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Forgotten Hope General Yib-Yab (Off Topic)
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Old July 2nd, 2005   #31
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Default Re: Bridge Focus

Actually the bridges in bf2 can be destroyed by a single bomb from a fighter. The artillery, UAV, or scanner can also be tooken out just as easily
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Old July 2nd, 2005   #32
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Default Re: Bridge Focus

Quote:
Originally Posted by [tR]Mad Mac
DC_Bridge was actually a really fun map to play.

Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got.

I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers.

For different map sizes, make more bridges.
that sounds like Rammele from Saving Private Ryan

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Old July 2nd, 2005   #33
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Default Re: Bridge Focus

I was just thinking DC_Bridge, but in more or a attack/defense style than a mad grab king of the hill.
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Old July 2nd, 2005   #34
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Default Re: Bridge Focus

I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.

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Old July 2nd, 2005   #35
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Default Re: Bridge Focus

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Originally Posted by MkH^
I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.
Or a team of combat engineers would actually have to WORK for a long time to get it to come back.

More engies, less repair time.
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Old July 2nd, 2005   #36
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Default Re: Bridge Focus

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I think it would be best if the bridges weren't repairaple once destroyed, but you'd have special bridge vehicles to cross rivers.
If widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.
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Old July 2nd, 2005   #37
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Default Re: Bridge Focus

Quote:
Originally Posted by lumpeh
If widespread mined areas become possible, one of those mine clearing units wouldn't go amiss either.
Or again... actual combat engineers.


Mine detector! *Squeel*

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Old July 2nd, 2005   #38
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Default Re: Bridge Focus

Quote:
Originally Posted by [tR]Mad Mac
Or again... actual combat engineers.


Mine detector! *Squeel*
I find pubbies work better than any mine clearing unit.

See lets say there is a hypothetical minefield somewhere outside a flag. Since I tend to always be on the lookout for the odd, I see said minefield, stop signal in chat and via voice commands that there is a minefield.

Naturaly my public backup of course sees this, prehaps even acknolwedges this and promtly drives their jeep/truck/tank/apc directly into the minefield. Naturaly they are quickly blow up.

Of course they respawn seconds later with a vauge confused look on their faces, I agian signal minefield and they nod and jump around waiting for that jeep/tank/apc to respawn.

Here's were it gets intresting, seconds after it spawns, they drive right back towards the minefield, sometimes even stoping to wave to me, then drive right back into said minefield die agian and repeat the proccess until lo and behold there is no minefield left.

While a mine dector lets one see mines, and a mine removal team will spend time and resources removing each mine by hand, a horde of stupidity will quickly clear a minefield of mines and better yet, they don't have to be programed in or skined! As the players already provided it in vast quanities.
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Old July 2nd, 2005   #39
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Default Re: Bridge Focus

So true! :lol:
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Old July 2nd, 2005   #40
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Default Re: Bridge Focus

Quote:
I find pubbies work better than any mine clearing unit.
That was the russian way, send the criminals/traitors across the field first...

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