![]() |
Stealing Tanks is not Base Camping! General whine - I know you lot are going to slate me for this post, but I have to complain. Yesterday I was playing a really brilliant map Falaise Pocket I was the axis if I don’t mind saying racking up a massive score, anyway I decided to grab a geep and “liberate” a tank from the allied base. (Boooo I hear you say), once I liberated the tank I drove out the base and back into the centre… anyway about 1 min later someone wined “SpasticRetardGimp (me) is base camping kick him” so I got kicked. Why? I loaded back into the game, and asked why, and someone said stealing tanks from un-capture-able surmounts to camping, and you get kicked. Is it b*llox, I was in there base for 1 min, I didn’t shoot anyone so how is it deemed camping? Someone should really clarify these rules, and if so code them into the game. I hate wingers (I know the irony of me complaining about wingers when in fact I am winging). |
Re: Stealing Tanks is not Base Camping! Quote:
And you are right.. stealing a vehicle is not basecamping.. unless of course you drive a couple of laps around the base, going out of your way to kill people there. You should know that its hard for some-one looking at the minimap to see what you are doing.. stealing or camping. So unless they spectate/switch teams they have no real grounds to kick you unless they see alot of "you[M10]randomalliedplayer" messages in a row. As for codin rules into the game.. its not going to happen, different servers with different rules atract different players. Perhaps stealing was not allowed on the server you were playing on. Again.. if this happened on wolf please PM me. |
Re: Stealing Tanks is not Base Camping! If you're not familiar with the server, ask what the rule is on that sort of thing. Some servers allow anything, some allow for quick "smash & grabs", and some prohibit any entry into the main base (or even the grid square it occupies) It is your responsibility to know the server rules when you play. |
Re: Stealing Tanks is not Base Camping! ugh, that's a pathetic scenario. Hence my bitter hatred of anti basecamping mods and no basecamping rules, in general. Let people play the entire map, be done with it. A map like Falaise Pocket is not all that conducive to camping anyway, that rear Allied spawn by the Church, where the M10 is, is wide open, the spawn points well spread out, there are no repair pads in the map at all, someone even attempting to camp there with the M10 (and it's lack of a machine gun) would not last too long anyway. In the mean time, some lone foot soldier has problably snuck off to the north to take a flag anyway. Liberating vehicles is a wonderful tactic. Can't be done on many of the newer custom maps, due to them being locked, but I fully endorse it. Is it the scrolling message on the Dead Meat server "We use the entire map, spawncamping is allowed"? I love that. It's not encouraged, but it is allowed on the VSFGamers server as well. Fight your way out, grab some flags, and camp them back. |
Re: Stealing Tanks is not Base Camping! That exact scenario happened to me on the tdb server.. |
Re: Stealing Tanks is not Base Camping! The worst case I've seen was in battle of bulge playing allied. The server admins were playing on axis side and using stolen Sherman Jumbo. I sneak in axis base and "liberate" (as you cleverly put it) one Pz IV H (yes not Tiger II) and minute or two later the admins shout it choir "no stealing tanks!" and I get kicked from the server. Surely borrowing PzIVH is much more worse than borrowing Sherman Jumbo... Well it just clearly demonstrates how some servers in GERMANY are administrated... What comes to baseraping... It is always pretty hilarious to get blamed for baseraping when youre waiting in tank near a CAPPABLE flag for infantry back-up... |
Re: Stealing Tanks is not Base Camping! Wow, that's really lame. Stealing tanks from the enemy base that is. That was a well deserved kick. |
Re: Stealing Tanks is not Base Camping! Yes lame as hell. You deserved the kick! Another reason why tanks should be locked to the enemy team. |
Re: Stealing Tanks is not Base Camping! Quote:
Let me explain it to you: It doesnt matter what you steal its just that... YOU DONT HAVE A DAMN REASON TO BE THERE. Well now, that wasnt so difficult, or was it? And like Cologne said, this is ANOTHER reason why every vehicle with weapons should be locked for the enemy. |
Re: Stealing Tanks is not Base Camping! I wonder -In real war did anyone use the other forces vehicles? Did they know how to drive the enemy vehicles? I am of the opinion if you can make it to the base in one piece have at it. |
Re: Stealing Tanks is not Base Camping! LOL @ you people and your fear of campers. It really cracks me up... really it does. Get over it. |
