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-   -   Stealing Tanks is not Base Camping! (http://forums.filefront.com/forgotten-hope-general-discussion/194433-stealing-tanks-not-base-camping.html)

Gen'l Knight May 20th, 2005 01:11 PM

Re: Stealing Tanks is not Base Camping!
 
Falise Pocket is interesting in the fact that Allies can drive all the way to the back and wait for the Panther to spawn and use it. The Panther is the schitznits of that map yet it can be lost.

Either lock all the tanks or please (note please) quit complaining, at least on this map. BTW, I do in general favor locking tanks, airplanes, arty and ships. I see no problem at all in going into an uncappable base to borrow a jeep to get home.

I never have problems on Dead Meat with their rules and with other servers that allow "borrowing." But I agree you should be aware and respect the rules of where you are playing.

On another subject in this thread, I ran into a rampart TKer a few days agao and had no problems about killing him. Over and over. He was an ass and deserved it. No Admins were present and it just felt like the right thing to do. My only problem was another player thought I was TKing for the hell and it and shot me.

SymZ May 20th, 2005 01:12 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by DuoGodOfDeath
To the people who hate tank stealers. Ever think about using your tanks ever? When I steal which happens a lot i'll see about 5 empty tanks in the base. And not one allied/german within sight. With 40+ people in a server you expect most vehicles to be used but you end up seeing hardly any. Heck i'll even steal a BT-7 and everyone will moan and groan that they lost there ultimate fighting vehicle. Which infact hardly anyone really uses it.

An instance like that could be circumstantial though. I mean that in the sense that, example, sure I love tanking it's fun but not always can I get a flag with a tank, matter of fact alot of the times I either can't due to the flag location or it's just not a good idea at all to try to take the flag with a tank due to it's location (near buildings, etc.) so ofcourse there will be times when it seems that no one is using any armor because most ppl are probably fighting for the flags on the maps. Flags = tickets = win.

Grape May 20th, 2005 01:24 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by SymptomatiK
Flags = tickets = win.

Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.

Lordbutter May 20th, 2005 01:25 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Grape
Is it supposed to be assumed that the enemy is more vulnerable at the uncappable than any other flag? Hell no they're not, so what's the big deal?

Actually yes they are....they respawn in PRE-DETERMINED locations. Once you learn these locations, you can just watch them spawn in and spray away. Remember Kursk vanilla? All you needed to do was drop an expac in the house every 10 seconds and watch your kills go up. If you say well thats how it goes your full of it. Ill bet everyone in here has gotten annoyed at one point or another from people just abusing stupid game physics.
Now you say people hiding in mains firing artillery. By all means kill them. This player is quite the coward scorewhore 60% of the time. You dont need to drive deep inside a main to kill these players however.

SymZ May 20th, 2005 01:33 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Grape
Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.

Hey Grape :) This seems to be a real hot button issue, in a way I see both sides but I'd vote for locking and anti-base camp code. Though you're right in some respects with your comment I still disagree, now lets say there's a flag somewhere else on the map and at that flag an enemy has his tank camped close to a flag where he can spawn kill/grey flag etc. until his infantry comes in to support but he is far enough away from the spawn that no infantry AT can take him out. My next step would be to spawn at main, grab a tank and bring it up to the front, try to take out the enemy tank, but what if I do that and there's some arse in/near my main camping/spawnkilling/stealing tanks/camping etc, you get my point. Now I would be more motivated to get rid of that guy at my main since he's in actuality probably more of a problem for our team overall and thus I am not doing what I origionally intended to do which was getting a tank and going up to that flag I was just at and reclaiming it/take enemy tank out. In all honesty I think those actions do ruin the gameplay, atleast for me they do.

(FX) M*A*S*H May 20th, 2005 01:39 PM

Re: Stealing Tanks is not Base Camping!
 
Thank the maker that the anti-basecamp thing can be turned off, but can the locked vehicles thing be turned off as well?

