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Re: Stealing Tanks is not Base Camping! I say all flak and such on BoB should be locked in the first place. Quote:
But on the other hand, if a flak cannon somewhere is not manned, go man it if no one else's near it. Flak cannons are downright vital to a British victory on BoB. Planes alone can't do enough damage. |
Re: Stealing Tanks is not Base Camping! Say bye to that lovely tactic in Battle of Britain, lads. Every square inch of terrain with a flak, plane or APC has an antibasecamping killer now...I am loving this feature :smokin: |
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The "Warning, you are leaving the battle..." will get really annoying as you fly over areas that you have no intention to camp. |
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Re: Stealing Tanks is not Base Camping! This code has not "Warning, you are leaving the battle..." message, on foot you shake and loose health, and inside a vehicle it takes damage, it's all. Flying full throttle or not very slow over the area doesn't affect you. Removing parachutes would not work because punk players would land to use the exploit they love...now they are screwed Quote:
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Just as a poke on the nose to you people driving me nuts with the cliché "Gameplay>Realism" line: Spoiler: What'cha gonna do 'bout dat, eh:smokin:? Realism doesn't have to be boring, and it definetly does not need to take away from the fun of the game. As a matter of fact, it often adds to it. |
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Re: Stealing Tanks is not Base Camping! The more I hear about antibasecamp-mod, the more I can't wait to have it in action Quote:
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Re: Stealing Tanks is not Base Camping! You will be able to shut off the anti-base camping mod right? If not I'm sure some servers that allow camping will modify the map anyway. Quote:
In any case what is the difference between pre-spotting and pixel aiming. Pre-spotting involves remembering where the gun is aimed to in what degrees at what axis. Since we obviously don't have degrees etc. then remembering where to aim plays into effect. Also if you had read my post more thoroughly you would have realised that I only stood for it on maps where the flag would be considered "Pre-Spotted," or captured . The spotters would be used for uncapped flags, and the entire rest of the map. Honestly though no matter what your opinion is people will still keep using it, and people will continue to basecamp and steal vehicles even if precautions are implimented. Servers will always mod their maps to suit what they and their people want. I myself somtimes play on a server that permits camping and people bitch and moan. And what do I see the very next day, the same people playing there. Somtimes they start camping theirselves. It will always be a problem no matter what happens. |
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Re: Stealing Tanks is not Base Camping! They MUST NOT do it First Because the developer and the mod is the owner of the intelectual property of the delivered product And second because it's one of all the decisions to balance a map and change it could screw the balance and the gameplay of a level as it was designed by a dude that wasted hundred hours of work |
Re: Stealing Tanks is not Base Camping! Yeah, kinda like how certain unnamed servers decided to totally screw the Finns on Karelia by taking away all the rocket arty, but still giving the Soviets fixed Howitzers that are much easier to pixel-aim over the Axis base, while only giving the Axis another lousy Wespe. |
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Its a "take it or leave it" situation, if you dont like the map, and the maker doesnt want you to fuck with it, dont put it in rotation. Its really that easy. |
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I like what Lobo and other mods are doing to FH... bringing a better sense of realism into a realism game. If you dont like how they do things, go make your own mod and build it to suit your own style. |
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I don't care if a dark passworded server in Micronesia (no ofence to Micronesia, you rock :lol: ) decides to disable this, but I am sure the important servers will respect the devs decision, this is quid pro quo, we work like slaves to offer the mod for free to the servers and players and they host our mod to be played and enjoyed by their members and the rest of FH players, so every side must be grateful with the other. It's a matter of respect, I hope the important servers will respect our work. Allowing basecamping in a map without this code is decided by the rules of the server, this code used in a map is decided by the FH devs and morally the server must respect this decision. |
Re: Stealing Tanks is not Base Camping! i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period. this would be a drag though, because "i" as a mapper have learned much by taking apart maps to see how stuff was done. |
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Locking the important vehicles I can understand but the magical barrier is over the top. The trucks and jeeps should not be locked but they probably will be. |
Re: Stealing Tanks is not Base Camping! the so called "magic barrier" is what can be accoplished, to date with the engine, to represent a defence line. the game cant support a couple hundred bots nor can it support hundreds of players to actually man the line. so an invisible "pretend" line is what we get. |
Re: Stealing Tanks is not Base Camping! All in the name of realism. Ok. Whatever. |
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Odd, thathttp://forums.filefront.com/images/s...arrasmentx.gif. Quote:
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Re: Stealing Tanks is not Base Camping! Insertion point killing is allowed at Dead Meat. About the vehicles, you lock em I unlock em. I might even put a Sherman POA on Omaha's beach. |
Re: Stealing Tanks is not Base Camping! But WebRat you are ruining the power trip. |
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Speaking of Omaha, the kill zone would work well on the beach too. The germans dont need to be out there (they are only worried about getting easy kills, and are often TKed when nametag distance is down). |
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FH is great because and only because of Lobo and the other developers. It is the greatest game I have ever played and it would not exist without them. But that does not mean that no one can disagree with them or express their opinion. But it is their work and if they only want it played a certain way I can respect that. Good thing EA isn't the same way.:0wned: |
