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-   -   Bridge Focus (http://forums.filefront.com/forgotten-hope-general-discussion/201555-bridge-focus.html)

Nurenig June 26th, 2005 04:02 AM

Bridge Focus
 
Well gay BF2 is out & its shit, there no real point of blowing bridges coz the enemy just take the slight detour, however I’m hoping that in Fh2 there will be a massive focus on Bridge Strong points, I’m hoping to see battles where as a Axis gamer if my team are pulling back we can rig the bridge to blow so that we can stop them dirty Allies. So basically what I want to know what are you guys feeling on making maps more tactical & less BF2 Gay, Should maps be focused on things like Bridges coz FH42 pulled a big piece of shit when they didn’t remove the ford from Breakthrough, it removes all the important of the bridge, it defeats the reason to station a team @ it to hold it & defend it coz once its gone your troops are stuck, Naturally bridges would be repairable :P

ASSKICK June 26th, 2005 04:59 AM

Re: Bridge Focus
 
aaaah, the BF2 bridges, can only be destroyed by specops even if it's plain wood, and it only needs 1% life to be repaired by an engineer. Fun indeed ;p

I just hope that whatever will be destroyable in FH2 will:
1. be destroyable by other means than just C4, some good place tank/bazooka/rocket shots should do fine as well.
2. can not be repaired that easily, if a bridge is destroyed get one of these bridge building tanks or something ;p

but anyway, a big difference in FH is that tanks can actually move in water when it's not too deep, unlike BF2 and vanilla where it goes boom as soon as it touches water, so it's all about finding a nice spot in the river when the bridge is destroyed ;)

Sjoert June 26th, 2005 05:27 AM

Re: Bridge Focus
 
Quote:

Originally Posted by ASSKICK
aaaah, the BF2 bridges, can only be destroyed by specops even if it's plain wood, and it only needs 1% life to be repaired by an engineer. Fun indeed ;p

I just hope that whatever will be destroyable in FH2 will:
1. be destroyable by other means than just C4, some good place tank/bazooka/rocket shots should do fine as well.
2. can not be repaired that easily, if a bridge is destroyed get one of these bridge building tanks or something ;p

but anyway, a big difference in FH is that tanks can actually move in water when it's not too deep, unlike BF2 and vanilla where it goes boom as soon as it touches water, so it's all about finding a nice spot in the river when the bridge is destroyed ;)

Umm, a Anti Tank weapon such as the bazooka isnt going to destroy a bridge. I think you'll need something better then that like a bunch of satchels. Or a artillery strike. :)

RaGnArOk_1988 June 26th, 2005 06:14 AM

Re: Bridge Focus
 
Battlefield 2 was made to be a fast action paced game not a slow dim witted game u hoped for Nurenig. Its a different game and does well in what it intended to do. My view in the upcoming FH2 is that bridges shouldnt be able to be repaired, there is no realism in a magic spanner repairing a bridge. They should be viewed as an importance, something that both team CO's will want to secure quicky (Hey has anyone thought of paratrooper powers for the commander yet? Like a timed or squad targeted spawn point?) And when a team secures it they can rig if they like and stop the team from crossing it or the other team can try to take it without blowing the bridge. Sounds like a whole heap of fun to me, bridges shouldnt be able to blown up by arty or tanks. Just explosives, centers the game more.

Hedgemus June 26th, 2005 06:15 AM

Re: Bridge Focus
 
The commander in BF2 can call artillery on a bridge to destroy it also. It takes awhile to destroy though.

I will agree the bridges in BF2 seem to be pointless to destroy when you have a road or some other passage right next to them.

I would like to see FH2 make the destroyable bridges a greater importance since the code is there for repairing them also.

Suckyshot June 26th, 2005 08:03 AM

Re: Bridge Focus
 
Ahhh, I can see it now; a map where the Brits have to find a way to cross the Rhine river, constatnly being hit with barrages from that big ass German railroad gun (130mm was it?)
Maybe make it so that the Brits spawn randomly on one side of the river, and must capture a couple on the other side. You could have a few bridges as choke points, but make them REALLY hard to destroy. (since the germs weren't able to get 'em all) They could also ford the river in certain parts, but it would be really slow go, and they would be easy pickings for some machinegun nests, and stationary AT weapons.

