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-   -   FH2 Classes/kits (http://forums.filefront.com/forgotten-hope-general-discussion/217861-fh2-classes-kits.html)

Gotthard September 25th, 2005 08:43 PM

Re: FH2 Classes/kits
 
Wouldn't anyone agree the PPSH out guns the MP40?

Gotthard September 25th, 2005 08:45 PM

Re: FH2 Classes/kits
 
Quote:

Originally Posted by McGibs
heres an exerpt from an upcoming planetBF interview I wrote on the subject.

Infantry classes in FH2 will be the same for most maps, but equipment load outs will differ depending on the theater of war, however class limits may be put in place on specific maps to avoid over-use. Riflemen will provide the backbone of any army, followed by the SMG armed Assault Trooper, speedy Scouts (don’t worry, they aren’t snipers) will provide the team with vital battlefield intelligence, Gunners with automatic support weapons can provide a lethal base of fire, Anti-Tank Infantry are able to damage and destroy vehicles with their array of tank-busting equipment, lightly armed Medics can treat and revive wounded soldiers, and the explosive laden Sapper will demolish obstacles or destroy map objectives. As in FH1, a wide variety of auxiliary kits can be found throughout the map. (though most will be centralized in an armory located at each team’s main base)

I like the idea of an armory.

Baron Von Uberstein September 25th, 2005 08:52 PM

Re: FH2 Classes/kits
 
Hm, so the Officer class is being phased out? That's a shame. But the rest sounds nice. Thanks, McGibs.

ANZACSAS September 26th, 2005 03:48 AM

Re: FH2 Classes/kits
 
well how many differnt pick up kits are there now i can think of only the polit, sniper,and the bommer kits is that all (and when i say sniper i mean all the guns that get a scope)

Eglaerinion September 26th, 2005 03:54 AM

Re: FH2 Classes/kits
 
Quote:

Originally Posted by Baron Von Uberstein
Hm, so the Officer class is being phased out? That's a shame. But the rest sounds nice. Thanks, McGibs.

The squadleaders will be officers, at least if this is still the plan.

Fuzzy Bunny September 26th, 2005 05:16 AM

Re: FH2 Classes/kits
 
To be honest, I can handle hordes of SMG-armed idiots running around. They usually spray bullets like mad and can be taken out with rifles. Maybe reducing the number of SMGs would introduce some more teamwork--for example, despite Arisakas being major junk, I've seen plenty of decent teams win Pacific maps as Japs just by careful shooting. Not to start another SMG discussion, it'd be nice to have slightly shorter ranges and accuracy for them, though--if not in the name of realism, at least for the sake of gameplay.

But please please please please, I don't care about "knife bug" or whatever you call it, but please limit the number of MG34/42 weenies at any given time...*beg* *cry*

-|DKS|- deathBOB September 26th, 2005 07:08 AM

Re: FH2 Classes/kits
 
Quote:

Originally Posted by Gotthard
Wouldn't anyone agree the PPSH out guns the MP40?

No, the MP40 is a much better gun at range and the PPSH is better close up. It comes down to user skill 90% of the time.

Kurb King September 26th, 2005 07:48 AM

Re: FH2 Classes/kits
 
I didnt see an engineer thrown in to the list of soldier kits, will that no longer be an option in FH2?

Quote:

Originally Posted by -|DKS|- deathBOB
No, the MP40 is a much better gun at range and the PPSH is better close up. It comes down to user skill 90% of the time.

And the rifle is a much better gun than any SMG at range, however, when it comes to SMG's i would much rather have close range fire power.

silian September 26th, 2005 08:26 AM

Re: FH2 Classes/kits
 
Quote:

Originally Posted by RandomPercision
I didnt see an engineer thrown in to the list of soldier kits, will that no longer be an option in FH2?

McGibs mentioned the Sapper class whether or not it'll have a 'magic spanner' is a different matter, IIRC trucks will do the repairing and possibly ARV's and recovery vehicles in the future as well.

Creighton W. Abrams jr. September 26th, 2005 08:44 AM

Re: FH2 Classes/kits
 
Quote:

Originally Posted by FuzzyBunny
But please please please please, I don't care about "knife bug" or whatever you call it, but please limit the number of MG34/42 weenies at any given time...*beg* *cry*

signed,
biggest crap ever: mg34/42 that do not have to be deployed


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