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Re: Stealing Tanks is not Base Camping! Falise Pocket is interesting in the fact that Allies can drive all the way to the back and wait for the Panther to spawn and use it. The Panther is the schitznits of that map yet it can be lost. Either lock all the tanks or please (note please) quit complaining, at least on this map. BTW, I do in general favor locking tanks, airplanes, arty and ships. I see no problem at all in going into an uncappable base to borrow a jeep to get home. I never have problems on Dead Meat with their rules and with other servers that allow "borrowing." But I agree you should be aware and respect the rules of where you are playing. On another subject in this thread, I ran into a rampart TKer a few days agao and had no problems about killing him. Over and over. He was an ass and deserved it. No Admins were present and it just felt like the right thing to do. My only problem was another player thought I was TKing for the hell and it and shot me. |
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That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed. As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway. |
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Now you say people hiding in mains firing artillery. By all means kill them. This player is quite the coward scorewhore 60% of the time. You dont need to drive deep inside a main to kill these players however. |
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Re: Stealing Tanks is not Base Camping! Thank the maker that the anti-basecamp thing can be turned off, but can the locked vehicles thing be turned off as well? |
Re: Stealing Tanks is not Base Camping! I was on the server when you "liberated" (for the rest of us = stole) that tank... you were the third person to do that, all the others got warnings (as far as I remember), and it was said, that anyone who tried to steel a tank again would be kicked... You didn't listen to that warning, and was kicked! :smack: |
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In lot of maps almost all the armour spawns in the uncapable, for example in Guadalcanal if a japanese uber rambo pilot bails 5 feets height and steals a stuart basically ruins the game because allieds just have mines and he just needs to destroy the other stuart and play mouse and cat with the poor enemies, except other tank in the other side of the map in a flag that must be in their hands, if not no armour at all. He is supressing any chance of armour for allieds and basically ruining a round. It would be poetic justice switch team, take a zero and kamilkazing the unfair player to hear his screams. And let's not speak about the bailers in Battle of Britain that I don't want to use strong words. Pfttt, I guess this kind of players is happy with his score but this way to play is really lame. I think the base camping code will be no server side, thanks to God |
Re: Stealing Tanks is not Base Camping! I dislike this kind of behaviour because its sooo incredibly Vanilla gameplay. So if you like doing that, please do us all a favor and go find a Vanilla server somewhere else. When one side has all the enemy flags, staying some distance from the uncappable and picking off any runners is ok in my book, because if you are in that losing position you've already lost. |
Re: Stealing Tanks is not Base Camping! Just curious here -has anyone tried a map without flags -just kills -what would that be like?! |
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Re: Stealing Tanks is not Base Camping! "What about someone sitting their uncappable with a Priest or Wespe or the like, by some standards in this thread, he'd have no fear of distruction, as no one could go back there and destroy him. That's purely silly." Artillery was always placed miles from the battle in a way they would never be attacked by the targeted force. They were very safe. Not silly at all. What's silly is when they get blown up. |
Re: Stealing Tanks is not Base Camping! Whether or nor uncap camping is logical, fair, fun, a good way to win, etc. is irrelevant really. What is relevant is that these different philosophies are reflected in various server rules. As a player on a server, it is your responsibility to play by their rules. If you don't, then being kicked should come as no surprise, and instead of coming here and whining about it, just go play on a server with the type of gameplay you like. Of course, the non-basecamping player has an advantage, as he can basically play anywhere without regard for the rules, as he is unlikely to break any. :D |