Blame Canada May 20th, 2005 01:44 PM

Re: Stealing Tanks is not Base Camping!
 
I was on the server when you "liberated" (for the rest of us = stole) that tank... you were the third person to do that, all the others got warnings (as far as I remember), and it was said, that anyone who tried to steel a tank again would be kicked... You didn't listen to that warning, and was kicked! :smack:

Lobo May 20th, 2005 02:00 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Grape
Correct!

That's my whole issue with not giving a rats arse about people camping the uncappable, it will not cause undue ticket bleed and it leaves other flags unprotected, which WILL cause them ticket bleed.

As for the vehicles, I play on a server running Otolikos' pack (Yes Otolikos, the nametags are set at 4) which has all locked vehicles anyway.

Totally disagree

In lot of maps almost all the armour spawns in the uncapable, for example in Guadalcanal if a japanese uber rambo pilot bails 5 feets height and steals a stuart basically ruins the game because allieds just have mines and he just needs to destroy the other stuart and play mouse and cat with the poor enemies, except other tank in the other side of the map in a flag that must be in their hands, if not no armour at all. He is supressing any chance of armour for allieds and basically ruining a round. It would be poetic justice switch team, take a zero and kamilkazing the unfair player to hear his screams.

And let's not speak about the bailers in Battle of Britain that I don't want to use strong words. Pfttt, I guess this kind of players is happy with his score but this way to play is really lame.

I think the base camping code will be no server side, thanks to God

lumpeh May 20th, 2005 02:04 PM

Re: Stealing Tanks is not Base Camping!
 
I dislike this kind of behaviour because its sooo incredibly Vanilla gameplay. So if you like doing that, please do us all a favor and go find a Vanilla server somewhere else. When one side has all the enemy flags, staying some distance from the uncappable and picking off any runners is ok in my book, because if you are in that losing position you've already lost.

Cpt Butterpants May 20th, 2005 02:04 PM

Re: Stealing Tanks is not Base Camping!
 
Just curious here -has anyone tried a map without flags -just kills -what would that be like?!

SymZ May 20th, 2005 02:09 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Cpt Butterpants
Just curious here -has anyone tried a map without flags -just kills -what would that be like?!

*thinks back to the map Kursk Day 1 that was to be relased but was removed* :(

Frederf May 20th, 2005 02:11 PM

Re: Stealing Tanks is not Base Camping!
 
"What about someone sitting their uncappable with a Priest or Wespe or the like, by some standards in this thread, he'd have no fear of distruction, as no one could go back there and destroy him. That's purely silly."

Artillery was always placed miles from the battle in a way they would never be attacked by the targeted force. They were very safe. Not silly at all. What's silly is when they get blown up.

Skipster May 20th, 2005 02:40 PM

Re: Stealing Tanks is not Base Camping!
 
Whether or nor uncap camping is logical, fair, fun, a good way to win, etc. is irrelevant really.

What is relevant is that these different philosophies are reflected in various server rules.

As a player on a server, it is your responsibility to play by their rules. If you don't, then being kicked should come as no surprise, and instead of coming here and whining about it, just go play on a server with the type of gameplay you like.

Of course, the non-basecamping player has an advantage, as he can basically play anywhere without regard for the rules, as he is unlikely to break any. :D

Safe-Keeper May 20th, 2005 03:00 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

To the people who hate tank stealers. Ever think about using your tanks ever?
WTF?! Can you ent3r vehicalz!!11????1?1/!/1??!

Yes, in the middle of a game, a lot of players for some reason choose to "spawn" at a front line position under immediate attack rather than the main base, from which it'll take them several minutes to reach the battle.

I often choose to "spawn" "back home" to get a tank or, preferably, a truck (ahh, now trucks are my cup of tea:smokin: ). But oftentimes you'll see tanks sitting ready at a base because the troops are too busy elsewhere to actually put them to use. Sure, getting more Shermans or T-34s or Tigers into the fight greatly helps, but a bunch of people going absent for several minutes to get them and drive them to the action does not.