Re: Stealing Tanks is not Base Camping! Its camping because you are in the other teams uncapturable base! No matter what the reason is, that is always (on any good server) considered camping. The only exception is if you were shot down over their base, in which case the proper thing to do is take out your knife and run towards a car or truck and get the hell out as fast as possible. The fact that you were taking an armored fighting vehicle, any AFV, doesn't help either. If I was the admin of that server, you would have been kicked right off. That is, if it was substanciated. Admins should never base their decisions off of one person, especially when it involves a kick or ban. Mash, its not a fear, it is a loathing. We hate campers so because we know they suck so bad, their only way to kill more than they are killed is to shoot people when they spawn, especially in stolen vehicles. Butterpants: YES! The Germans did this very often. Here are some good examples: Captured T-34/76 http://dspace.dial.pipex.com/town/av...ures/T34-G.jpg Model of captured S35 tank, renamed Pzr. 739(f) http://pedg.org/panzer/public/website/images/s35_1.jpg Germam SU-85 http://pedg.org/panzer/public/websit...s/cpsu85_1.jpg Captured German M3 Lee http://pedg.org/panzer/public/website/images/clee.jpg Soviet Panther Ausf. A used in Poland, 1945 http://pedg.org/panzer/public/websit...s/sovpanth.jpg Panther put into British service http://pedg.org/panzer/public/websit...s/cuckoo_1.jpg I also suppose that the Panzer 35(t) and 38(t) could be called captured equipment. They never got the lost that Tczech T in the designation. A Storch liason and recon plane in (obviously) British service in Italy http://www.luftwaffe-experten.co.uk/jan/Storchx.jpg The 83rd Infantry Division earned special fame for their use of captured equipment. They used German tanks, trucks, and weaponry. But it did not stop there! When they captured a lightly damaged Bf-109G, they repaired her and but the bird back into service. They even found someone to fly it! |
Re: Stealing Tanks is not Base Camping! And of course if five people "spawned" near your tank while you were "just dropping by for a vehicle", you wouldn't harm any of them, right? My best camping story comes from Eve of Destruction. My brother, the world's biggest base camper, was in the enemy base and "on his way back out". It took him over a minute to get out, and while "on his way out", he killed a dozen 'bots that "spawned" there until he got shot himselfhttp://forums.filefront.com/images/s...rcastic%29.gif. Quote:
Some people nowadayshttp://forums.filefront.com/images/smilies/madx.gif... (Joking). Quote:
Look, here's the deal: If you're on a server which allows/encourages base camping, do it all you want. I don't complain on those servers when someone does it. But if you're on a server which doesn't allow base-camping or any of that kind of "shady" gaming, don't do it.:deal: Obviously that's really hard to get for "some people", as there have to be "anti-camping circles of death" around bases and locked vehicles (which I really hate - if I shoot the driver or drivers of a truck in the middle of the battle field I prefer to be able to use that truck rather than blow it up or wait for the enemy to re-claim it) to keep people from doing it on servers where it's not allowed. |
Re: Stealing Tanks is not Base Camping! Most maps are very delicately balanced and stealing a vehicle can drasticly change the tide of the game. For example, if the allies steal the King Tiger in Bulge there's absolutely no way to kill it if the driver knows what he's doing. Sure. If some axis moron leaves it on the field - go ahead, but stealing the tank from a base you are not supposed to be in the first place is the next assholeish thing one can do after teamkilling. If you were meant to go in the enemy base, the flag would be cappable. I don't like some asshole ruining the game for everyone. That's why there are rules for the server. Same thing as with teamkilling. It may be fun for the teamkiller, but is not for the people in the other end of the barrel. That's why there are rules prohibiting it. Sure, if the server allows it, I don't mind. That's because I won't be playing on servers like that, though. However, when I'm admining - enter the enemy base on purpose and you're out. |
Re: Stealing Tanks is not Base Camping! Here is a provocative question for you guys to dicuss... Does sniping constitute camping? How about sitting in the base, and acting as a spy? Is it alright to teamkill a camper (on a no camping server) if that smacktard's actions are killing the game? |
Re: Stealing Tanks is not Base Camping! Quote:
|
