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-   -   Stealing Tanks is not Base Camping! (http://forums.filefront.com/forgotten-hope-general-discussion/194433-stealing-tanks-not-base-camping.html)

Skipster May 22nd, 2005 06:19 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by schoolkid
Your example is out of context.
Snipers had nothing to do with the outcome of the Battle of Britain. Neither do they have anything to do with the outcome of most FH battles.

Ok, maybe change the word "snipers" to "bailed-out pilots jumping into unmanned flak and killing aircraft as they take off?" Or how about the nigh-unstoppable "bailed-out pilot jumps into armored half-track and guns down flak crew and pilots, who can only retaliate with pistol fire or jeep ramming"? These had nothing to do with the Battle of Britain either. Yet they feature prominently in this FH battle on unregulated servers.

Quote:

If you're just standing, waiting for a plane while the rest of your team is doing all the work, you deserve to be sniped.
I agree totally, but there are exceptions, and Battle of Britain is one of them. If all the flak near you is full, there's really nothing else you can do. The object of the map is to destroy the objectives or defend them, from the air.

Quote:

Speaking of Battle of Britain - a perfect example of camping in WWII. I'm sure the British didn't like it very much, but they did something about it to fix the problem instead of whining for someone to kick the Germans.
I agree with you there, except IRL, neither side had to worry about a couple of bailed-out pilots derailing their entire effort. Maybe they gould give each side a spawnable kit with a random rifle or SMG, "airfield defense garrison". Then each team would have the means to deal with bailers in a realistic fashion, and it would give a few people something to do if they didn't want to wait around for a plane.

Tas May 22nd, 2005 06:32 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

I agree with you there, except IRL, neither side had to worry about a couple of bailed-out pilots derailing their entire effort. Maybe they gould give each side a spawnable kit with a random rifle or SMG, "airfield defense garrison". Then each team would have the means to deal with bailers in a realistic fashion, and it would give a few people something to do if they didn't want to wait around for a plane.
Bad idea, these guys would jump into planes and land them/ditch them off the enemy coast and go camp their base.

Safe-Keeper May 22nd, 2005 07:28 AM

Re: Stealing Tanks is not Base Camping!
 
I say all flak and such on BoB should be locked in the first place.

Quote:

I agree totally, but there are exceptions, and Battle of Britain is one of them. If all the flak near you is full, there's really nothing else you can do. The object of the map is to destroy the objectives or defend them, from the air.
http://forums.filefront.com/images/smilies/pleased.gif. If all flak cannons are manned, what are you supposed to do, run around trying to take down planes with your pistol and knife?

But on the other hand, if a flak cannon somewhere is not manned, go man it if no one else's near it. Flak cannons are downright vital to a British victory on BoB. Planes alone can't do enough damage.

Lobo May 22nd, 2005 07:47 AM

Re: Stealing Tanks is not Base Camping!
 
Say bye to that lovely tactic in Battle of Britain, lads.

Every square inch of terrain with a flak, plane or APC has an antibasecamping killer now...I am loving this feature :smokin:

[tR]Mad Mac May 22nd, 2005 08:05 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
Say bye to that lovely tactic in Battle of Britain, lads.

Every square inch of terrain with a flak, plane or APC has an antibasecamping killer now...I am loving this feature :smokin:

I think just removing parachutes would be a better idea on this map. The axis planes still need to fly over the bases/flak to accomplish the objectives.

The "Warning, you are leaving the battle..." will get really annoying as you fly over areas that you have no intention to camp.

DarthWoo May 22nd, 2005 08:12 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
Say bye to that lovely tactic in Battle of Britain, lads.

Every square inch of terrain with a flak, plane or APC has an antibasecamping killer now...I am loving this feature :smokin:

Excellent, I'd been asking for this in nearly every BoB thread for the past couple months. :D


Quote:

Originally Posted by [tR
Mad Mac]I think just removing parachutes would be a better idea on this map. The axis planes still need to fly over the bases/flak to accomplish the objectives.

The "Warning, you are leaving the battle..." will get really annoying as you fly over areas that you have no intention to camp.

I'm not sure of which kind of anti-basecamp mod they're using, but I've been on servers where they had server-modded it such that it only came up if you were on the ground, or very near to it. Hopefully it's the same in FH.