Nurenig June 26th, 2005 09:27 AM

Re: Bridge Focus
 
Quote:

Originally Posted by RaGnArOk_1988
Battlefield 2 was made to be a fast action paced game not a slow dim witted game u hoped for Nurenig. Its a different game and does well in what it intended to do. My view in the upcoming FH2 is that bridges shouldnt be able to be repaired, there is no realism in a magic spanner repairing a bridge. They should be viewed as an importance, something that both team CO's will want to secure quicky (Hey has anyone thought of paratrooper powers for the commander yet? Like a timed or squad targeted spawn point?) And when a team secures it they can rig if they like and stop the team from crossing it or the other team can try to take it without blowing the bridge. Sounds like a whole heap of fun to me, bridges shouldnt be able to blown up by arty or tanks. Just explosives, centers the game more.

What you are you on, I want what you want.

Frederf June 26th, 2005 09:43 AM

Re: Bridge Focus
 
"Battlefield 2 was made to be a fast action paced game not a slow dim witted game"

Um, fast paced = dim witting.
slow paced = intelligent, you got it backward ;)

Bridge control did play an important role in WWII. FH2 could adjust how easy it is to blow one up, how easy it is to repair it, if it's possible to repair at all; all to the map designers liking to make a good map.

[BC] Tex Arcana June 26th, 2005 10:02 AM

Re: Bridge Focus
 
I'd point out that if both bridges are blown on Breakthrough, the Allies have a pretty tough time crossing at the Ford.
If the Axis has a good defense set-up: It's no cakewalk trying to ford the river (it's the ONLY crossing, and you don't go full-speed when your in it). Also, there are "sippy-holes" in the Ford. If you drive through them your vehicle takes water-damage.
But I do agree with the idea of being able to thwart an advance with destroyable Bridges: How about "Caps" at each side of the river, at key points? If (say Allies) hold them both, a new bridge (or some kind of capability to build) appears after a certain amount of time (have an "Bailey Bridge" slowly creep across the water)?

[BC] Tex Arcana June 26th, 2005 10:04 AM

Re: Bridge Focus
 
Quote:

Originally Posted by Frederf
"Battlefield 2 was made to be a fast action paced game not a slow dim witted game"

Um, fast paced = dim witting.
slow paced = intelligent, you got it backward ;)

Agree.
Fast paced= back to the Arcade Kids
Slow paced= game of Chess anyone?
http://forums.filefront.com/images/smilies/winkx.gif

Dilly_Dawg June 26th, 2005 10:20 AM

Re: Bridge Focus
 
What if it's speed chess?:uhoh:

Anyway, I think FH should retain the feeling it has already... maybe just a tad slower.

Tas June 26th, 2005 10:36 AM

Re: Bridge Focus
 
Quote:

Originally Posted by [BC] Tex Arcana
Agree.
Fast paced= back to the Arcade Kids
Slow paced= game of Chess anyone?
http://forums.filefront.com/images/smilies/winkx.gif

FH is slow paced unless you have a thompsen smg or a ppsh.

ASSKICK June 26th, 2005 10:47 AM

Re: Bridge Focus
 
Quote:

Originally Posted by Sjoert
Umm, a Anti Tank weapon such as the bazooka isnt going to destroy a bridge. I think you'll need something better then that like a bunch of satchels. Or a artillery strike. :)

Not all kinds of bridges of course (though a bunch of well placed shots on that important pillar, I don't know :naughty: ), but the bridges in the demo, I mean it's just some wood :uhoh:
It all depends on how the bridge is constructed, if it's just some metalic pillars and woods, shoot the pillars and when the next tank drives on the bridge it's gonna say hi to the fishs :lol: or maybe not http://forums.filefront.com/images/s.../yeltongue.gif

Nurenig June 26th, 2005 11:08 AM

Re: Bridge Focus
 
Actually you dont blow the bridge up you blow the road deck up thats all.

Sjoert June 26th, 2005 11:11 AM

Re: Bridge Focus
 
Quote:

Originally Posted by ASSKICK
Not all kinds of bridges of course (though a bunch of well placed shots on that important pillar, I don't know :naughty: ), but the bridges in the demo, I mean it's just some wood :uhoh:
It all depends on how the bridge is constructed, if it's just some metalic pillars and woods, shoot the pillars and when the next tank drives on the bridge it's gonna say hi to the fishs :lol: or maybe not http://forums.filefront.com/images/s.../yeltongue.gif

I dont think its possible because the projectile that is being fired by the bazooka isnt HE but HEAT wich focuses all the power on a small spot. Wich would only make a little hole in the pillar. :nodding:

But im not an expert on it though... So who knows? It might be possible.. but i personnaly dont believe it.

