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Forgotten Hope General Yib-Yab (Off Topic)
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Old June 26th, 2005   #21
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Default Re: Bridge Focus

Quote:
Originally Posted by Nurenig
Well if bridges werent repairable we would need some kinda of pontoon brigde system impeltmented,
I agree with this.
Something like a tank with a metal pontoon bridge or an engineering squad to build a wooden one?
Though a tank with a pontoon bridge would be targeted so much it would be suicidal even trying to drive somewhere to place it.
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Old June 26th, 2005   #22
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Default Re: Bridge Focus

A bit OT, but anyone tried FuShe pass, going chinese spec. ops, grabbing a boat, flying over the 30m damn jump, then stopping underneath a bridge, planting C4 on the supports, then driving off again? So, so satisfying.
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Old June 26th, 2005   #23
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Default Re: Bridge Focus

The reason I find bridges useless to destroy is the fact that ya they can sneak right by and jack flags. My idea was to make a link system to bases that way Base A is linked to Base B. To take B they need to take A first because I hate when people just backdoor shit. And this is where a bridge would have an effect. IF there is a bridge otw to B from A, and you blow it up. They will have to fix it.


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Old June 26th, 2005   #24
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Default Re: Bridge Focus

I know what most guys of you want to say and I agree with more "tactical" maps.
Bridges were very important in WW2. I'm shure the devs. know what they need to do and people don't have to worry


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Old June 26th, 2005   #25
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Default Re: Bridge Focus

I say do it like on Breakthrough .66, with the bridges, make a few maps where you can blow the bridges, and the enemy either has to bring up slow, weak armored repairers to repair the bridge, while underfire from the other side, or they have to make an amphibious assualt right near the bridge. Other then that, don't make some random side route over land, that makes the blowing of bridges useless in a pub game unless you get all the conspircts top block off that one road.

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Old June 26th, 2005   #26
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Default Re: Bridge Focus

Personally I love it when two sides totally about 40 people out of 64 start battling over 1 bridge as you get constant action between all manner of weaponary like this:

Note the uber l337 teamplayer me who has arty raped the defenders, placed a UAV so my team can see enemies, revived some fallen comrades AND placed a supply drop


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Old June 26th, 2005   #27
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Default Re: Bridge Focus

I personally think that bridges are underappreciated in BF2. Should one be blown out, that should have been about the only way of getting across that river without getting punished by water damage or by having to plan out an entirely different route.

When FH2 comes along, I hope to see a large tactical focus on bridges and the importance they serve to any side, defending or attacking.

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Old June 27th, 2005   #28
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Default Re: Bridge Focus

I think that they should make a level called Bridge At Remagen. It would be sweet! U could have The Rhine River be relly wide and deep so ppl cant drive tanks accros. If the germans do succsesfully destroy thier bridge the allies should have to find another way across.......... like pontoon bridges that they have to build.............

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Old June 27th, 2005   #29
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Default Re: Bridge Focus

like DC's ladder kit have a bridge kit

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Old June 27th, 2005   #30
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Default Re: Bridge Focus

DC_Bridge was actually a really fun map to play.

Perhaps something similar (but on a MUCH larger scale) would be good for FH2. I was actually going to make a port of the DC_bridge map (with FH statics) for an FH map pack, but lost interest after I saw how little playtime the maps got.

I'm thinking a single stone bridge with a simple defensive system (sandbags, a few MGs, hedgehogs, etc) in a burned out French or Dutch town. The allies control the bridge and the immediate area on both sides of it. They have to keep the axis from taking control of the bridge/blowing it up. Mostly infantry map with maybe 1 piece of armor/hanomag for the attackers.

For different map sizes, make more bridges.
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