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Bridge Focus Well gay BF2 is out & its shit, there no real point of blowing bridges coz the enemy just take the slight detour, however I’m hoping that in Fh2 there will be a massive focus on Bridge Strong points, I’m hoping to see battles where as a Axis gamer if my team are pulling back we can rig the bridge to blow so that we can stop them dirty Allies. So basically what I want to know what are you guys feeling on making maps more tactical & less BF2 Gay, Should maps be focused on things like Bridges coz FH42 pulled a big piece of shit when they didn’t remove the ford from Breakthrough, it removes all the important of the bridge, it defeats the reason to station a team @ it to hold it & defend it coz once its gone your troops are stuck, Naturally bridges would be repairable :P |
Re: Bridge Focus aaaah, the BF2 bridges, can only be destroyed by specops even if it's plain wood, and it only needs 1% life to be repaired by an engineer. Fun indeed ;p I just hope that whatever will be destroyable in FH2 will: 1. be destroyable by other means than just C4, some good place tank/bazooka/rocket shots should do fine as well. 2. can not be repaired that easily, if a bridge is destroyed get one of these bridge building tanks or something ;p but anyway, a big difference in FH is that tanks can actually move in water when it's not too deep, unlike BF2 and vanilla where it goes boom as soon as it touches water, so it's all about finding a nice spot in the river when the bridge is destroyed ;) |
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Re: Bridge Focus Battlefield 2 was made to be a fast action paced game not a slow dim witted game u hoped for Nurenig. Its a different game and does well in what it intended to do. My view in the upcoming FH2 is that bridges shouldnt be able to be repaired, there is no realism in a magic spanner repairing a bridge. They should be viewed as an importance, something that both team CO's will want to secure quicky (Hey has anyone thought of paratrooper powers for the commander yet? Like a timed or squad targeted spawn point?) And when a team secures it they can rig if they like and stop the team from crossing it or the other team can try to take it without blowing the bridge. Sounds like a whole heap of fun to me, bridges shouldnt be able to blown up by arty or tanks. Just explosives, centers the game more. |
Re: Bridge Focus The commander in BF2 can call artillery on a bridge to destroy it also. It takes awhile to destroy though. I will agree the bridges in BF2 seem to be pointless to destroy when you have a road or some other passage right next to them. I would like to see FH2 make the destroyable bridges a greater importance since the code is there for repairing them also. |
Re: Bridge Focus Ahhh, I can see it now; a map where the Brits have to find a way to cross the Rhine river, constatnly being hit with barrages from that big ass German railroad gun (130mm was it?) Maybe make it so that the Brits spawn randomly on one side of the river, and must capture a couple on the other side. You could have a few bridges as choke points, but make them REALLY hard to destroy. (since the germs weren't able to get 'em all) They could also ford the river in certain parts, but it would be really slow go, and they would be easy pickings for some machinegun nests, and stationary AT weapons. |
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Re: Bridge Focus "Battlefield 2 was made to be a fast action paced game not a slow dim witted game" Um, fast paced = dim witting. slow paced = intelligent, you got it backward ;) Bridge control did play an important role in WWII. FH2 could adjust how easy it is to blow one up, how easy it is to repair it, if it's possible to repair at all; all to the map designers liking to make a good map. |
Re: Bridge Focus I'd point out that if both bridges are blown on Breakthrough, the Allies have a pretty tough time crossing at the Ford. If the Axis has a good defense set-up: It's no cakewalk trying to ford the river (it's the ONLY crossing, and you don't go full-speed when your in it). Also, there are "sippy-holes" in the Ford. If you drive through them your vehicle takes water-damage. But I do agree with the idea of being able to thwart an advance with destroyable Bridges: How about "Caps" at each side of the river, at key points? If (say Allies) hold them both, a new bridge (or some kind of capability to build) appears after a certain amount of time (have an "Bailey Bridge" slowly creep across the water)? |
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Fast paced= back to the Arcade Kids Slow paced= game of Chess anyone? http://forums.filefront.com/images/smilies/winkx.gif |
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