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Yes, in the middle of a game, a lot of players for some reason choose to "spawn" at a front line position under immediate attack rather than the main base, from which it'll take them several minutes to reach the battle. I often choose to "spawn" "back home" to get a tank or, preferably, a truck (ahh, now trucks are my cup of tea:smokin: ). But oftentimes you'll see tanks sitting ready at a base because the troops are too busy elsewhere to actually put them to use. Sure, getting more Shermans or T-34s or Tigers into the fight greatly helps, but a bunch of people going absent for several minutes to get them and drive them to the action does not. That's no reason for you to steal them, however. Quote:
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Re: Stealing Tanks is not Base Camping! Who's General Whine? Seriously though, you are technically right, it's not basecamping, it's being a smacktard. Either way, you were looking to get kicked. Mark down my vote for locking all enemy vehicles other than trucks and jeeps. Lets just get rid of the temptation for these smacktards altogether. Edit: Spelling |
Re: Stealing Tanks is not Base Camping! If I had to jump in a tank just to every time I saw one just to keep it from being taken by an enemy. I'd never be regular infantry! Sector318? There be 25 tanks on a server of 20, cap'n! |
Re: Stealing Tanks is not Base Camping! Base camping is cool. Changing the course of the game is one of the reasons I play. I love to make the enemy cower inside the buildings of his base wondering where I am and if it is okay to come outside. Then I look up and see the enemy has no flags because he is so concerned with me. The best thing about it is how mad people get. :cya: Your cries are music to my ears. :nodding: What is lame is the same person camping for the tiger or a plane for the entire game and not letting anybody else play. You do not see any threads about that kind of camping though. If I am on a no camping server then I follow that servers rules. No rules servers are the best though. |
Re: Stealing Tanks is not Base Camping! Oki doki, we will find funny tactics to piss you off also, nice, nice, anarkia |
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Quite a different perspective than the original poster's. :D |
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Re: Stealing Tanks is not Base Camping! Use the force Luke. Thats how you deal with anti-baserapemod, locked vehicles, smacktards stealing tanks, TK idiots, baserapers, snipers and bad admins alike. |
Re: Stealing Tanks is not Base Camping! I'd expect a server to have just about these rules - motto: "Like'em or play somewhere else". - Entering enemy main base: kick*. - Stealing vehicles from main base: kick**. - Killing spawning players in their own mainbase (be it by sniping or artillery): warning, then kick. - Spawncamping in the enemy mainbase: kick or temporary ban. - Pissing off admins: kick. :) *) unless bailed from shot down plane **) unless you're escaping from it in a jeep after your plane was shot down That's the advantage with easy rules. People may memorize them. If they don't read them beforehand, they learn it the hard way. And I guess quite a lot of servers keep it similar to that. We want all people to have a game of fun and action, not only some buggers who play in a manner that I would call unrealistic for all the reasons already mentioned here. Yes, on some maps it may be luring to enter the enemy base and "borrowing" (nice euphemism, BTW) tanks - but I'd expect the admin to kick such a player as soon as he gets his first frag with a stolen vehicle. End of story. And for those who try to give me the "It's a game, you're cutting down my playing freedom" idea: do me a favour and go get your playing freedom on a server that I don't play on. Thanks. |
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Re: Stealing Tanks is not Base Camping! I have nothing against camping, on the grounds that it's realistic. I am against stealing enemy vehicles because realisticly, you wouldn't know how the heck to drive it. (Obviously, this is excluding the more basic vehicles such as trucks, jeeps, bikes.) |
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Indeed. Very realistic. |
Re: Stealing Tanks is not Base Camping! The reason these rules exist is because... gasp.. FH is not a perfect simulation of war. You need some seemingly-arbitrary rules to keep people focused on the conventional warefare. And not expose some of the weaknesses of the game architecture. |
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Re: Stealing Tanks is not Base Camping! the big deal is....... most main bases have open exposed spawn points(on airfields near the vehicles etc. etc.) perfect for mass spawn rapage and killing people as they spawn(majically appearing in pre-determined spot) is not realistic. no matter how you try to say it is. people say "oh... we are killing reinforcements" well that would be fine, if i could move my spawnpoint after the first time im killed. how is it realistic, if you always know exactly where the new reinforcements are. thats why i dont like pixel aiming arty either, i think its a exploit because spawns cant be moved. if we had dynamic, movable spawn points then it would be completely different story. irl if you start artillarizing an area, you may kill some of the enemy.. but then they move, requiring you to find them again.(spotting) |
