I agree. Blood and gore is a nice element but I'd rather see realistic ragdoll effects. The current BF2 ragdoll effects are horrible; the players suddenly go spinning around when they get hit. I'd rather see a head roll back and the ragdoll collapse.
. By now we'd come to look at all replacements as dead men who temporarily had the use of the arms and legs.
Actually I think FH already has the most realistic simulation of gore.
Practically none at all...
Movies and video games especially tend to exaggerate the gore slightly. Blood for example would rarly leave the boodys porimiter as it would generally be sucked up by the uniform. And a body would only rarly be torn apart and only under extreme conditions.
A dircet artillery shell would be such an example. Grenades and more distance explosion would probably just toss it in one direction...
Hmmmm, maybe when your fellowgamer is blown to bits. You can pick up his arm and go bananas on the enemy's head with it. See it as the new noob-stick
Johnny: Be careful, there are some AP-mines here. Watch your step.
DeadNoob: What, you sa.... *click* uhoh *great explosion with DeadNoob flying in bits around the field, covering Johnny in buckets of blood en bodyparts*
Dönitz (AP-mine) DeadNoob
Dönitz: LOL
Johnny: WTF??? DeadNoob???? U noob!!!!!!!!! *hey, DeadNoob his arm, hey dönitz*
Hmmmm, maybe when your fellowgamer is blown to bits. You can pick up his arm and go bananas on the enemy's head with it. See it as the new noob-stick
Johnny: Be careful, there are some AP-mines here. Watch your step.
DeadNoob: What, you sa.... *click* uhoh *great explosion with DeadNoob flying in bits around the field, covering Johnny in buckets of blood en bodyparts*
Dönitz (AP-mine) DeadNoob
Dönitz: LOL
Johnny: WTF??? DeadNoob???? U noob!!!!!!!!! *hey, DeadNoob his arm, hey dönitz*
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