Tas June 26th, 2005 11:21 AM

Re: Bridge Focus
 
Quote:

Originally Posted by Nurenig
Actually you dont blow the bridge up you blow the road deck up thats all.

Not all bridges, on the larger ones you actually destroy a whole lot of it.

Komrad_B June 26th, 2005 11:24 AM

Re: Bridge Focus
 
Well, if the hole created by the HEAT rocket is larger than the pillar....

Sjoert June 26th, 2005 11:38 AM

Re: Bridge Focus
 
Quote:

Originally Posted by Komrad_B
Well, if the hole created by the HEAT rocket is larger than the pillar....

*sigh* Yeah ok. IF its larger then the pillar. But the pillar would have to pretty small for that. :)

Al Capone June 26th, 2005 11:57 AM

Re: Bridge Focus
 
I agree bridge strong points need to be implemented in FH2

I don't want the abillity to repair em either, thats just stupid...

C4 is the greatest thing ever, I mean I didn't know you could get such satisfaction from rigging a bridge with 5 sticks of plastic explosives, wait for an enemy boat to go under it and blast! the bridge is gone and so is the enemy ship.

Bf2 > Nurenig :smokin:

Nurenig June 26th, 2005 12:09 PM

Re: Bridge Focus
 
Well if bridges werent repairable we would need some kinda of pontoon brigde system impeltmented,

Blamethower June 26th, 2005 12:23 PM

Re: Bridge Focus
 
Quote:

Originally Posted by Nurenig
Well if bridges werent repairable we would need some kinda of pontoon brigde system impeltmented,

I agree with this.
Something like a tank with a metal pontoon bridge or an engineering squad to build a wooden one?
Though a tank with a pontoon bridge would be targeted so much it would be suicidal even trying to drive somewhere to place it.:(

Nuggetman June 26th, 2005 01:03 PM

Re: Bridge Focus
 
A bit OT, but anyone tried FuShe pass, going chinese spec. ops, grabbing a boat, flying over the 30m damn jump, then stopping underneath a bridge, planting C4 on the supports, then driving off again? So, so satisfying.

sxRomulus June 26th, 2005 01:11 PM

Re: Bridge Focus
 
The reason I find bridges useless to destroy is the fact that ya they can sneak right by and jack flags. My idea was to make a link system to bases that way Base A is linked to Base B. To take B they need to take A first because I hate when people just backdoor shit. And this is where a bridge would have an effect. IF there is a bridge otw to B from A, and you blow it up. They will have to fix it.

Cap.Miller June 26th, 2005 02:05 PM

Re: Bridge Focus
 
I know what most guys of you want to say and I agree with more "tactical" maps.
Bridges were very important in WW2. I'm shure the devs. know what they need to do and people don't have to worry :)

Von Mudra June 26th, 2005 02:38 PM

Re: Bridge Focus
 
I say do it like on Breakthrough .66, with the bridges, make a few maps where you can blow the bridges, and the enemy either has to bring up slow, weak armored repairers to repair the bridge, while underfire from the other side, or they have to make an amphibious assualt right near the bridge. Other then that, don't make some random side route over land, that makes the blowing of bridges useless in a pub game unless you get all the conspircts top block off that one road.

MG42Maniac June 26th, 2005 03:21 PM

Re: Bridge Focus
 
Personally I love it when two sides totally about 40 people out of 64 start battling over 1 bridge :bows:as you get constant action between all manner of weaponary like this:
http://img40.echo.cx/img40/9209/screen0010uq.jpg
Note the uber l337 teamplayer me who has arty raped the defenders, placed a UAV so my team can see enemies, revived some fallen comrades AND placed a supply drop :eek:

FactionRecon June 26th, 2005 03:33 PM

Re: Bridge Focus
 
I personally think that bridges are underappreciated in BF2. Should one be blown out, that should have been about the only way of getting across that river without getting punished by water damage or by having to plan out an entirely different route.

When FH2 comes along, I hope to see a large tactical focus on bridges and the importance they serve to any side, defending or attacking.

Spencer the Great June 27th, 2005 10:57 AM

Re: Bridge Focus
 
I think that they should make a level called Bridge At Remagen. It would be sweet! U could have The Rhine River be relly wide and deep so ppl cant drive tanks accros. If the germans do succsesfully destroy thier bridge the allies should have to find another way across.......... like pontoon bridges that they have to build.............