Re: Stealing Tanks is not Base Camping! Sniping is difficult, the chances are you will kill some-one before he starts moving is slim. Its not a major disruption, as snipers cannot destroy vehicles either. Sitting in a base, spying, is ok in my book. I allow people to enter uncaps as long as they dont kill anyone, it doesnt happen alot. But a friendly sniper spotted for me from the windmill in OMG a few times.. nothing wrong with that imo. If you have to tk a allied smacktard, perhaps you should find another server that does have admins ;) |
Re: Stealing Tanks is not Base Camping! A good sniper can be one hell of a disruption, trust me. Put me on in good cover on the highlands west of the German airbase on Alpenfestung, and USAAF bombers can fly pretty much undisrupted by AA guns. In vanilla, a sniper can take out a vehicle. It would take me about five round to off a Jeep, and ten to twelve to get a fighter. Of course, you have to hit the engine every shot. Sometimes, the admins might just be busy. I had to that on WOLF I think only once, but on other servers several times. When the guy bitches about me to the admins (for some reason, 'OMG TKR!' gets more attention than 'Admins, we have a camper issues...') I just tell the guys what that player was doing, and more often than not he gets kicked. Karmic retrabution, gotta love it. |
Re: Stealing Tanks is not Base Camping! Well.. sniping people from AA guns isnt the same as blowing up the same AA guns, and every other vehicle in the base, wich is what basecampers tend to do.. and Snipers are easy to track down. Get in an apc and drive around, stop every now and then and wait till you hear rifle shots. then is a simple thing to move in for the kill. |
Re: Stealing Tanks is not Base Camping! What about someone sitting their uncappable with a Priest or Wespe or the like, by some standards in this thread, he'd have no fear of distruction, as no one could go back there and destroy him. That's purely silly. Go in there and blast him. Destroy everything in site, then head back out and take some flags. Is it supposed to be assumed that the enemy is more vulnerable at the uncappable than any other flag? Hell no they're not, so what's the big deal? |
Re: Stealing Tanks is not Base Camping! I agree 100% that if a server rule prohibits camping, that you should not do it. My comment was directed at the topic of camping. Why is the main base this sanctuary that cannot be violated? It doesn't make any sense to me. If you let an enemy get into your base and steal your vehicle, isn't that your fault? If you let him kill you and your vehicles over and over again, that makes him the n00b? The one possible exception to this would be pad camping an uncappable. I mean you guys have seen some of the silly rules that are out there on pubs about this sort of thing. This thread is about one of them. Stealing an enemy vehicle and leaving is camping. You can get within 100 feet from the base, but not 75 feet. You can snipe into an uncap, but only every other Thursday and if your last name ends in s. :| Slippery slope here, guys. Just let people play, and if they camp you, shoot them. Better yet, camp them back! Flame away. |
Re: Stealing Tanks is not Base Camping! Quote:
Ahh, Charlie, a sniper's paradise. Just hide way behind a beached LCVP, and pick a bunker. Shoot until they learn that MG42s are death traps, as is the bunker in general. Then, move to snipe up the draw. When that is clear, move up the draw and into that really tiny bunker and kill the Nebelwerfer whores. Then, move to the farmhouse, taking cover often. |
Re: Stealing Tanks is not Base Camping! sure hope vehicles get locked on all maps next release.(i vote for locked vehicles!!!) i much prefer realism over vanilla style play. when i see a friendly tank, i want to be able to rely on it being friendly! especially if tags are off or low! same with the anti-basecamp code, plz apply that to all uncappables. its not possible to code-in, hundreds of bot guards(that would kill some "jeep driving vehicle stealer" dead on sight) before he ever got in the base! same with a sniper, being able to get right in a base. wouldnt happen in real life, so shouldnt happen in FH. |
Re: Stealing Tanks is not Base Camping! Quote:
ever heard of playing as a team? Or are you too busy ramboing the enemy's main base alone with a jeep to "liberate" their tanks? Sounds to me like you have no infantry game at all, and you need a vehicle to play...so when all your own tanks are gone, you risk a suicide plunge into an uncappable enemy base to grab one of theirs... |
Re: Stealing Tanks is not Base Camping! Quote:
Second assumption, you assume every map has air support? Third assumption, you assume all pilots respond to such requests? Worst off, your statement pretty much sums up the whole "conditional attack on an uncappable" stance. Enemy can attack with artillery from their uncappables, but cannot be attacked by approaching armour, only by air support. That's crazy. |
Re: Stealing Tanks is not Base Camping! Quote:
