Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got.
I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers.
I find pubbies work better than any mine clearing unit.
See lets say there is a hypothetical minefield somewhere outside a flag. Since I tend to always be on the lookout for the odd, I see said minefield, stop signal in chat and via voice commands that there is a minefield.
Naturaly my public backup of course sees this, prehaps even acknolwedges this and promtly drives their jeep/truck/tank/apc directly into the minefield. Naturaly they are quickly blow up.
Of course they respawn seconds later with a vauge confused look on their faces, I agian signal minefield and they nod and jump around waiting for that jeep/tank/apc to respawn.
Here's were it gets intresting, seconds after it spawns, they drive right back towards the minefield, sometimes even stoping to wave to me, then drive right back into said minefield die agian and repeat the proccess until lo and behold there is no minefield left.
While a mine dector lets one see mines, and a mine removal team will spend time and resources removing each mine by hand, a horde of stupidity will quickly clear a minefield of mines and better yet, they don't have to be programed in or skined! As the players already provided it in vast quanities.
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