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Re: Stealing Tanks is not Base Camping! Eliminate camping in the Uncaps. But don't lock vehicles: There should ALWAYS be the threat of losing your KonigTiger (or whatever) to the enemy, if you get out to "wrench" in the middle of a fire-fight. Examples of one side, or the other "pressing" the Enemy Vehicles into service are rampant: I always mention the U.S. 83rd Inf. Division: It's nickname was the "Rag-Tag-Circus". They had P4's, Panthers, and even a Me109 "Gustav" in their arsenal by the Western-Wars end. Each vehicle got a quick olive-drab paint job, and then off to the Races! They captured a German Officer's Mercedes, 'cuz the Driver thought he was driving through a German column (until the burst of MG fire stopped them). |
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IMHO all vehicles except trucks and jeeps should be locked, BUT in cases where captured vehicles were used, have them spawn with the team that captured them at the start of the game, in a suitable skin. For example a German army spawning with a T34 at their main, with a German skin, but an extrmely long respawn time to accomodate for the fact that there would be very few of them available. And indeed I'm in favour of removing all enemy name tags and only displaying friendly ones within 20 or so metres. This solves the problem of capturing enemy vehicles in the middle of a game (which is highly unrealistic) and allows people to use captured equipment, albeit in limited numbers. |
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Snipers had nothing to do with the outcome of the Battle of Britain. Neither do they have anything to do with the outcome of most FH battles. If you're just standing, waiting for a plane while the rest of your team is doing all the work, you deserve to be sniped. Speaking of Battle of Britain - a perfect example of camping in WWII. I'm sure the British didn't like it very much, but they did something about it to fix the problem instead of whining for someone to kick the Germans. Quote:
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But we're getting fa-a-a-r off-topic here. The "re-painted capture vehicle" idea is good, actually. I think it could be implemented to good effect on maps with captureable main "spawns". For example, if the Germans capture a Soviet main base with T-34 tanks, they get gray T-34s with German crosses on them. If the Japanese capture a US main base with P-38 attack fighters, they get P-38 Lightning planes with Japanese paint schemes and red circles markings instead of US markings. It'd require a bit of re-texturing by the developers, though. I'm not sure if it's worth the effort. The idea of captured equipment in your main base with a long re-appearance delay is good, too. |
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Re: Stealing Tanks is not Base Camping! Well, I can tell you at least Lobo requested anti base camping code, which also prevents vehicle stealing, so this is pretty futile for future FH versions. (At least on some maps) |
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Re: Stealing Tanks is not Base Camping! I will reply you after I place them right now in Pavlov and Pegasus...evil laugh |
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Re: Stealing Tanks is not Base Camping! Have you been living in a cave in recent weeks? http://forgottenhope.bf1942files.com...5&lang=english |
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Re: Stealing Tanks is not Base Camping! im highly looking forward to that :) |
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Re: Stealing Tanks is not Base Camping! i still say, you should be required to use the spotter-system to fire/use the larger artillary, otherwise what is the point of having spotters. |
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Pixel shooting: Exploit. Was there anything else? I'd prefer it if they pulled a Galactic Conquest and had the camera face forward instead of follow your aim. It does a lot to prevent pixel shooters. As BadSeed said, "otherwise what is the point of having spotters?". |
Re: Stealing Tanks is not Base Camping! woa there before you lock vehicles or put circle of deaths in the mod or anything like that just think of how many times bc'ing actually happens i think that all the times ive ever played fh ive only ever seen a basecamper maybe three times in the whole time ive played the mod yeah its painfull when it happens but cmon people its just bf1942, it was allways just a bit of fun not a way of life whenever i come here to catch up all i seem to read is realism this and realism that and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod. |
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