In the Pirates modification, there are AI lizards that attack players. Couldn't it be possible to code in AI flak guns with crew on themhttp://forums.filefront.com/images/s.../confusedx.gif? |
Re: Stealing Tanks is not Base Camping! Quote:
Conclusion jumper... table for one! |
Re: Stealing Tanks is not Base Camping! you are missing the point that, IRL a main base would be swarming with 100's of personel and quote "camping" by a lone person would never happen or be even possible. since its not possible with the present game to achieve this, you have to imagine that the base is swarming with dudes, and you cant enter without die'ing or being captured. thats the realism part. IRL the only way to destroy artillary in a base, would be an airstrike or return arty fire, from afar. IRL, if theres no air support to take care of said arty, i would suggest you stay in a bunker! or only move between each barrage. |
Re: Stealing Tanks is not Base Camping! Quote:
|
Re: Stealing Tanks is not Base Camping! Quote:
Quote:
Quote:
Quote:
I could care less what scenerio you come up with, you can't convince me that getting in a jeep and driving across a map to the enemy's uncappable flag just to take a tank (which is what you described in your first post) is a viable solution for anything. |
Re: Stealing Tanks is not Base Camping! Crazier by the second, Takiwa. "Kick all pilots that don't respond to a call" Sure, then you get some nasty admin calling for support while the pilot might be entangled in something else, or just not too quick to get there and gets booted. That's foolish, as much as I don't believe in the whole airwhore mentality, I don't really appreciate that. "Take out the spotter" As if that's terribly easy, c'mon now? As I said, I don't encourage camping an uncappable, but I more often find it good when my uncappable is being camped, as it ties up the fools doing the camping meaning fewer are out to defend the take-able flags. Just as you say "there are always countermeasures that can be taken" there are always ways to squash the camp that's occurring upon your flag. |
Re: Stealing Tanks is not Base Camping! Quote:
|
Re: Stealing Tanks is not Base Camping! If you choose to quote me, quote the whole statement, not the parts that suit you. "Kick all pilots that don't respond to a call" is not what I said. "IMO, I think a pilot not responding to a support request (when possible) should get kicked" is the statement I made. You don't read very well. "When possible" kills your entire counter-arguement. Sorry. Quote:
|
Re: Stealing Tanks is not Base Camping! Quote:
I will apologize for the misinterpretation of your kicking of pilots statements, but no further. Bottom line is, why is the uncappable so darned unapproachable to you? Other flag points have vehicles at them, should those be left untouched? Take the original post, the flag straight the north has 2 axis tanks spawn at it from the start. If an Allied player gets there while one spawns, should he leave it alone? nope. The majority of FH maps have a broad range af actually spawn locations for players. The south flag on Falaise, where this thread begins, has the Church in the center. With a # of players on the server you may spawn in the church, in the green to the west of the church, just outside by the howitzer, a few places to the rear by the Sherman and M10, all over. Again, I don't encourage camping, but I just don't see how it could be all that devistating in such a case. This isn't Return to Wolfenstein where 20 fools spawn in a tiny corridor and one Panzerfaust gibs them all. Players spawn spread out and can defend against a camp and, as the post with all the pictures states, stealing a tank is pretty much a reality, it's not like one must look above the window shade for the keys. |
Re: Stealing Tanks is not Base Camping! i know this is dusting off and old chesnut but both sides in north africa stole enemy equipment. but not always the stuff you might think. ever wondered why a 5 gallon gas can is called a "jerry can"? because the brits found them in over-run german positions and liked it way more than their own gas can. also when the germans took tobruk, the most popular stolen item was none other that british issued shorts. |
Re: Stealing Tanks is not Base Camping! The problem with basecamping is that is distracts from the actual "gameplay" we are suppost to be experiencing when playing FH. I cant play FH if some noob is sitting back in my base with a tiger killing every vehicle. Especially if they return (and they do) its just not fun.. not what FH is about. |
Re: Stealing Tanks is not Base Camping! imo the reason basecamping or stealing from a main base is unrealistic, is...IRL a large base has many permanent guards defending. in game,this cant be achieved with bots, and the game cant support hundreds of players to do it, so to have it realistic, a base should be considered un-enterable by lone invaders. go try and steal a tank from your local military base IRL, and ill send you a postcard in jail, or flowers. after all this mod is trying to have it somewhat realistic. |
