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Re: Stealing Tanks is not Base Camping! Use the force Luke. Thats how you deal with anti-baserapemod, locked vehicles, smacktards stealing tanks, TK idiots, baserapers, snipers and bad admins alike. |
Re: Stealing Tanks is not Base Camping! I'd expect a server to have just about these rules - motto: "Like'em or play somewhere else". - Entering enemy main base: kick*. - Stealing vehicles from main base: kick**. - Killing spawning players in their own mainbase (be it by sniping or artillery): warning, then kick. - Spawncamping in the enemy mainbase: kick or temporary ban. - Pissing off admins: kick. :) *) unless bailed from shot down plane **) unless you're escaping from it in a jeep after your plane was shot down That's the advantage with easy rules. People may memorize them. If they don't read them beforehand, they learn it the hard way. And I guess quite a lot of servers keep it similar to that. We want all people to have a game of fun and action, not only some buggers who play in a manner that I would call unrealistic for all the reasons already mentioned here. Yes, on some maps it may be luring to enter the enemy base and "borrowing" (nice euphemism, BTW) tanks - but I'd expect the admin to kick such a player as soon as he gets his first frag with a stolen vehicle. End of story. And for those who try to give me the "It's a game, you're cutting down my playing freedom" idea: do me a favour and go get your playing freedom on a server that I don't play on. Thanks. |
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Re: Stealing Tanks is not Base Camping! I have nothing against camping, on the grounds that it's realistic. I am against stealing enemy vehicles because realisticly, you wouldn't know how the heck to drive it. (Obviously, this is excluding the more basic vehicles such as trucks, jeeps, bikes.) |
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Indeed. Very realistic. |
Re: Stealing Tanks is not Base Camping! The reason these rules exist is because... gasp.. FH is not a perfect simulation of war. You need some seemingly-arbitrary rules to keep people focused on the conventional warefare. And not expose some of the weaknesses of the game architecture. |
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