Quote:

Originally Posted by Retribution.
woa there
before you lock vehicles or put circle of deaths in the mod or anything like that just think of how many times bc'ing actually happens
i think that all the times ive ever played fh ive only ever seen a basecamper maybe three times in the whole time ive played the mod
yeah its painfull when it happens but cmon people its just bf1942, it was allways just a bit of fun not a way of life
whenever i come here to catch up all i seem to read is realism this and realism that and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod.

If it happens so seldomly, then preventing the few times that it does happen shouldn't be a problem, now should it?

Lobo May 22nd, 2005 08:17 AM

Re: Stealing Tanks is not Base Camping!
 
This code has not "Warning, you are leaving the battle..." message, on foot you shake and loose health, and inside a vehicle it takes damage, it's all. Flying full throttle or not very slow over the area doesn't affect you. Removing parachutes would not work because punk players would land to use the exploit they love...now they are screwed

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yeah its painfull when it happens but cmon people its just bf1942, it was allways just a bit of fun not a way of life
whenever i come here to catch up all i seem to read is realism this and realism that and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod.
Yeah, I am sure it's very fun to act like a punk...but is only fun for you, battle of britain was not a paratrooping operation to use the enemy flaks against the british, was an aerial battle, and that will be in FH, if you prefer to be a punk you can load vanilla.

Safe-Keeper May 22nd, 2005 08:18 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Excellent, I'd been asking for this in nearly every BoB thread for the past couple months.
Whiner (teasin'http://forums.filefront.com/images/s.../yeltongue.gif).

Quote:

I'm not sure of which kind of anti-basecamp mod they're using, but I've been on servers where they had server-modded it such that it only came up if you were on the ground, or very near to it. Hopefully it's the same in FH.
And I sincerely hope it only affects infantry and not vehicles.

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whenever i come here to catch up all i seem to read is realism this and realism that
It's as if this was a realism mod'http://forums.filefront.com/images/smilies/winkx.gif...

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and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod.
Another one of "those" people.
Just as a poke on the nose to you people driving me nuts with the cliché "Gameplay>Realism" line:
Spoiler:
Gameplay>Arcadeism

What'cha gonna do 'bout dat, eh:smokin:?

Realism doesn't have to be boring, and it definetly does not need to take away from the fun of the game. As a matter of fact, it often adds to it.

DarthWoo May 22nd, 2005 08:28 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Safe Keeper


And I sincerely hope it only affects infantry and not vehicles.

Quote:

Originally Posted by Lobo
It's a fast bleed. It has just a small problem, if you are inside a vehicle you don't notice the bleed and sudenly you die, I will ask Major if is posible to get bleed also inside vehicles, anyways the minimap will show the forbidden area. Works perfect, bye spawncampers, at least in my maps :smokin:

Anyway, it'd be a pretty useless thing if it didn't prevent vehicle basecamping. Army of bazookamen notwithstanding, which do you think is more of a threat, a lone basecamper on foot, or a rampaging King Tiger (or something smaller and faster that can still kill other tanks easily)?

LeopardSeal May 22nd, 2005 08:32 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
Yeah, I am sure it's very fun to act like a punk...but is only fun for you, battle of britain was not a paratrooping operation to use the enemy flaks against the british, was an aerial battle, and that will be in FH, if you prefer to be a punk you can load vanilla.

You pretty much took the words right out of my mouth.

Maxa May 22nd, 2005 08:40 AM

Re: Stealing Tanks is not Base Camping!
 
The more I hear about antibasecamp-mod, the more I can't wait to have it in action
Quote:

Originally Posted by Lobo
Flying full throttle or not very slow over the area doesn't affect you.

One concern though.. hope it doesn't affect divebombing/directly vertically flying planes http://forums.filefront.com/images/smilies/smilie.gif

KleenexMan May 22nd, 2005 08:47 AM

Re: Stealing Tanks is not Base Camping!
 
You will be able to shut off the anti-base camping mod right? If not I'm sure some servers that allow camping will modify the map anyway.
Quote:

Pre-spotted positions: Valid gaming.
Pixel shooting: Exploit.

Was there anything else?