Re: Stealing Tanks is not Base Camping! Camp an uncapable can ruin the gaming experience of the people, sure your team can win just with this smacktard behaviour but it's unfair and nasty. Personally I will place antibase camping code in all the maps I will do till the end of the times, and no crying masses will get I change my mind about this. |
Re: Stealing Tanks is not Base Camping! Quote:
|
Re: Stealing Tanks is not Base Camping! Quote:
|
Re: Stealing Tanks is not Base Camping! What I miss here?, I was not camped in those games, when I am camped my first will is switch team and TK that pathetic player, believe me, I dont' know you but this ruins for sure my gaming experience. FH is not vanilla, it's about play in a realistic way and never in WW2 a lonely soldier entered in the main enemy headquarter, stole a kingtiger and killed the whole enemy army driving the beast, reloading the shells and doing a cafe expresso in the meantime. This engine has limitations so I love when players act realistically not exploiting its faults: not bailing, not moving like grasshopers...you see the picture?, I never in my gaming experience have bunnyhoped, I know it can give me advantage in a dangerous situation but I prefer to die with style. |
Re: Stealing Tanks is not Base Camping! Quote:
Again, if a group of people get together and decide they all think it sucks and want to create server rules against it, that is perfectly ok. But I think it is childish and short-sighted to assume anyone that doesn't have a problem with it is a n00b or lacking in skills. |
Re: Stealing Tanks is not Base Camping! Quote:
And you do only die once in FH, too - then you "spawn" as a different soldier. http://forums.filefront.com/images/smilies/pwned.gif:smokin: Anyway, I think it all boils down to taste. We have people here who support the "Fun=Realism" line, people who support the "Fun>Realism" line, and people who don't draw lines between realism and camping/vehicle theft in the first place. I hope I'm not jumping to conclusions when I say that BadSeed seems to be a supporter of realistic games like I am, for example. Likewise, there are people who don't mind the game having an "arcadeish" feel with bunny-hopping, camping, crashing your plane into enemy tanks, and/or opening your chute 1 metre over the ground (I'm not saying you necessarily do all those things if you steal vehicles, though, mind you). My personal opinion is that base camping isn't fun as it gives you an unfair advantage. Some maps have really poorly designed "spawn" points, many of which are out in the open or even in the middle of runways. Spreading "spawn" locations out and making most of them inside buildings, in tree cover, etc., will go a long way to prevent this kind of thing. |
Re: Stealing Tanks is not Base Camping! No it doesnt ruin my game and no I wouldn't switch teams and tk the guy thats camping thats being a smacktard. I get off my but and kill Kleenex Man then I would get angry because its my teams own fault for leaving the Kingtiger there and not using it. |
Re: Stealing Tanks is not Base Camping! Quote:
I totally agree. 'Liberated' tanks so to speak, in my opinion should only be accessable in certain circumstances, example, the German T-34/85 on Valarisk or German Somua on Counterattack, that's it. I find there's nothing that ruins a match more than having pain in the ass players from the other team always in your main trying to steal tanks, it just ruins the gameplay, example, ppl who always take the kettenkrad to the allied beach landing on Gold, total piss off.:mad: 'Cause like that would happen. The more I end up playing maps that have anti-base camping code and locked vehicles the more I like it, I also find the games are better 'cause you don't have to deal, or care for that matter with those types of asshats. This is also a very,very good point & worded excellently I must say, hats off, it really drives the point home, Quote:
|
