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Forgotten Hope General Yib-Yab (Off Topic)
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Old August 23rd, 2005   #21
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Default Re: Blood in FH2?

Blood Umm hows this going to make gameplay better, I would rather more work go into skins!

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Old August 23rd, 2005   #22
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Default Re: Blood in FH2?

i think it would make it visualy better and funner, i dont know i jsut love seeing games with gore like SOF haha now thats some crazy shit.

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Old August 23rd, 2005   #23
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Default Re: Blood in FH2?

I'm for blood effects and some gore as long as it's appropriate. A grwnade is not going to blow a leg off in most cases unless it's right under the person. Even then maybe just a foot.

Artillery does no decapitate in most cases, all it will do is send you flying a few feet (not several miles like in BF2 Vanilla) and fill you with shrapnel. To do that we need realistic weight to the characters and realistic force values for explosions and such.

Bullets should produce decals on bodies in the form of wounds. Maybe even some blood on the ground. But nothing extreme. If it's done, make it subtle. I don't want to be walking in a bloodbath by the time 5 minutes has passed. Again, realistic ragdolls are key. And they are possible with some edits to the physics engine. And for gosh sake, when a guy dies, leave his equipment on him. He shouldn't just magically undress out of his "kit" and leave it it some bag. All his gear should stay on.

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Old August 23rd, 2005   #24
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Default Re: Blood in FH2?

i think he should drop the weapon he was holding, such as they do in most FPS. or you can have a thing where you strip the guy, but it takes like 5 seconds to do so.

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Old August 23rd, 2005   #25
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Default Re: Blood in FH2?

If you get shot in the throat there should be blood shooting up

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Old August 23rd, 2005   #26
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Default Re: Blood in FH2?

Blood should only spurt up if you hit the artery, which is quite unlikely and differnt collision zones just for arteries are practically impossible. I think most of your ideas are simply too much work and not worth the effort. I say just leave it the way it is.
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Old August 23rd, 2005   #27
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Default Re: Blood in FH2?

Quote:
Originally Posted by LIGHTNING [NL]
Blood should only spurt up if you hit the artery, which is quite unlikely and differnt collision zones just for arteries are practically impossible. I think most of your ideas are simply too much work and not worth the effort. I say just leave it the way it is.
Instead of "raytracing" every bullet, the effect, together with a lot, if not all, others could, and perhaps should, be simulated with probability.

Random number generator + a set threshold for an event to happen, and an equation to get the right distribution of outcomes.

It could for instance mean that a Boys-ATR could knock out a KT every one billion shots at the front armour, while a KT could hit a sherman straight on in the rear from 0m, and nothing would happen every one out of a hundred thousand shots.

I believe that a system based on probability would simulate freak events better than a fully "raytraced"-system, because that "raytraced" system would have a set of rules it could not deviate from, and those rules would be written by people. Also the probability system would be very processor efficient, compared to the alternative.
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Old August 23rd, 2005   #28
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Default Re: Blood in FH2?

Quote:
Originally Posted by lumpeh
Them 50 cal's could do rip off a limb though couldnt they?
oh yeah--get hit by a fifty cal and you're done for. I was reading an interview with an old U.S. tanker and he said they had a German soldier surrender to their tank platoon, and they didn't have anyone to leave him with, so one guy made the guy stand up against a wall, and then he fired one round from his 50 and pretty much took the poor guy's head off.

I also had a friend who was assigned to an amphibious assault ship back in the mid 80s (think it was the u.s.s. guam) and he said they'd take old 50 cal ammo and fire it off when they were at sea -- they'd throw garbage over board and when sharks would surface they'd shoot them and it would just blow big chunks out of them.

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Old August 23rd, 2005   #29
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Default Re: Blood in FH2?

Quote:
Originally Posted by [SYN] Ace
oh yeah--get hit by a fifty cal and you're done for. I was reading an interview with an old U.S. tanker and he said they had a German soldier surrender to their tank platoon, and they didn't have anyone to leave him with, so one guy made the guy stand up against a wall, and then he fired one round from his 50 and pretty much took the poor guy's head off.

I also had a friend who was assigned to an amphibious assault ship back in the mid 80s (think it was the u.s.s. guam) and he said they'd take old 50 cal ammo and fire it off when they were at sea -- they'd throw garbage over board and when sharks would surface they'd shoot them and it would just blow big chunks out of them.
I could see that happening considering the fact that it's a half inch diameter rifle cartridge being fired at a rate of 550rpm.
If there were to be any blood or gore, please do whateveryone else said; keep the blood at a realistic level, and if you get hit with an artillery shell or get blown up in some method, please no (or not much) dismemberment. If I wanted it to be that real, I'd go back in time and fight it myself.
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Old August 23rd, 2005   #30
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Default Re: Blood in FH2?

there is dismemberment in real life, stepping on a mine can blow your leg off. if a nade land right beside your foot, you can probably say good bye to your foot, and i think if an arty shell lands right on your or right next to you, your not gonna be walking home.

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