Re: Stealing Tanks is not Base Camping! Colonel Fu, I think you and the rest of the people that is against this feature is missing that this is just another mapping technic we have avalaible to design and balance our levels. For example, my Pavlov map is very small, the antibase thing is a must because its size, and the point of this map is ruskies defending till the last blood drop the house against the german attack, it's not ruskies rushing to camp in front of the german spawns to get easy kills right after they spawn without posible defence. FH can never reward players that use arcade tactics, like stealing of the enemy armour, bailing or spawnraping. This is not a crusade against the rules of certain server, it's just a moding decision decided map by map to deliver the most polished levels we can |
Re: Stealing Tanks is not Base Camping! He was referring to map editing, not base campinghttp://forums.filefront.com/images/s...rcastic%29.gif. Your little rant glorifying Dead Meat was totally irrelevant. Quote:
2. There's no indication DICE map designers never intended for their maps to be played in certain ways. Seeing you don't even know who made the game, I find it funny to listen to you thinking you know all about how the designers want you to play:smokin:. Quote:
But yes, BF 1942 being the way it is, you won't learn much without "cracking open" others' maps. |
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Personally, whether anti-basecamping is put into maps doesn't concern me at all, mainly because I rarely camp and don't really like camping, but have never really been bothered by anyone camping since my download of FH, except for a few exceptions on maps like Orel and BoB. However, it might be a good idea to make anti-basecamping optional for servers, so as to make those who do enjoy camping happy also. :cool: After all, you aren't forced to play on any servers that allow camping, so why not just play on one that suits your likings. :) |
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And I do look forward to playing your map. I'm sure it will be excellent. |
Re: Stealing Tanks is not Base Camping! Wow, they're getting really vicious over there, as Lobo can attest. They make it sound as if they can't have any fun in a mod if they can't rely on their baserape crutch. |
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Re: Stealing Tanks is not Base Camping! The beach terrain is so treacherous, what with all the anti-tank obstacles, that I don't think a Sherman would be able to navigate through them with ease. In the time it takes for it to do so, a skilled artillery crew could have wiped it out several times. But then again, no point in arguing further, as this will never happen. He was joking, and if he's not, he's only hurting himself, as not too many people will be playing on his server... |
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Edit: Id also like to add a few things here. They are in the BOLD. Since I can't edit my responce to BadSead, I think if they lock the RFA's with their own personal code, and since your a trusted map maker, they would perhaps provide the code to you. Quote:
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Re: Stealing Tanks is not Base Camping! Did anyone read pages 2 thru 5? I like to skip all the jibber jabber and get striaght to the end, save's time that way. If a Dev quits because I unlock a vehicle then he has other issues. It would seem the FH crowd is divided, haft like the realism and the other half like to have fun. And the testing server is back up. Dont go there because you might enjoy yourself. Yes you can get the tank up off of the beach but watch out for the Goliath, you know what that is right? Out of respect for the Dev's and the FH people I personaly have not modded any of the FH maps on the main server. The maps I did mod are on another server and called Testing and not FH. Back to the first post and on topic. Lets say you lock the vehicles in Arnhem, what happens now? People will team switch so that they can have a tank making the teams uneven, then people complain about the teams. Jerry was the last Brit standing one day on the map and he stole a tank and was able to cap a flag for the rest of the team to spawn, 20 people cheering 1 guy on against the odds, now that was a good game.. The people here seem to be divided, some like to be able to use the other teams vehicles and some dont. FH Dev's do what you feal is right for your mod, you will never be able to make everyone happy, proof of that may be in pages 2 thru 5, PEACE! http://forums.filefront.com/images/smilies/cya.gif |
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Think about how many games actually are fashioned for gameplay that mimics (as best as possible) realistic warfare. FH is really the only game/mod that does it well. Many of the "realism" players that came to this mod for a certain type of gameplay do not want it to revert back to the way of every other game (same ol' vanilla with bigger toys and guns). |
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Re: Stealing Tanks is not Base Camping! well my opinion is... the mod and its maps are made a certain way by the dev's, with a leaning towards realism, and with a vision about what, they want, THEIR MOD to become. realism and not "vanilla style play", is why i came to fh, same for most others im sure. i think its totally disrespectful to change anything about the mod without approval from the makers(i would sue them myself)...as far as im concerned the pro-basecamping servers, only help keep those vanilla style players in the mod. when really im always hoping they will play something else, i dont ever want to play this mod with them. i play on a no basecamp server, but we still get spill overs of llamas from the basecamp servers. its amazing how quick, a good close battle can be screwed by one loser, baseraping your main even for less than a min. of coarse they get warned\kicked but its always to late, the games ruined that round.. so plz do me a favor, GO AWAY play another mod. if you dont like realism PLZ play something else!!!! and take your vanilla bs with you!! |
Re: Stealing Tanks is not Base Camping! I have no problem with modding these maps. That said, you better damned well communicate clearly that you are modding your maps. Sneaking in modded maps is underhanded and cheating IMHO. It's give an unfair advantage to the few that know the mods done to the map. Also understand that many of us will steer clear of your server if you are modding maps. We are modding our DCF server. We have made changes to many of the maps. I believe all of these changes are clearly laid out in our forums (not sure since I don't play DCF anymore). I feel this is different because DCF is dead and our admins are trying to extend the life of the mod. FH is not dead...far from it. |
Re: Stealing Tanks is not Base Camping! I'm sure if you asked a map maker: "Hey I wanna edit your map in X way" or "I want to take your map apart to become a better mapper." I'm sure they would be more than happy to give you an unlocked version of the map. My general confusion about many people's comments is how locked vehicles, anti-base camp zones, ect "suck the fun out of the game?" It is my strong opinion that these devices are used to prevent base camping, unreal vehicle theft, ect; so they PREVENT these acts and actually PRESERVE the fun of the game. I'd rather ambush/be ambushed in a mech. vehicle collumn with my teammates than spend the round either being spawn killed or doing spawn killing. Am I the only one? |
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