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Bridge Focus Well gay BF2 is out & its shit, there no real point of blowing bridges coz the enemy just take the slight detour, however I’m hoping that in Fh2 there will be a massive focus on Bridge Strong points, I’m hoping to see battles where as a Axis gamer if my team are pulling back we can rig the bridge to blow so that we can stop them dirty Allies. So basically what I want to know what are you guys feeling on making maps more tactical & less BF2 Gay, Should maps be focused on things like Bridges coz FH42 pulled a big piece of shit when they didn’t remove the ford from Breakthrough, it removes all the important of the bridge, it defeats the reason to station a team @ it to hold it & defend it coz once its gone your troops are stuck, Naturally bridges would be repairable :P |
Re: Bridge Focus aaaah, the BF2 bridges, can only be destroyed by specops even if it's plain wood, and it only needs 1% life to be repaired by an engineer. Fun indeed ;p I just hope that whatever will be destroyable in FH2 will: 1. be destroyable by other means than just C4, some good place tank/bazooka/rocket shots should do fine as well. 2. can not be repaired that easily, if a bridge is destroyed get one of these bridge building tanks or something ;p but anyway, a big difference in FH is that tanks can actually move in water when it's not too deep, unlike BF2 and vanilla where it goes boom as soon as it touches water, so it's all about finding a nice spot in the river when the bridge is destroyed ;) |
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Re: Bridge Focus Battlefield 2 was made to be a fast action paced game not a slow dim witted game u hoped for Nurenig. Its a different game and does well in what it intended to do. My view in the upcoming FH2 is that bridges shouldnt be able to be repaired, there is no realism in a magic spanner repairing a bridge. They should be viewed as an importance, something that both team CO's will want to secure quicky (Hey has anyone thought of paratrooper powers for the commander yet? Like a timed or squad targeted spawn point?) And when a team secures it they can rig if they like and stop the team from crossing it or the other team can try to take it without blowing the bridge. Sounds like a whole heap of fun to me, bridges shouldnt be able to blown up by arty or tanks. Just explosives, centers the game more. |
Re: Bridge Focus The commander in BF2 can call artillery on a bridge to destroy it also. It takes awhile to destroy though. I will agree the bridges in BF2 seem to be pointless to destroy when you have a road or some other passage right next to them. I would like to see FH2 make the destroyable bridges a greater importance since the code is there for repairing them also. |
Re: Bridge Focus Ahhh, I can see it now; a map where the Brits have to find a way to cross the Rhine river, constatnly being hit with barrages from that big ass German railroad gun (130mm was it?) Maybe make it so that the Brits spawn randomly on one side of the river, and must capture a couple on the other side. You could have a few bridges as choke points, but make them REALLY hard to destroy. (since the germs weren't able to get 'em all) They could also ford the river in certain parts, but it would be really slow go, and they would be easy pickings for some machinegun nests, and stationary AT weapons. |
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Re: Bridge Focus "Battlefield 2 was made to be a fast action paced game not a slow dim witted game" Um, fast paced = dim witting. slow paced = intelligent, you got it backward ;) Bridge control did play an important role in WWII. FH2 could adjust how easy it is to blow one up, how easy it is to repair it, if it's possible to repair at all; all to the map designers liking to make a good map. |
Re: Bridge Focus I'd point out that if both bridges are blown on Breakthrough, the Allies have a pretty tough time crossing at the Ford. If the Axis has a good defense set-up: It's no cakewalk trying to ford the river (it's the ONLY crossing, and you don't go full-speed when your in it). Also, there are "sippy-holes" in the Ford. If you drive through them your vehicle takes water-damage. But I do agree with the idea of being able to thwart an advance with destroyable Bridges: How about "Caps" at each side of the river, at key points? If (say Allies) hold them both, a new bridge (or some kind of capability to build) appears after a certain amount of time (have an "Bailey Bridge" slowly creep across the water)? |
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Fast paced= back to the Arcade Kids Slow paced= game of Chess anyone? http://forums.filefront.com/images/smilies/winkx.gif |
Re: Bridge Focus What if it's speed chess?:uhoh: Anyway, I think FH should retain the feeling it has already... maybe just a tad slower. |
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It all depends on how the bridge is constructed, if it's just some metalic pillars and woods, shoot the pillars and when the next tank drives on the bridge it's gonna say hi to the fishs :lol: or maybe not http://forums.filefront.com/images/s.../yeltongue.gif |
Re: Bridge Focus Actually you dont blow the bridge up you blow the road deck up thats all. |
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But im not an expert on it though... So who knows? It might be possible.. but i personnaly dont believe it. |
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Re: Bridge Focus Well, if the hole created by the HEAT rocket is larger than the pillar.... |
