What I miss here?, I was not camped in those games, when I am camped my first will is switch team and TK that pathetic player, believe me, I dont' know you but this ruins for sure my gaming experience. FH is not vanilla, it's about play in a realistic way and never in WW2 a lonely soldier entered in the main enemy headquarter, stole a kingtiger and killed the whole enemy army driving the beast, reloading the shells and doing a cafe expresso in the meantime. This engine has limitations so I love when players act realistically not exploiting its faults: not bailing, not moving like grasshopers...you see the picture?, I never in my gaming experience have bunnyhoped, I know it can give me advantage in a dangerous situation but I prefer to die with style.
The problem with basecamping is that is distracts from the actual "gameplay" we are suppost to be experiencing when playing FH. I cant play FH if some noob is sitting back in my base with a tiger killing every vehicle. Especially if they return (and they do) its just not fun.. not what FH is about.
It's not fun for me when a sniper is pwning me all over the map, but clearly we aren't going to kick someone for sniping. I'm not trying to flame you, but the "fun" argument only goes about as far the the "realism" one.
Again, if a group of people get together and decide they all think it sucks and want to create server rules against it, that is perfectly ok. But I think it is childish and short-sighted to assume anyone that doesn't have a problem with it is a n00b or lacking in skills.
And you do only die once in FH, too - then you "spawn" as a different soldier.
Anyway, I think it all boils down to taste. We have people here who support the "Fun=Realism" line, people who support the "Fun>Realism" line, and people who don't draw lines between realism and camping/vehicle theft in the first place.
I hope I'm not jumping to conclusions when I say that BadSeed seems to be a supporter of realistic games like I am, for example. Likewise, there are people who don't mind the game having an "arcadeish" feel with bunny-hopping, camping, crashing your plane into enemy tanks, and/or opening your chute 1 metre over the ground (I'm not saying you necessarily do all those things if you steal vehicles, though, mind you).
My personal opinion is that base camping isn't fun as it gives you an unfair advantage. Some maps have really poorly designed "spawn" points, many of which are out in the open or even in the middle of runways. Spreading "spawn" locations out and making most of them inside buildings, in tree cover, etc., will go a long way to prevent this kind of thing.
No it doesnt ruin my game and no I wouldn't switch teams and tk the guy thats camping thats being a smacktard. I get off my but and kill Kleenex Man then I would get angry because its my teams own fault for leaving the Kingtiger there and not using it.
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Stealing tanks from the enemy base that is. That was a well deserved kick.
I totally agree. 'Liberated' tanks so to speak, in my opinion should only be accessable in certain circumstances, example, the German T-34/85 on Valarisk or German Somua on Counterattack, that's it. I find there's nothing that ruins a match more than having pain in the ass players from the other team always in your main trying to steal tanks, it just ruins the gameplay, example, ppl who always take the kettenkrad to the allied beach landing on Gold, total piss off. 'Cause like that would happen.
The more I end up playing maps that have anti-base camping code and locked vehicles the more I like it, I also find the games are better 'cause you don't have to deal, or care for that matter with those types of asshats.
This is also a very,very good point & worded excellently I must say, hats off, it really drives the point home,
Quote:
Originally Posted by The 13th Raptor
The problem with basecamping is that is distracts from the actual "gameplay" we are suppost to be experiencing when playing FH. I cant play FH if some noob is sitting back in my base with a tiger killing every vehicle. Especially if they return (and they do) its just not fun.. not what FH is about.
The only part of the whole thing that is somewhat contradictory (my opinion that is) is that I do think it's somewhat ok to be able to take over an enemy tank that someone has bailed out of, but unfortuneatly something of that complexity I don't think could be coded in BF1942 at this time so it's either all or nothing when it comes to enemy vehicles and I vote lock them.
Last edited by SymptomatiK; May 20th, 2005 at 12:59 PM.
I'd add a few words about that hairy thread.
Going in an ennemy uncappable base for ANY reason should lead to a kick.
You've got nothing to do there, so why the f*** are you trying to get there?!
Stealing a tank is something i really hate, you're fighting your way to the ennemy flags and suddenly you get shot in the back by a friendly armor. All maps are balanced enough to be won by both teams without stealing ennemy equipment out of their mainbase. (Special mention to Falaise pocket, i've often won as axis without the help of a stolen sherman).