I'd prefer it if they pulled a Galactic Conquest and had the camera face forward instead of follow your aim. It does a lot to prevent pixel shooters.

As BadSeed said, "otherwise what is the point of having spotters?".
You seem to have a hard time coping with the fun aspect of FH for other people. Perhaps XWW2 should be your mod of choice instead of this.
In any case what is the difference between pre-spotting and pixel aiming. Pre-spotting involves remembering where the gun is aimed to in what degrees at what axis. Since we obviously don't have degrees etc. then remembering where to aim plays into effect. Also if you had read my post more thoroughly you would have realised that I only stood for it on maps where the flag would be considered "Pre-Spotted," or captured . The spotters would be used for uncapped flags, and the entire rest of the map. Honestly though no matter what your opinion is people will still keep using it, and people will continue to basecamp and steal vehicles even if precautions are implimented. Servers will always mod their maps to suit what they and their people want. I myself somtimes play on a server that permits camping and people bitch and moan. And what do I see the very next day, the same people playing there. Somtimes they start camping theirselves. It will always be a problem no matter what happens.

Lobo May 22nd, 2005 08:52 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by KleenexMan
You will be able to shut off the anti-base camping mod right? If not I'm sure some servers that allow camping will modify the map anyway.

I think it can't be disabled, and if is posible they must not do it, because it's just another decision of the maper, like place this or that vehicle, to use this or that class or to place one farm over the hill

KleenexMan May 22nd, 2005 09:02 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
I think it can't be disabled, and if is posible they must not do it, because it's just another decision of the maper, like place this or that vehicle, to use this or that class or to place one farm over the hill

Well, just because you say they must not do it dosen't mean their not going to. Same with the mappers. Just because they say no editing somwhere in their download dosen't mean people won't heh.

Lobo May 22nd, 2005 09:09 AM

Re: Stealing Tanks is not Base Camping!
 
They MUST NOT do it

First Because the developer and the mod is the owner of the intelectual property of the delivered product

And second because it's one of all the decisions to balance a map and change it could screw the balance and the gameplay of a level as it was designed by a dude that wasted hundred hours of work

DarthWoo May 22nd, 2005 09:10 AM

Re: Stealing Tanks is not Base Camping!
 
Yeah, kinda like how certain unnamed servers decided to totally screw the Finns on Karelia by taking away all the rocket arty, but still giving the Soviets fixed Howitzers that are much easier to pixel-aim over the Axis base, while only giving the Axis another lousy Wespe.

KleenexMan May 22nd, 2005 09:20 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
They MUST NOT do it

First Because the developer and the mod is the owner of the intelectual property of the delivered product

And second because it's one of all the decisions to balance a map and change it could screw the balance and the gameplay of a level as it was designed by a dude that wasted hundred hours of work

Quote:

Originally Posted by DarthWoo
Yeah, kinda like how certain unnamed servers decided to totally screw the Finns on Karelia by taking away all the rocket arty, but still giving the Soviets fixed Howitzers that are much easier to pixel-aim over the Axis base, while only giving the Axis another lousy Wespe.

Then where was your ass at lobo when people where trying to go against it like in said quote by DarthWoo. Your ignorant to think that it won't happen. No one cares about owners or the like. The second that map hits a download spot its free game to be modified however one wants weather the developer likes it or not. This is the point that no one is willing to listen to. Once you release the mod or map you have no power to controll what happens to it. It sounds like it scares you. And if you think that removing anti-base camping measures and things like this will change the balance of the map, it might. But I highly doubt that the modifiers of the map will actualy care because its only an anti-base camping zone. Its not like their adding new vehicles or weapons.

Tas May 22nd, 2005 09:25 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by KleenexMan
Then where was your ass at lobo when people where trying to go against it like in said quote by DarthWoo. Your ignorant to think that it won't happen. No one cares about owners or the like. The second that map hits a download spot its free game to be modified however one wants weather the developer likes it or not.

Some people decide to go against the wishes of the people who dedicated their free time and their own money to create something for FREE for the masses. And the people who choose to disregard the Devs are.. so to say "less then respectable".

Its a "take it or leave it" situation, if you dont like the map, and the maker doesnt want you to fuck with it, dont put it in rotation. Its really that easy.

