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Old May 20th, 2005   #51
Can't ... give peace a chance?
 
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Default Re: Stealing Tanks is not Base Camping!

Falise Pocket is interesting in the fact that Allies can drive all the way to the back and wait for the Panther to spawn and use it. The Panther is the schitznits of that map yet it can be lost.

Either lock all the tanks or please (note please) quit complaining, at least on this map. BTW, I do in general favor locking tanks, airplanes, arty and ships. I see no problem at all in going into an uncappable base to borrow a jeep to get home.

I never have problems on Dead Meat with their rules and with other servers that allow "borrowing." But I agree you should be aware and respect the rules of where you are playing.

On another subject in this thread, I ran into a rampart TKer a few days agao and had no problems about killing him. Over and over. He was an ass and deserved it. No Admins were present and it just felt like the right thing to do. My only problem was another player thought I was TKing for the hell and it and shot me.
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Old May 20th, 2005   #52
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by DuoGodOfDeath
To the people who hate tank stealers. Ever think about using your tanks ever? When I steal which happens a lot i'll see about 5 empty tanks in the base. And not one allied/german within sight. With 40+ people in a server you expect most vehicles to be used but you end up seeing hardly any. Heck i'll even steal a BT-7 and everyone will moan and groan that they lost there ultimate fighting vehicle. Which infact hardly anyone really uses it.
An instance like that could be circumstantial though. I mean that in the sense that, example, sure I love tanking it's fun but not always can I get a flag with a tank, matter of fact alot of the times I either can't due to the flag location or it's just not a good idea at all to try to take the flag with a tank due to it's location (near buildings, etc.) so ofcourse there will be times when it seems that no one is using any armor because most ppl are probably fighting for the flags on the maps. Flags = tickets = win.

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Old May 20th, 2005   #53
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by SymptomatiK
Flags = tickets = win.
Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.
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Old May 20th, 2005   #54
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by Grape
Is it supposed to be assumed that the enemy is more vulnerable at the uncappable than any other flag? Hell no they're not, so what's the big deal?
Actually yes they are....they respawn in PRE-DETERMINED locations. Once you learn these locations, you can just watch them spawn in and spray away. Remember Kursk vanilla? All you needed to do was drop an expac in the house every 10 seconds and watch your kills go up. If you say well thats how it goes your full of it. Ill bet everyone in here has gotten annoyed at one point or another from people just abusing stupid game physics.
Now you say people hiding in mains firing artillery. By all means kill them. This player is quite the coward scorewhore 60% of the time. You dont need to drive deep inside a main to kill these players however.
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Old May 20th, 2005   #55
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by Grape
Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.
Hey Grape This seems to be a real hot button issue, in a way I see both sides but I'd vote for locking and anti-base camp code. Though you're right in some respects with your comment I still disagree, now lets say there's a flag somewhere else on the map and at that flag an enemy has his tank camped close to a flag where he can spawn kill/grey flag etc. until his infantry comes in to support but he is far enough away from the spawn that no infantry AT can take him out. My next step would be to spawn at main, grab a tank and bring it up to the front, try to take out the enemy tank, but what if I do that and there's some arse in/near my main camping/spawnkilling/stealing tanks/camping etc, you get my point. Now I would be more motivated to get rid of that guy at my main since he's in actuality probably more of a problem for our team overall and thus I am not doing what I origionally intended to do which was getting a tank and going up to that flag I was just at and reclaiming it/take enemy tank out. In all honesty I think those actions do ruin the gameplay, atleast for me they do.

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Old May 20th, 2005   #56
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Default Re: Stealing Tanks is not Base Camping!

Thank the maker that the anti-basecamp thing can be turned off, but can the locked vehicles thing be turned off as well?
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Old May 20th, 2005   #57
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Default Re: Stealing Tanks is not Base Camping!

I was on the server when you "liberated" (for the rest of us = stole) that tank... you were the third person to do that, all the others got warnings (as far as I remember), and it was said, that anyone who tried to steel a tank again would be kicked... You didn't listen to that warning, and was kicked!
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Old May 20th, 2005   #58
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by Grape
Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.
Totally disagree

In lot of maps almost all the armour spawns in the uncapable, for example in Guadalcanal if a japanese uber rambo pilot bails 5 feets height and steals a stuart basically ruins the game because allieds just have mines and he just needs to destroy the other stuart and play mouse and cat with the poor enemies, except other tank in the other side of the map in a flag that must be in their hands, if not no armour at all. He is supressing any chance of armour for allieds and basically ruining a round. It would be poetic justice switch team, take a zero and kamilkazing the unfair player to hear his screams.

And let's not speak about the bailers in Battle of Britain that I don't want to use strong words. Pfttt, I guess this kind of players is happy with his score but this way to play is really lame.

I think the base camping code will be no server side, thanks to God

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Old May 20th, 2005   #59
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Default Re: Stealing Tanks is not Base Camping!

I dislike this kind of behaviour because its sooo incredibly Vanilla gameplay. So if you like doing that, please do us all a favor and go find a Vanilla server somewhere else. When one side has all the enemy flags, staying some distance from the uncappable and picking off any runners is ok in my book, because if you are in that losing position you've already lost.
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Old May 20th, 2005   #60
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Default Re: Stealing Tanks is not Base Camping!

Just curious here -has anyone tried a map without flags -just kills -what would that be like?!
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