Now for the sniper or artillery parts.
Firing at an ennemy base is ok with me, if we're stuck in our own base i expect heavy ennemy fire to keep us in there and prevent us from coming out.
Same goes for an ennemy sniper killing pilots before they get into their planes (helps the team: pinning down the ennemy air support).
Artillery fire directed on the base can be predicted; most bases are large enough to have only a part taken under fire. It sure ain't pleasant but only direct hits are able to disable your vehicles so: jump, enter, drive away, repair (if needed) and attack.
Concerning the "no air support" issue... check Stalingrad out: do Axis have something to counter the soviet 105's ? Nope. Do Axis always loose? Nope.
Basebombing, i.e. Dropping bombs with a plane on the ennemy base. I'm ok with that took, the AA guns in FH are damn more efficient than the ones in vanilla, and there are more of them; don't forget that a bofors shell cripples any plane with ease, and the vierlings just shred em to pieces. An 88er in good hands is deadly too (just been shot down while diving with my hurricane on Gazala last night, excellent shot that guy did but i ended up kamikazing on my target -> no way to pull the nose back up = splat!)
Things that i am absolutely against:
Basecamping, i.e. spawnkilling in mainbase or trying to kill as many ennemies in their base when they don't expect you to be there. You just spawn and get killed by some guy who stole a tank and drove far enough to be hard to get with infantry aT weapons.
Tankstealing, basically the situation described at the beginning of this thread: you've got enough equipment to win the map, you don't need the ennemy's.
Last thing; those pics showing captured and re-used ennemy armor...
As Anluschac said on so many threads: those tanks have been modified behind the lines, their equipment has been changed and the crew have been trained to use them; these are NOT tanks which have been immediately taken and turned against their ennemy. Refitting a captured tank takes some time, i'd roughly say a week or two but i expect it to be way longer.
Oh, and don't come with that pic of the captured American KT during the battle of the Bulge... we've seen it so many times already and anyway, that tank wasn't used in combat but was directly sent to the rear for studyes.
There's only one solution to stop people from going into uncap bases to steal tanks: lock those vehicles !
In the name of the Immortal Emperor of Terra, you shall be PURGED!
Just lock vehicles and add anti base camping mod is the solution to the polemic.
And remove nametag or put nametag to 5 and the game will be realistic.
You're assuming that people are willing to play as a team. Try that on the BFE server sometime. I assure you, you'll be shit out of luck.
However, if on a clan server, just as a member for their Teamspeak or Ventrillo IP address, and most of the time they will give it to you. Get on as fast as possible, and then you'll see just how FH was supposed to be played. No weapon is more deadly than teamwork.
For example... A few months ago, long before my computer issues, I was playing a round of Prokhorovka*on the Devil's Brigade server. I was crewing an SU-76 AT gun, hardly my first choice, and was ambushing tanks as they tried to cross the northwest bridge. All of the sudden an Elefant appears, heading for the bridge. Thankfully, I am on their TS server, as is one of their pilots. So I get out of the SU, run into the bunker, and call in air support. Ten seconds later, an IL-2 appears from the south, and fires a volley of AT rockets into the ass of that tank. No more Elefant.
To the people who hate tank stealers. Ever think about using your tanks ever? When I steal which happens a lot i'll see about 5 empty tanks in the base. And not one allied/german within sight. With 40+ people in a server you expect most vehicles to be used but you end up seeing hardly any. Heck i'll even steal a BT-7 and everyone will moan and groan that they lost there ultimate fighting vehicle. Which infact hardly anyone really uses it.
well, to reply to DuoGodOfDeath.
On maps like El Alamein or Gazala, it's not rare to have many abandonned tanks... but on the other hand it's logical: the rest of the team is fighting on the frontline and defending the flags.
On maps like Falaise pocket, there's a total of 6 tanks, and usually those don't stay alone for long time.
Last thing: i use to get my tanks in the mainbase, but heh: i can only take one, should i stay and keep an eye on all the other tanks which are left behind while my teammates are in dire need of armor support on the front? Or should i drive off as fast as possible to help em defending/claiming/capping the flags?
In the name of the Immortal Emperor of Terra, you shall be PURGED!
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