[tR]Mad Mac May 22nd, 2005 09:29 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by KleenexMan
Then where was your ass at lobo when people where trying to go against it like in said quote by DarthWoo. Your ignorant to think that it won't happen. No one cares about owners or the like. The second that map hits a download spot its free game to be modified however one wants weather the developer likes it or not. This is the point that no one is willing to listen to. Once you release the mod or map you have no power to controll what happens to it. It sounds like it scares you. And if you think that removing anti-base camping measures and things like this will change the balance of the map, it might. But I highly doubt that the modifiers of the map will actualy care because its only an anti-base camping zone. Its not like their adding new vehicles or weapons.

Chill out. Dont jump on him saying "where were you when..." HE HASNT GOTTEN A CHANCE TO RESPOND TO THAT.

I like what Lobo and other mods are doing to FH... bringing a better sense of realism into a realism game.

If you dont like how they do things, go make your own mod and build it to suit your own style.

KleenexMan May 22nd, 2005 09:32 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by The 13th Raptor
Some people decide to go against the wishes of the people who dedicated their free time and their own money to create something for FREE for the masses. And the people who choose to disregard the Devs are.. so to say "less then respectable".

Its a "take it or leave it" situation, if you dont like the map, and the maker doesnt want you to fuck with it, dont put it in rotation. Its really that easy.

And you honestly think that people who will mod a map will care about what someone they have never nor will ever possibly see are going to respond to "less then respectable," or the "take it or leave it" situation. It sounds that easy but its not. Don't get me wrong I am against server side modding entirely. But the truth is that no mater what types of anti-base camping mods, locked vehicles etc are implimented they will be changed if someone wants to.

Quote:

Originally Posted by [tR]Mad Mac
Chill out. Dont jump on him saying "where were you when..." HE HASNT GOTTEN A CHANCE TO RESPOND TO THAT.

I like what Lobo and other mods are doing to FH... bringing a better sense of realism into a realism game.

If you dont like how they do things, go make your own mod and build it to suit your own style.

If you mean he hasen't gotten a chance to respond to the posts about server side modding then....IDK where you've been. This happened months ago. And if you where paying attention you would see that I'm not ranting or complaining about anything with the mod itsself. I'm stating that no matter what there will always be someone who will mod a map.

Lobo May 22nd, 2005 09:41 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by KleenexMan
But I highly doubt that the modifiers of the map will actualy care because its only an anti-base camping zone. Its not like their adding new vehicles or weapons.

No, it's even worst.

I don't care if a dark passworded server in Micronesia (no ofence to Micronesia, you rock :lol: ) decides to disable this, but I am sure the important servers will respect the devs decision, this is quid pro quo, we work like slaves to offer the mod for free to the servers and players and they host our mod to be played and enjoyed by their members and the rest of FH players, so every side must be grateful with the other.

It's a matter of respect, I hope the important servers will respect our work. Allowing basecamping in a map without this code is decided by the rules of the server, this code used in a map is decided by the FH devs and morally the server must respect this decision.

Real-BadSeed May 22nd, 2005 10:23 AM

Re: Stealing Tanks is not Base Camping!
 
i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period.
this would be a drag though, because "i" as a mapper have learned much by taking apart maps to see how stuff was done.

schoolkid May 22nd, 2005 10:44 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Ok, maybe change the word "snipers" to "bailed-out pilots jumping into unmanned flak and killing aircraft as they take off?" Or how about the nigh-unstoppable "bailed-out pilot jumps into armored half-track and guns down flak crew and pilots, who can only retaliate with pistol fire or jeep ramming"? These had nothing to do with the Battle of Britain either. Yet they feature prominently in this FH battle on unregulated servers.
This is a problem with the map, more specifically the vehicles. Lock 'em, problem solved. What are they gonna do, pistol snipe?

Quote:

Realism doesn't have to be boring, and it definetly does not need to take away from the fun of the game. As a matter of fact, it often adds to it.
Says the guy supporting a magically invisible barrier around bases in order to make war "fair" and "fun". loljk

Quote:

And second because it's one of all the decisions to balance a map and change it could screw the balance and the gameplay of a level as it was designed by a dude that wasted hundred hours of work
Can you give a list of the maps with this new code? Obviously, maps like BoB, where no camping of German air bases took place, should have it. However, other maps should allow camping.

