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Re: FH2 Classes/kits So? And what should they do? Commit suicide after blowing your tank up? Or be stuck with a Walthers? |
Re: FH2 Classes/kits Lol, no, it's not them walking away what bothers me, it's dozens of people acting like spawn-and-shoot AT soldiers, when they clearly have no intention to go AT at all, other than for revenging their death 5 seconds ago. A similar thing happens with AT-using tank drivers, when for instance, a poor Allied soldier has just managed to outsmart them and get them from the rear (which still could demand like 3 shots to take them down, depending on the tank), instead of bothering trying to turn their slow turrets before the other tank can fire three times, they wait until the crappier tank has to reload, bail out, Panzerfaust it, and bye bye. And don't even think it's the Panzerfaust soldier's rifle what bothers me, I actually think it's pretty cool that they have a k98 just like it happened in reality, and actually wish the HMG soldiers had a pistol as well, since every single one of them carried one. Probably now that there'll be just one support soldier for every six players in the best case, the devs will be kind enough to give them pistols.:D |
Re: FH2 Classes/kits Dios, as long as they leave the Pioneer/Engineer kit be I am fine with it (No wrentch, I dont care about it) |
Re: FH2 Classes/kits Hehe, yeah, engineer is my favorite class, both in FH and in ordinary BF1942, we need a variant in FH2, even if it's just a pick-up kit, with non-timed charges remotely detonated, for blowing up bridges, barricades, bunker doors and such. |
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If you want to be realistic, there'd also be way more teamwork between infantry and tanks, which is one of many things I really can't see being encouraged or enforced through a technical element of the game (such as score.) Your infantry would also have molotov cocktails, be able to jump on top of tanks and nail the driver through the vision slit, and other fun stuff that human ingenuity can come up with to deal with a tank. Did that make any sense at all? (I'm a bit tired :-) |
Re: FH2 Classes/kits I doubt a officer would only have a pistol, not unless it's the commander....:rolleyes: And a bazookaman would likely carry a carbine, because who honestly carried just a bazooka, look up pictures if you want. They should get a carbine. |
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