we can do that, what with the spiffy materials code in BF2. Not that the allies have any magnetic mines... (i never really got that. the germans put all this antimagnetic crap on thier tanks, but the allies never used alot of magnetic AT devices) Quote:
|
Re: FH2 Classes/kits McGib's they concepted that the Allied nations would use them agains their AFV's. Also literally it wasnt all over the tank, underneith, belly. |
Re: FH2 Classes/kits Quote:
(purely speculation) |
Re: FH2 Classes/kits so it was kinda fixing what wasnt broken. |
Re: FH2 Classes/kits Well, the germans had magnetic mines (and developed anti-zimmerit ones as well, hehe) so it's reasonable that they considered having some protection against them, in case the allies used them too. By the end of the war anyways, they stopped applying the zimmerit cover to the tanks because they believed it increased the chances of the tank catching fire when it was hit. Anti-magnetic protection, if possible to have in-game, would be nice for the Pacific maps anyways, didn't the Shermans and Tank Destroyers used to have wooden boxes and other stuff around them to avoid the magnetic mines? |
Re: FH2 Classes/kits Quote:
|
Re: FH2 Classes/kits Will we have the option of different kits like how BF2 if you gain rank you get a new gun & you can look between them, Willt here be a system where you can change your main gun for example, Kar 98 or G 43 & so on or MP 40 / Stg 44, Would bring a wider rank of weapons into the game, I think by doing that you could have 12 custom spawnable kits. Im not fully sure, So every different kind of job could be supported by kits if you wanted. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.