Colonel fu May 22nd, 2005 11:08 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by schoolkid
Says the guy supporting a magically invisible barrier around bases in order to make war "fair" and "fun". loljk

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Locking the important vehicles I can understand but the magical barrier is over the top. The trucks and jeeps should not be locked but they probably will be.

Real-BadSeed May 22nd, 2005 11:43 AM

Re: Stealing Tanks is not Base Camping!
 
the so called "magic barrier" is what can be accoplished, to date with the engine, to represent a defence line. the game cant support a couple hundred bots nor can it support hundreds of players to actually man the line. so an invisible "pretend" line is what we get.

Colonel fu May 22nd, 2005 11:56 AM

Re: Stealing Tanks is not Base Camping!
 
All in the name of realism. Ok. Whatever.

Tas May 22nd, 2005 12:01 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Colonel fu
All in the name of realism. Ok. Whatever.

I think its in the name of fun gameplay and a tad of realism. Moreso for gameplay, a tiger on a repairpad blasting equipment and spawning troops wrecks both gameplay and realism :deal:

Safe-Keeper May 22nd, 2005 12:13 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

You're ignorant to think that it won't happen.
Jumping to conclusions is childish. He never said he thinks it won't happen.

Quote:

No one cares about owners or the like. The second that map hits a download spot its free game to be modified however one wants weather the developer likes it or not
Just that you've got too little respect to care about peoples' wishes doesn't mean everyone else is, too. I hate to break this to you, child, but not everyone in the world is like you:moon:.

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This is the point that no one is willing to listen to.
Aww, please. First you brag about blatantly disregarding everything called rules and EULAs and wishes of people spending untold man-hours making these things, then you whine because people don't listen to you?!

Odd, thathttp://forums.filefront.com/images/s...arrasmentx.gif.

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But I highly doubt that the modifiers of the map will actualy care because it's only an anti-base camping zone.
"Only" and "just" are such wonderful words! No matter what you do, you can appear innocent as an angel by adding one or both of those words to your statements. It never seizes to astound me.

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It's not like they're adding new vehicles or weapons.
Lots of people who edit maps do.

Quote:

Says the guy supporting a magically invisible barrier around bases in order to make war "fair" and "fun".
Damn, you got me:lol:.

WebRat May 22nd, 2005 01:32 PM

Re: Stealing Tanks is not Base Camping!
 
Insertion point killing is allowed at Dead Meat.
About the vehicles, you lock em I unlock em.
I might even put a Sherman POA on Omaha's beach.

Colonel fu May 22nd, 2005 01:41 PM

Re: Stealing Tanks is not Base Camping!
 
But WebRat you are ruining the power trip.

Tas May 22nd, 2005 01:41 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by WebRat
Insertion point killing is allowed at Dead Meat.
About the vehicles, you lock em I unlock em.
I might even put a Sherman POA on Omaha's beach.

At times like these its not hard to understand why mod devs sometimes just quit.

[tR]Mad Mac May 22nd, 2005 01:42 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by WebRat
I might even put a Sherman POA on Omaha's beach.

And I will play on a server that emphasizes teamwork over the ability of a single person in a single vehicle to change a map (where said vehicle didnt belong). I seriously hope you do not add the POA sherman on the beach. Realism aside, if the single sniper/higgins keep people out of the MGs and avoiding the bunker window, imagine what a flame tank would do...

Speaking of Omaha, the kill zone would work well on the beach too. The germans dont need to be out there (they are only worried about getting easy kills, and are often TKed when nametag distance is down).

Colonel fu May 22nd, 2005 02:07 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by The 13th Raptor
At times like these its not hard to understand why mod devs sometimes just quit.

We have been playing the game for a long time just the way it is now. Why change it all of the sudden? Will this feature make FH more popular? I don't think so. Lets make a poll. Dead Meat has a 50+ man full server most of the time because it was founded on the principles of allowing basecamping to make it a different kind of server. You never have to worry about being kicked for a lame reason on this server as opposed to some others that shall remain nameless. :nodding: This server and others are now to be forced to change their identity. There are too many gd rules in life I don't want them in my game too.
FH is great because and only because of Lobo and the other developers. It is the greatest game I have ever played and it would not exist without them. But that does not mean that no one can disagree with them or express their opinion. But it is their work and if they only want it played a certain way I can respect that. Good thing EA isn't the same way.:0wned:

Lobo May 22nd, 2005 02:24 PM

Re: Stealing Tanks is not Base Camping!
 