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Re: Bridge Focus I agree bridge strong points need to be implemented in FH2 I don't want the abillity to repair em either, thats just stupid... C4 is the greatest thing ever, I mean I didn't know you could get such satisfaction from rigging a bridge with 5 sticks of plastic explosives, wait for an enemy boat to go under it and blast! the bridge is gone and so is the enemy ship. Bf2 > Nurenig :smokin: |
Re: Bridge Focus Well if bridges werent repairable we would need some kinda of pontoon brigde system impeltmented, |
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Something like a tank with a metal pontoon bridge or an engineering squad to build a wooden one? Though a tank with a pontoon bridge would be targeted so much it would be suicidal even trying to drive somewhere to place it.:( |
Re: Bridge Focus A bit OT, but anyone tried FuShe pass, going chinese spec. ops, grabbing a boat, flying over the 30m damn jump, then stopping underneath a bridge, planting C4 on the supports, then driving off again? So, so satisfying. |
Re: Bridge Focus The reason I find bridges useless to destroy is the fact that ya they can sneak right by and jack flags. My idea was to make a link system to bases that way Base A is linked to Base B. To take B they need to take A first because I hate when people just backdoor shit. And this is where a bridge would have an effect. IF there is a bridge otw to B from A, and you blow it up. They will have to fix it. |
Re: Bridge Focus I know what most guys of you want to say and I agree with more "tactical" maps. Bridges were very important in WW2. I'm shure the devs. know what they need to do and people don't have to worry :) |
Re: Bridge Focus I say do it like on Breakthrough .66, with the bridges, make a few maps where you can blow the bridges, and the enemy either has to bring up slow, weak armored repairers to repair the bridge, while underfire from the other side, or they have to make an amphibious assualt right near the bridge. Other then that, don't make some random side route over land, that makes the blowing of bridges useless in a pub game unless you get all the conspircts top block off that one road. |
Re: Bridge Focus Personally I love it when two sides totally about 40 people out of 64 start battling over 1 bridge :bows:as you get constant action between all manner of weaponary like this: http://img40.echo.cx/img40/9209/screen0010uq.jpg Note the uber l337 teamplayer me who has arty raped the defenders, placed a UAV so my team can see enemies, revived some fallen comrades AND placed a supply drop :eek: |
Re: Bridge Focus I personally think that bridges are underappreciated in BF2. Should one be blown out, that should have been about the only way of getting across that river without getting punished by water damage or by having to plan out an entirely different route. When FH2 comes along, I hope to see a large tactical focus on bridges and the importance they serve to any side, defending or attacking. |
Re: Bridge Focus I think that they should make a level called Bridge At Remagen. It would be sweet! U could have The Rhine River be relly wide and deep so ppl cant drive tanks accros. If the germans do succsesfully destroy thier bridge the allies should have to find another way across.......... like pontoon bridges that they have to build............. |
Re: Bridge Focus like DC's ladder kit have a bridge kit |
Re: Bridge Focus DC_Bridge was actually a really fun map to play. Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got. :( I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers. For different map sizes, make more bridges. |
Re: Bridge Focus Actually the bridges in bf2 can be destroyed by a single bomb from a fighter. The artillery, UAV, or scanner can also be tooken out just as easily |
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Re: Bridge Focus I was just thinking DC_Bridge, but in more or a attack/defense style than a mad grab king of the hill. |
Re: Bridge Focus I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers. |
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More engies, less repair time. |
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Mine detector! *Squeel* http://www.105th.org/gallery/2004chuck/detector.jpg |
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See lets say there is a hypothetical minefield somewhere outside a flag. Since I tend to always be on the lookout for the odd, I see said minefield, stop signal in chat and via voice commands that there is a minefield. Naturaly my public backup of course sees this, prehaps even acknolwedges this and promtly drives their jeep/truck/tank/apc directly into the minefield. Naturaly they are quickly blow up. Of course they respawn seconds later with a vauge confused look on their faces, I agian signal minefield and they nod and jump around waiting for that jeep/tank/apc to respawn. Here's were it gets intresting, seconds after it spawns, they drive right back towards the minefield, sometimes even stoping to wave to me, then drive right back into said minefield die agian and repeat the proccess until lo and behold there is no minefield left. While a mine dector lets one see mines, and a mine removal team will spend time and resources removing each mine by hand, a horde of stupidity will quickly clear a minefield of mines and better yet, they don't have to be programed in or skined! As the players already provided it in vast quanities. |
Re: Bridge Focus So true! :lol: |
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Meanwhile the supply of disposable pubbies seems endless by all accounts. |
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