FlyGuy45 June 27th, 2005 05:41 PM

Re: Bridge Focus
 
like DC's ladder kit have a bridge kit

[tR]Mad Mac June 27th, 2005 08:11 PM

Re: Bridge Focus
 
DC_Bridge was actually a really fun map to play.

Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got. :(

I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers.

For different map sizes, make more bridges.

Ancalagon July 2nd, 2005 07:49 AM

Re: Bridge Focus
 
Actually the bridges in bf2 can be destroyed by a single bomb from a fighter. The artillery, UAV, or scanner can also be tooken out just as easily

Eagle One July 2nd, 2005 08:34 AM

Re: Bridge Focus
 
Quote:

Originally Posted by [tR]Mad Mac
DC_Bridge was actually a really fun map to play.

Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got. :(

I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers.

For different map sizes, make more bridges.

that sounds like Rammele from Saving Private Ryan

[tR]Mad Mac July 2nd, 2005 09:01 AM

Re: Bridge Focus
 
I was just thinking DC_Bridge, but in more or a attack/defense style than a mad grab king of the hill.

MkH^ July 2nd, 2005 09:07 AM

Re: Bridge Focus
 
I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

[tR]Mad Mac July 2nd, 2005 10:03 AM

Re: Bridge Focus
 
Quote:

Originally Posted by MkH^
I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

Or a team of combat engineers would actually have to WORK for a long time to get it to come back.

More engies, less repair time.

lumpeh July 2nd, 2005 10:06 AM

Re: Bridge Focus
 
Quote:

Originally Posted by MkH^
I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

If widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.

[tR]Mad Mac July 2nd, 2005 10:19 AM

Re: Bridge Focus
 
Quote:

Originally Posted by lumpeh
If widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.

Or again... actual combat engineers.


Mine detector! *Squeel*

http://www.105th.org/gallery/2004chuck/detector.jpg

[BFE]Adder July 2nd, 2005 11:08 AM

Re: Bridge Focus
 
Quote:

Originally Posted by [tR]Mad Mac
Or again... actual combat engineers.


Mine detector! *Squeel*

I find pubbies work better than any mine clearing unit.

See lets say there is a hypothetical minefield somewhere outside a flag. Since I tend to always be on the lookout for the odd, I see said minefield, stop signal in chat and via voice commands that there is a minefield.

Naturaly my public backup of course sees this, prehaps even acknolwedges this and promtly drives their jeep/truck/tank/apc directly into the minefield. Naturaly they are quickly blow up.

Of course they respawn seconds later with a vauge confused look on their faces, I agian signal minefield and they nod and jump around waiting for that jeep/tank/apc to respawn.

Here's were it gets intresting, seconds after it spawns, they drive right back towards the minefield, sometimes even stoping to wave to me, then drive right back into said minefield die agian and repeat the proccess until lo and behold there is no minefield left.

While a mine dector lets one see mines, and a mine removal team will spend time and resources removing each mine by hand, a horde of stupidity will quickly clear a minefield of mines and better yet, they don't have to be programed in or skined! As the players already provided it in vast quanities.

lumpeh July 2nd, 2005 02:45 PM

Re: Bridge Focus
 
So true! :lol:

AussieZaitsev July 2nd, 2005 08:41 PM

Re: Bridge Focus
 
Quote:

I find pubbies work better than any mine clearing unit.
That was the russian way, send the criminals/traitors across the field first...

[BFE]Adder July 3rd, 2005 05:23 AM

Re: Bridge Focus
 
Quote:

Originally Posted by AussieZaitsev
That was the russian way, send the criminals/traitors across the field first...

The russians gave traitors and deserters a ten foot(Or there abouts) stick to poke the ground ahead of them. There were only so many criminals and traitors and many many more mines.
Meanwhile the supply of disposable pubbies seems endless by all accounts.

lumpeh July 3rd, 2005 05:57 AM

Re: Bridge Focus
 
Quote:

Originally Posted by [BFE]Adder
The russians gave traitors and deserters a ten foot(Or there abouts) stick to poke the ground ahead of them. There were only so many criminals and traitors and many many more mines.
Meanwhile the supply of disposable pubbies seems endless by all accounts.

Perhaps this is where the 'i wouldnt touch that with a 10 foot barge pole' saying comes from?


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