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Re: FH2 Classes/kits Officer kits will be automaticly given to squad leaders and the commander. Sappers are engineers without magic wrenches. Trucks will repair, and there will be pickup kits with repair abilities (ala tank crews and field mechanics) |
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McGibs whens that interview coming out :P We need to read. |
Re: FH2 Classes/kits As far as Pssh v. MP40, I'll still take a Pssh. Skill does play a big part because when I play Russian, I still die to the MP40s. My first thought is if the roles were reversed (me with the MP40), I'd die.. We are all waiting to read your interview McGibbs. :naughty: I like the idea of the repair trucks plus the occasion repair kit. That will give the more conciencious of us a good role to play. Medics are in as well. I can go with it even if it is a depature from most FH1 maps but I know our devs will make it work right. I'm sure this has been discussed before but is FH2 going to borrow from the way BF2 scores - flag cap assist points, kill assist points, repair points, etc., etc. |
Re: FH2 Classes/kits The moar gibsie writes, the moar i want FH2 right noooowww!!!! :lol: |
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and a sherman over a chi-ha and a zero over a wildcat This is FH, lads, welcome to hell ;) |
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Re: FH2 Classes/kits I honestly dont know how the sqaud system works in BF2. Reason I liked the officer class was for the 'officers' of clans would spawn in as them, and the rest of us are various classes. |
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