Colonel Fu, I think you and the rest of the people that is against this feature is missing that this is just another mapping technic we have avalaible to design and balance our levels.

For example, my Pavlov map is very small, the antibase thing is a must because its size, and the point of this map is ruskies defending till the last blood drop the house against the german attack, it's not ruskies rushing to camp in front of the german spawns to get easy kills right after they spawn without posible defence.

FH can never reward players that use arcade tactics, like stealing of the enemy armour, bailing or spawnraping.

This is not a crusade against the rules of certain server, it's just a moding decision decided map by map to deliver the most polished levels we can

Safe-Keeper May 22nd, 2005 02:26 PM

Re: Stealing Tanks is not Base Camping!
 
He was referring to map editing, not base campinghttp://forums.filefront.com/images/s...rcastic%29.gif. Your little rant glorifying Dead Meat was totally irrelevant.

Quote:

But it is their work and if they only want it played a certain way I can respect that. Good thing EA isn't the same way.
1. EA didn't make BF 1942 - DICE did. EA is the publisher.
2. There's no indication DICE map designers never intended for their maps to be played in certain ways. Seeing you don't even know who made the game, I find it funny to listen to you thinking you know all about how the designers want you to play:smokin:.

Quote:

i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period.
Please do.

But yes, BF 1942 being the way it is, you won't learn much without "cracking open" others' maps.

The Grave Filler May 22nd, 2005 02:37 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

I might even put a Sherman POA on Omaha's beach.
Pleaaassssee don't do that, as that would completely ruin one of the best maps in all of FH. Having the Sherman POA might seem like fun for just one round, but imagine how simple it would make this map for the Allies.It would truly become "a walk in the park" up the beach. :( :uhoh:

Personally, whether anti-basecamping is put into maps doesn't concern me at all, mainly because I rarely camp and don't really like camping, but have never really been bothered by anyone camping since my download of FH, except for a few exceptions on maps like Orel and BoB. However, it might be a good idea to make anti-basecamping optional for servers, so as to make those who do enjoy camping happy also. :cool: After all, you aren't forced to play on any servers that allow camping, so why not just play on one that suits your likings. :)

Colonel fu May 22nd, 2005 03:22 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
FH can never reward players that use arcade tactics, like stealing of the enemy armour, bailing or spawnraping.

It is reward enough itself. I do not care about my score. Nothing gets the old heart pumping like being baseraped right fellas. When you can hear them on team speak while they are being raped is the best for sure.:lol:
And I do look forward to playing your map. I'm sure it will be excellent.

DarthWoo May 22nd, 2005 03:26 PM

Re: Stealing Tanks is not Base Camping!
 
Wow, they're getting really vicious over there, as Lobo can attest. They make it sound as if they can't have any fun in a mod if they can't rely on their baserape crutch.

schoolkid May 22nd, 2005 06:26 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

the so called "magic barrier" is what can be accoplished, to date with the engine, to represent a defence line.
That's a good point, actually.

Quote:

It is reward enough itself. I do not care about my score. Nothing gets the old heart pumping like being baseraped right fellas.
Agreed. Back in my vanilla days I always played CTF, and any CTF person will know that that is where you will find the most vicious spawncamping known to mankind. In fact, my favorite map was Battleaxe, one for the close quarters action, and two because it's a guarantee that by mid-map, one side will be camping the shit out of the other. I've been on the side camping, and I've been on the side being camped, and always found it enjoyable. It's fun to blow people up before they have a chance to retaliate, and even more fun trying to break out of the hellhole or just keeping your flag intact.

Quote:

Speaking of Omaha, the kill zone would work well on the beach too. The germans dont need to be out there (they are only worried about getting easy kills, and are often TKed when nametag distance is down).
Agreed, if only for realism factors.

Quote:

imagine how simple it would make this map for the Allies.It would truly become "a walk in the park" up the beach. [img]images/smilies/sad%20%28frown%29.gif[/img] [img]images/smilies/uhoh.gif[/img]
Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.

