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-   -   Stealing Tanks is not Base Camping! (http://forums.filefront.com/forgotten-hope-general-discussion/194433-stealing-tanks-not-base-camping.html)

(FX) M*A*S*H May 20th, 2005 09:42 AM

Re: Stealing Tanks is not Base Camping!
 
I agree 100% that if a server rule prohibits camping, that you should not do it. My comment was directed at the topic of camping. Why is the main base this sanctuary that cannot be violated? It doesn't make any sense to me. If you let an enemy get into your base and steal your vehicle, isn't that your fault? If you let him kill you and your vehicles over and over again, that makes him the n00b?

The one possible exception to this would be pad camping an uncappable.

I mean you guys have seen some of the silly rules that are out there on pubs about this sort of thing. This thread is about one of them. Stealing an enemy vehicle and leaving is camping. You can get within 100 feet from the base, but not 75 feet. You can snipe into an uncap, but only every other Thursday and if your last name ends in s. :| Slippery slope here, guys.

Just let people play, and if they camp you, shoot them. Better yet, camp them back!

Flame away.

USMA2010 May 20th, 2005 09:42 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by The 13th Raptor
Well.. sniping people from AA guns isnt the same as blowing up the same AA guns, and every other vehicle in the base, wich is what basecampers tend to do.. and Snipers are easy to track down.

Get in an apc and drive around, stop every now and then and wait till you hear rifle shots. then is a simple thing to move in for the kill.

Only works if the sniper is a moron. I only take shots I know I can make, and even then refuse to fire most of the time. Then, I relocate about every three kills. Alpie is brutal for snipers, but in other maps they can cause pure terror amongst the ranks of the enemy. Last thing you want is a good sniper on OMG or especially Charlie Sector.

Ahh, Charlie, a sniper's paradise. Just hide way behind a beached LCVP, and pick a bunker. Shoot until they learn that MG42s are death traps, as is the bunker in general. Then, move to snipe up the draw. When that is clear, move up the draw and into that really tiny bunker and kill the Nebelwerfer whores. Then, move to the farmhouse, taking cover often.

Real-BadSeed May 20th, 2005 09:42 AM

Re: Stealing Tanks is not Base Camping!
 
sure hope vehicles get locked on all maps next release.(i vote for locked vehicles!!!)
i much prefer realism over vanilla style play. when i see a friendly tank, i want to be able to rely on it being friendly! especially if tags are off or low! same with the anti-basecamp code, plz apply that to all uncappables. its not possible to code-in, hundreds of bot guards(that would kill some "jeep driving vehicle stealer" dead on sight) before he ever got in the base! same with a sniper, being able to get right in a base. wouldnt happen in real life, so shouldnt happen in FH.

takiwa May 20th, 2005 09:49 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

What about someone sitting their uncappable with a Priest or Wespe or the like, by some standards in this thread, he'd have no fear of distruction
"Requesting Air Support"

ever heard of playing as a team? Or are you too busy ramboing the enemy's main base alone with a jeep to "liberate" their tanks? Sounds to me like you have no infantry game at all, and you need a vehicle to play...so when all your own tanks are gone, you risk a suicide plunge into an uncappable enemy base to grab one of theirs...

Grape May 20th, 2005 09:56 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by takiwa
"Requesting Air Support"

ever heard of playing as a team? Or are you too busy ramboing the enemy's main base alone with a jeep to "liberate" their tanks? Sounds to me like you have no infantry game at all, and you need a vehicle to play...so when all your own tanks are gone, you risk a suicide plunge into an uncappable enemy base to grab one of theirs...

Nice assumption, but when did I ever say that I enjoy or encourage camping?

Second assumption, you assume every map has air support?

Third assumption, you assume all pilots respond to such requests?

Worst off, your statement pretty much sums up the whole "conditional attack on an uncappable" stance. Enemy can attack with artillery from their uncappables, but cannot be attacked by approaching armour, only by air support. That's crazy.

Safe-Keeper May 20th, 2005 09:56 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

What about someone sitting their uncappable with a Priest or Wespe or the like, by some standards in this thread, he'd have no fear of distruction, as no one could go back there and destroy him.
No one said so. Me, least of all. Take out enemy long-range artillery all you want.

In the Pirates modification, there are AI lizards that attack players. Couldn't it be possible to code in AI flak guns with crew on themhttp://forums.filefront.com/images/s.../confusedx.gif?

(FX) M*A*S*H May 20th, 2005 09:57 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by takiwa
Sounds to me like you have no infantry game at all, and you need a vehicle to play...so when all your own tanks are gone, you risk a suicide plunge into an uncappable enemy base to grab one of theirs...

:lol: :lol: :lol:

Conclusion jumper... table for one!

Real-BadSeed May 20th, 2005 10:04 AM

Re: Stealing Tanks is not Base Camping!
 
you are missing the point that, IRL a main base would be swarming with 100's of personel and quote "camping" by a lone person would never happen or be even possible. since its not possible with the present game to achieve this, you have to imagine that the base is swarming with dudes, and you cant enter without die'ing or being captured. thats the realism part.
IRL the only way to destroy artillary in a base, would be an airstrike or return arty fire, from afar.
IRL, if theres no air support to take care of said arty, i would suggest you stay in a bunker! or only move between each barrage.

(FX) M*A*S*H May 20th, 2005 10:07 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Real-BadSeed
you are missing the point that, IRL a main base would be swarming with 100's of personel and quote "camping" by a lone person would never happen or be even possible. since its not possible with the present game to achieve this, you have to imagine that the base is swarming with dudes, and you cant enter without die'ing or being captured. thats the realism part.
IRL the only way to destroy artillary in a base, would be an airstrike or return arty fire, from afar.
IRL, if theres no air support to take care of said arty, i would suggest you stay in a bunker! or only move between each barrage.

IRL, you only die once. If your server was OLTL, I would respect that statement a lot more.

takiwa May 20th, 2005 10:17 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Nice assumption, but when did I ever say that I enjoy or encourage camping?
...you didn't say you enjoyed it, or encouraged it...only that you did it. My response was to that statement.

Quote:

Second assumption, you assume every map has air support?
...The one's that don't usually have another way to defeat artillery. Most maps I have played are balanced for the most part, so there are always countermeasures that can be taken. Approaching a main, uncappable base (for ANY reason) should be the VERY LAST OPTION.

Quote:

Third assumption, you assume all pilots respond to such requests?
...IMO, I think a pilot not responding to a support request (when possible) should get kicked...along with the base campers.

Quote:

Worst off, your statement pretty much sums up the whole "conditional attack on an uncappable" stance. Enemy can attack with artillery from their uncappables, but cannot be attacked by approaching armour, only by air support. That's crazy.
...Well, let's look at this from a different way, shall we? Arty needs a spotter to call in coords. Kill the spotter, kill the arty's effectiveness (can't find them? look harder...there's your game, in a nutshell). Make them move out into visual range, instead of hiding in the base. It may just be a game to some, but principles of war still apply here. Stop and formulate a battle plan instead of rushing headlong into a shitstorm.
I could care less what scenerio you come up with, you can't convince me that getting in a jeep and driving across a map to the enemy's uncappable flag just to take a tank (which is what you described in your first post) is a viable solution for anything.


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