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Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

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Old September 22nd, 2005   #41
My Blood Is Olive Drab
 
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Default Re: sandbags on tanks

Done.


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Old September 22nd, 2005   #42
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Default Re: sandbags on tanks

Quote:
Originally Posted by NoCoolOnesLeft
Done.

Looks realy good, so when are you changing it?
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Old September 22nd, 2005   #43
Ég tala ekki Íslensku
 
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Default Re: sandbags on tanks

Quote:
Originally Posted by NoCoolOnesLeft
Done.

/way off topic

crap, you have no idea how long my poor dyslexic mind has been reading your name as 'NoOnesCoolLeft'

/hoping there has been a member named such
//feel foolish anyway
///and we're back

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Old September 22nd, 2005   #44
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Default Re: sandbags on tanks

Quote:
Originally Posted by Gen'l Knight
I have a feeling that we shall be greatly rewarded shortly by the FH gods...
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Old September 22nd, 2005   #45
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Default Re: sandbags on tanks

Question: Can code made for BF1942 be ported over to BF2? If not directly, can the things your skills at coding for the 1942 engine be applied to the BF2 engine or will you have to reinvent the wheel so to speak?
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Old September 23rd, 2005   #46
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Default Re: sandbags on tanks

HAAH i always read it was 'NoOnesCoolLeft too.

I wonder if you shoot a sandbag in FH2 if the sand will come rushing out

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Old September 23rd, 2005   #47
Ég tala ekki Íslensku
 
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Default Re: sandbags on tanks

maybe that's a psych experiment phrase instead of

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Old September 23rd, 2005   #48
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Default Re: sandbags on tanks

Nothing from BF1942 is allowed to be ported over to BF2.
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Old September 23rd, 2005   #49
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Default Re: sandbags on tanks

Quote:
Originally Posted by -|DKS|- deathBOB
Question: Can code made for BF1942 be ported over to BF2? If not directly, can the things your skills at coding for the 1942 engine be applied to the BF2 engine or will you have to reinvent the wheel so to speak?
I understand what you're saying, you're asking if code that the FH devs had implemented into FH1 themselves from scratch could be ported over to the new engine, which to me sounds fine, given that it's their code, the problem is with BF2 it now uses Python programming and I'm not really that well schooled in the coding of BF1942, but I'd imagine that the coding scripts the FH devs had written for FH1 from scratch are not compatable with BF2's Python language.

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Old September 24th, 2005   #50
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Default Re: sandbags on tanks

But its not from BF42, it's from FH...whatever. Am I misunderstanding?

"Victory after all, I suppose! Well, it seems a very gloomy business."
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