heres an exerpt from an upcoming planetBF interview I wrote on the subject.
Infantry classes in FH2 will be the same for most maps, but equipment load outs will differ depending on the theater of war, however class limits may be put in place on specific maps to avoid over-use. Riflemen will provide the backbone of any army, followed by the SMG armed Assault Trooper, speedy Scouts (don’t worry, they aren’t snipers) will provide the team with vital battlefield intelligence, Gunners with automatic support weapons can provide a lethal base of fire, Anti-Tank Infantry are able to damage and destroy vehicles with their array of tank-busting equipment, lightly armed Medics can treat and revive wounded soldiers, and the explosive laden Sapper will demolish obstacles or destroy map objectives. As in FH1, a wide variety of auxiliary kits can be found throughout the map. (though most will be centralized in an armory located at each team’s main base)
well how many differnt pick up kits are there now i can think of only the polit, sniper,and the bommer kits is that all (and when i say sniper i mean all the guns that get a scope)
I was stupid enough, despite several warnings, to get my self banned. First I was generally rude in a thread, which got me temp banned. Then I came back with another account just so I could post in vengeance against one of the moderators . And that upgraded my temp-ban to a permanent ban.
To be honest, I can handle hordes of SMG-armed idiots running around. They usually spray bullets like mad and can be taken out with rifles. Maybe reducing the number of SMGs would introduce some more teamwork--for example, despite Arisakas being major junk, I've seen plenty of decent teams win Pacific maps as Japs just by careful shooting. Not to start another SMG discussion, it'd be nice to have slightly shorter ranges and accuracy for them, though--if not in the name of realism, at least for the sake of gameplay.
But please please please please, I don't care about "knife bug" or whatever you call it, but please limit the number of MG34/42 weenies at any given time...*beg* *cry*
I didnt see an engineer thrown in to the list of soldier kits, will that no longer be an option in FH2?
McGibs mentioned the Sapper class whether or not it'll have a 'magic spanner' is a different matter, IIRC trucks will do the repairing and possibly ARV's and recovery vehicles in the future as well.
But please please please please, I don't care about "knife bug" or whatever you call it, but please limit the number of MG34/42 weenies at any given time...*beg* *cry*
signed,
biggest crap ever: mg34/42 that do not have to be deployed
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