Officer kits will be automaticly given to squad leaders and the commander. Sappers are engineers without magic wrenches. Trucks will repair, and there will be pickup kits with repair abilities (ala tank crews and field mechanics)
Skill does play a big part because when I play Russian, I still die to the MP40s. My first thought is if the roles were reversed (me with the MP40), I'd die..
We are all waiting to read your interview McGibbs.
I like the idea of the repair trucks plus the occasion repair kit. That will give the more conciencious of us a good role to play.
Medics are in as well. I can go with it even if it is a depature from most FH1 maps but I know our devs will make it work right.
I'm sure this has been discussed before but is FH2 going to borrow from the way BF2 scores - flag cap assist points, kill assist points, repair points, etc., etc.
I honestly dont know how the sqaud system works in BF2. Reason I liked the officer class was for the 'officers' of clans would spawn in as them, and the rest of us are various classes.
I honestly dont know how the sqaud system works in BF2. Reason I liked the officer class was for the 'officers' of clans would spawn in as them, and the rest of us are various classes.
Jawohl, Its works like this in BF2, When you spawn you can make a squad once you make a squad you are the leader, all your squad mates go green on the map. You’s can talk Via Voice over IP (POS) So here is how FH is going to do it, Using the code that makes you wear a nice Rubber cap when driving a tank that same code will make squad Leaders wear uniforms, So whats this mean yo you Ratzinger it means that them GAY Snipers will have more fun hunting Offiziers so we will have to hide in building so this adds more to the game. If you could spawn Offizier it would take away from the idea of the Squad Leader been easy to identify & so on thus adding to the games balance & so on. Offizers will always be the 1st target like in real life :P so protect them ehh
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