DarthWoo May 22nd, 2005 06:35 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by schoolkid
Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.

Well gee...maybe it can completely annihilate anyone inside the defensive bunkers even more easily than all the guys already shooting the crap out of them with the LCVPs. With the flamethrower, you don't even need to be very accurate, just aim in the general direction of the bunker opening, and the massive splash will kill anyone unlucky enough to be inside. Of course it could be countered by arty, but once it reaches the underside of the bluffs, only a very high-arced mortar shot might hit it. It could even get up close enough to the bunkers that fausts can't be aimed down on it.

schoolkid May 22nd, 2005 07:01 PM

Re: Stealing Tanks is not Base Camping!
 
The beach terrain is so treacherous, what with all the anti-tank obstacles, that I don't think a Sherman would be able to navigate through them with ease. In the time it takes for it to do so, a skilled artillery crew could have wiped it out several times.

But then again, no point in arguing further, as this will never happen. He was joking, and if he's not, he's only hurting himself, as not too many people will be playing on his server...

KleenexMan May 22nd, 2005 07:24 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Real-BadSeed
i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period.
this would be a drag though, because "i" as a mapper have learned much by taking apart maps to see how stuff was done.

This actualy dosen't burst my buble. It makes me happy actualy because in truth I hate server side modding.

KleenexMan May 22nd, 2005 07:35 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Safe Keeper
Jumping to conclusions is childish. He never said he thinks it won't happen.
But he assumes it won't because he and the makers say so. This does take thinking last I checked.


Just that you've got too little respect to care about peoples' wishes doesn't mean everyone else is, too. I hate to break this to you, child, but not everyone in the world is like you:moon:.
I think you should read the entire list of posts together in order to understand what I was talking about, which is the people who edit the maps.


Aww, please. First you brag about blatantly disregarding everything called rules and EULAs and wishes of people spending untold man-hours making these things, then you whine because people don't listen to you?!
Heh, how suprising, another spot where you are wrong. You should do again what I suggested in the bold responce above this one and realise that I'm not bragging about changing maps etc. and that I'm saying that people will no matter what. But due to recent things made knowen by BadSead then it really has no point in the end.

Odd, thathttp://forums.filefront.com/images/s...arrasmentx.gif.


"Only" and "just" are such wonderful words! No matter what you do, you can appear innocent as an angel by adding one or both of those words to your statements. It never seizes to astound me.
Repeat suggestion in previous bold responce. Your batting 0 for 4 so far, it never CEASES to astound me what people do when they misread posts.


Lots of people who edit maps do.
0-5 it appears. Not people who are editing them to remove camping and stealing precautions.


Damn, you got me:lol:.

I don't think you understood the point of anything I put there. Lobo did which is all that really matters to me. And Real-BadSead was kind enough to enlighten me with the locking of the RFA's. But in any case I will enlighten you. My point was that people change maps as they please. Your assumption that I am a person of little respect makes an ass out of you, as spelled out in the word assumption itsself. I think you should realise before you even bother to say anything on this topic that I myself took part in the origional discussion to get rid of server based modifications of maps because of stupid changes made to some maps and the posibility that things such as in-map camping precautions might be tampered with. So you can take your infinite knowledge of assumptions about me and you can quite frankly stick it where the sun dosen't shine. I got my point across to Lobo, and got a responce I am happy to hear from BadSead and am now happy.

Edit: Id also like to add a few things here. They are in the BOLD.


Since I can't edit my responce to BadSead, I think if they lock the RFA's with their own personal code, and since your a trusted map maker, they would perhaps provide the code to you.


Quote:

Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.
Yes it can. They have put up the map on their map testing server that they use before placing maps into their real server, and its very easy to get it off of the beach.

WebRat May 23rd, 2005 04:20 AM

Re: Stealing Tanks is not Base Camping!
 
Did anyone read pages 2 thru 5? I like to skip all the jibber jabber and get striaght to the end, save's time
that way. If a Dev quits because I unlock a vehicle then he has other issues.

It would seem the FH crowd is divided, haft like the realism and the other half like to have fun.
And the testing server is back up. Dont go there because you might enjoy yourself.
Yes you can get the tank up off of the beach but watch out for the Goliath, you know what that is right?