Re: Stealing Tanks is not Base Camping! I'd add a few words about that hairy thread. Going in an ennemy uncappable base for ANY reason should lead to a kick. You've got nothing to do there, so why the f*** are you trying to get there?! Stealing a tank is something i really hate, you're fighting your way to the ennemy flags and suddenly you get shot in the back by a friendly armor. All maps are balanced enough to be won by both teams without stealing ennemy equipment out of their mainbase. (Special mention to Falaise pocket, i've often won as axis without the help of a stolen sherman). Now for the sniper or artillery parts. Firing at an ennemy base is ok with me, if we're stuck in our own base i expect heavy ennemy fire to keep us in there and prevent us from coming out. Same goes for an ennemy sniper killing pilots before they get into their planes (helps the team: pinning down the ennemy air support). Artillery fire directed on the base can be predicted; most bases are large enough to have only a part taken under fire. It sure ain't pleasant but only direct hits are able to disable your vehicles so: jump, enter, drive away, repair (if needed) and attack. Concerning the "no air support" issue... check Stalingrad out: do Axis have something to counter the soviet 105's ? Nope. Do Axis always loose? Nope. Basebombing, i.e. Dropping bombs with a plane on the ennemy base. I'm ok with that took, the AA guns in FH are damn more efficient than the ones in vanilla, and there are more of them; don't forget that a bofors shell cripples any plane with ease, and the vierlings just shred em to pieces. An 88er in good hands is deadly too (just been shot down while diving with my hurricane on Gazala last night, excellent shot that guy did but i ended up kamikazing on my target -> no way to pull the nose back up = splat!) Things that i am absolutely against: Basecamping, i.e. spawnkilling in mainbase or trying to kill as many ennemies in their base when they don't expect you to be there. You just spawn and get killed by some guy who stole a tank and drove far enough to be hard to get with infantry aT weapons. Tankstealing, basically the situation described at the beginning of this thread: you've got enough equipment to win the map, you don't need the ennemy's. Last thing; those pics showing captured and re-used ennemy armor... As Anluschac said on so many threads: those tanks have been modified behind the lines, their equipment has been changed and the crew have been trained to use them; these are NOT tanks which have been immediately taken and turned against their ennemy. Refitting a captured tank takes some time, i'd roughly say a week or two but i expect it to be way longer. Oh, and don't come with that pic of the captured American KT during the battle of the Bulge... we've seen it so many times already and anyway, that tank wasn't used in combat but was directly sent to the rear for studyes. There's only one solution to stop people from going into uncap bases to steal tanks: lock those vehicles ! |
Re: Stealing Tanks is not Base Camping! Just lock vehicles and add anti base camping mod is the solution to the polemic. And remove nametag or put nametag to 5 and the game will be realistic.:) |
Re: Stealing Tanks is not Base Camping! You're assuming that people are willing to play as a team. Try that on the BFE server sometime. I assure you, you'll be shit out of luck. However, if on a clan server, just as a member for their Teamspeak or Ventrillo IP address, and most of the time they will give it to you. Get on as fast as possible, and then you'll see just how FH was supposed to be played. No weapon is more deadly than teamwork. For example... A few months ago, long before my computer issues, I was playing a round of Prokhorovka*on the Devil's Brigade server. I was crewing an SU-76 AT gun, hardly my first choice, and was ambushing tanks as they tried to cross the northwest bridge. All of the sudden an Elefant appears, heading for the bridge. Thankfully, I am on their TS server, as is one of their pilots. So I get out of the SU, run into the bunker, and call in air support. Ten seconds later, an IL-2 appears from the south, and fires a volley of AT rockets into the ass of that tank. No more Elefant. |
Re: Stealing Tanks is not Base Camping! To the people who hate tank stealers. Ever think about using your tanks ever? When I steal which happens a lot i'll see about 5 empty tanks in the base. And not one allied/german within sight. With 40+ people in a server you expect most vehicles to be used but you end up seeing hardly any. Heck i'll even steal a BT-7 and everyone will moan and groan that they lost there ultimate fighting vehicle. Which infact hardly anyone really uses it. |
Re: Stealing Tanks is not Base Camping! well, to reply to DuoGodOfDeath. On maps like El Alamein or Gazala, it's not rare to have many abandonned tanks... but on the other hand it's logical: the rest of the team is fighting on the frontline and defending the flags. On maps like Falaise pocket, there's a total of 6 tanks, and usually those don't stay alone for long time. Last thing: i use to get my tanks in the mainbase, but heh: i can only take one, should i stay and keep an eye on all the other tanks which are left behind while my teammates are in dire need of armor support on the front? Or should i drive off as fast as possible to help em defending/claiming/capping the flags? |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.