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Re: Stealing Tanks is not Base Camping! Crazier by the second, Takiwa. "Kick all pilots that don't respond to a call" Sure, then you get some nasty admin calling for support while the pilot might be entangled in something else, or just not too quick to get there and gets booted. That's foolish, as much as I don't believe in the whole airwhore mentality, I don't really appreciate that. "Take out the spotter" As if that's terribly easy, c'mon now? As I said, I don't encourage camping an uncappable, but I more often find it good when my uncappable is being camped, as it ties up the fools doing the camping meaning fewer are out to defend the take-able flags. Just as you say "there are always countermeasures that can be taken" there are always ways to squash the camp that's occurring upon your flag. |
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Re: Stealing Tanks is not Base Camping! If you choose to quote me, quote the whole statement, not the parts that suit you. "Kick all pilots that don't respond to a call" is not what I said. "IMO, I think a pilot not responding to a support request (when possible) should get kicked" is the statement I made. You don't read very well. "When possible" kills your entire counter-arguement. Sorry. Quote:
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I will apologize for the misinterpretation of your kicking of pilots statements, but no further. Bottom line is, why is the uncappable so darned unapproachable to you? Other flag points have vehicles at them, should those be left untouched? Take the original post, the flag straight the north has 2 axis tanks spawn at it from the start. If an Allied player gets there while one spawns, should he leave it alone? nope. The majority of FH maps have a broad range af actually spawn locations for players. The south flag on Falaise, where this thread begins, has the Church in the center. With a # of players on the server you may spawn in the church, in the green to the west of the church, just outside by the howitzer, a few places to the rear by the Sherman and M10, all over. Again, I don't encourage camping, but I just don't see how it could be all that devistating in such a case. This isn't Return to Wolfenstein where 20 fools spawn in a tiny corridor and one Panzerfaust gibs them all. Players spawn spread out and can defend against a camp and, as the post with all the pictures states, stealing a tank is pretty much a reality, it's not like one must look above the window shade for the keys. |
Re: Stealing Tanks is not Base Camping! i know this is dusting off and old chesnut but both sides in north africa stole enemy equipment. but not always the stuff you might think. ever wondered why a 5 gallon gas can is called a "jerry can"? because the brits found them in over-run german positions and liked it way more than their own gas can. also when the germans took tobruk, the most popular stolen item was none other that british issued shorts. |
Re: Stealing Tanks is not Base Camping! The problem with basecamping is that is distracts from the actual "gameplay" we are suppost to be experiencing when playing FH. I cant play FH if some noob is sitting back in my base with a tiger killing every vehicle. Especially if they return (and they do) its just not fun.. not what FH is about. |
Re: Stealing Tanks is not Base Camping! imo the reason basecamping or stealing from a main base is unrealistic, is...IRL a large base has many permanent guards defending. in game,this cant be achieved with bots, and the game cant support hundreds of players to do it, so to have it realistic, a base should be considered un-enterable by lone invaders. go try and steal a tank from your local military base IRL, and ill send you a postcard in jail, or flowers. after all this mod is trying to have it somewhat realistic. |
Re: Stealing Tanks is not Base Camping! Camp an uncapable can ruin the gaming experience of the people, sure your team can win just with this smacktard behaviour but it's unfair and nasty. Personally I will place antibase camping code in all the maps I will do till the end of the times, and no crying masses will get I change my mind about this. |
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