Out of respect for the Dev's and the FH people I personaly have not modded any of the FH maps on the main server.
The maps I did mod are on another server and called Testing and not FH.

Back to the first post and on topic. Lets say you lock the vehicles in Arnhem, what happens now? People will team switch
so that they can have a tank making the teams uneven, then people complain about the teams. Jerry was the last Brit standing
one day on the map and he stole a tank and was able to cap a flag for the rest of the team to spawn, 20 people cheering 1 guy
on against the odds, now that was a good game..

The people here seem to be divided, some like to be able to use the other teams vehicles and some dont.
FH Dev's do what you feal is right for your mod, you will never be able to make everyone happy,
proof of that may be in pages 2 thru 5, PEACE! http://forums.filefront.com/images/smilies/cya.gif

[tR]Mad Mac May 23rd, 2005 08:35 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by WebRat
It would seem the FH crowd is divided, haft like the realism and the other half like to have fun.

Its not that, its that some people like to have fun through simulated realism. They dont play the game to have a bad time...

Think about how many games actually are fashioned for gameplay that mimics (as best as possible) realistic warfare. FH is really the only game/mod that does it well. Many of the "realism" players that came to this mod for a certain type of gameplay do not want it to revert back to the way of every other game (same ol' vanilla with bigger toys and guns).

LeopardSeal May 23rd, 2005 08:42 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by WebRat
Lets say you lock the vehicles in Arnhem, what happens now? People will team switch so that they can have a tank making the teams uneven, then people complain about the teams.

Yes those are the mature, teamwork minded players we all love to play with :rolleyes: ...

KleenexMan May 23rd, 2005 09:27 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by WebRat

Out of respect for the Dev's and the FH people I personaly have not modded any of the FH maps on the main server.
The maps I did mod are on another server and called Testing and not FH.
http://forums.filefront.com/images/smilies/cya.gif

Then why was the modified Karelia on your main FH server?

Real-BadSeed May 23rd, 2005 11:17 AM

Re: Stealing Tanks is not Base Camping!
 
well my opinion is... the mod and its maps are made a certain way by the dev's, with a leaning towards realism, and with a vision about what, they want, THEIR MOD to become. realism and not "vanilla style play", is why i came to fh, same for most others im sure. i think its totally disrespectful to change anything about the mod without approval from the makers(i would sue them myself)...as far as im concerned the pro-basecamping servers, only help keep those vanilla style players in the mod. when really im always hoping they will play something else, i dont ever want to play this mod with them. i play on a no basecamp server, but we still get spill overs of llamas from the basecamp servers. its amazing how quick, a good close battle can be screwed by one loser, baseraping your main even for less than a min. of coarse they get warned\kicked
but its always to late, the games ruined that round.. so plz do me a favor, GO AWAY play another mod. if you dont like realism PLZ play something else!!!! and take your vanilla bs with you!!

Chiefthawk May 23rd, 2005 12:01 PM

Re: Stealing Tanks is not Base Camping!
 
I have no problem with modding these maps. That said, you better damned well communicate clearly that you are modding your maps. Sneaking in modded maps is underhanded and cheating IMHO. It's give an unfair advantage to the few that know the mods done to the map.
Also understand that many of us will steer clear of your server if you are modding maps.
We are modding our DCF server. We have made changes to many of the maps. I believe all of these changes are clearly laid out in our forums (not sure since I don't play DCF anymore). I feel this is different because DCF is dead and our admins are trying to extend the life of the mod. FH is not dead...far from it.

Frederf May 23rd, 2005 12:13 PM

Re: Stealing Tanks is not Base Camping!
 
I'm sure if you asked a map maker: "Hey I wanna edit your map in X way" or "I want to take your map apart to become a better mapper." I'm sure they would be more than happy to give you an unlocked version of the map.

My general confusion about many people's comments is how locked vehicles, anti-base camp zones, ect "suck the fun out of the game?" It is my strong opinion that these devices are used to prevent base camping, unreal vehicle theft, ect; so they PREVENT these acts and actually PRESERVE the fun of the game.

I'd rather ambush/be ambushed in a mech. vehicle collumn with my teammates than spend the round either being spawn killed or doing spawn killing. Am I the only one?


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