That's no reason for you to steal them, however.

Quote:

As a player on a server, it is your responsibility to play by their rules. If you don't, then being kicked should come as no surprise, and instead of coming here and whining about it, just go play on a server with the type of gameplay you like.
http://forums.filefront.com/images/smilies/pleased.gif #2.

LeopardSeal May 20th, 2005 04:28 PM

Re: Stealing Tanks is not Base Camping!
 
Who's General Whine?

Seriously though, you are technically right, it's not basecamping, it's being a smacktard. Either way, you were looking to get kicked.

Mark down my vote for locking all enemy vehicles other than trucks and jeeps. Lets just get rid of the temptation for these smacktards altogether.

Edit: Spelling

Frederf May 20th, 2005 05:57 PM

Re: Stealing Tanks is not Base Camping!
 
If I had to jump in a tank just to every time I saw one just to keep it from being taken by an enemy. I'd never be regular infantry! Sector318? There be 25 tanks on a server of 20, cap'n!

Colonel fu May 20th, 2005 06:29 PM

Re: Stealing Tanks is not Base Camping!
 
Base camping is cool. Changing the course of the game is one of the reasons I play. I love to make the enemy cower inside the buildings of his base wondering where I am and if it is okay to come outside. Then I look up and see the enemy has no flags because he is so concerned with me. The best thing about it is how mad people get. :cya: Your cries are music to my ears. :nodding: What is lame is the same person camping for the tiger or a plane for the entire game and not letting anybody else play. You do not see any threads about that kind of camping though. If I am on a no camping server then I follow that servers rules. No rules servers are the best though.

Lobo May 20th, 2005 07:09 PM

Re: Stealing Tanks is not Base Camping!
 
Oki doki, we will find funny tactics to piss you off also, nice, nice, anarkia

[tR]Mad Mac May 20th, 2005 07:22 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Blame Canada
I was on the server when you "liberated" (for the rest of us = stole) that tank... you were the third person to do that, all the others got warnings (as far as I remember), and it was said, that anyone who tried to steel a tank again would be kicked... You didn't listen to that warning, and was kicked! :smack:

And the truth SHALL SET YOU FREE!

Quite a different perspective than the original poster's. :D

The Evil Pumpkin May 21st, 2005 12:21 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Skipster
As a player on a server, it is your responsibility to play by their rules. If you don't, then being kicked should come as no surprise, and instead of coming here and whining about it, just go play on a server with the type of gameplay you like.

Well said, I agree 100%.

Kahju May 21st, 2005 03:18 AM

Re: Stealing Tanks is not Base Camping!
 
Use the force Luke.

Thats how you deal with anti-baserapemod, locked vehicles, smacktards stealing tanks, TK idiots, baserapers, snipers and bad admins alike.

MelanchOli May 21st, 2005 03:32 AM

Re: Stealing Tanks is not Base Camping!
 
I'd expect a server to have just about these rules - motto: "Like'em or play somewhere else".

- Entering enemy main base: kick*.
- Stealing vehicles from main base: kick**.
- Killing spawning players in their own mainbase (be it by sniping or artillery): warning, then kick.
- Spawncamping in the enemy mainbase: kick or temporary ban.
- Pissing off admins: kick. :)

*) unless bailed from shot down plane
**) unless you're escaping from it in a jeep after your plane was shot down

That's the advantage with easy rules. People may memorize them. If they don't read them beforehand, they learn it the hard way.

And I guess quite a lot of servers keep it similar to that. We want all people to have a game of fun and action, not only some buggers who play in a manner that I would call unrealistic for all the reasons already mentioned here.

Yes, on some maps it may be luring to enter the enemy base and "borrowing" (nice euphemism, BTW) tanks - but I'd expect the admin to kick such a player as soon as he gets his first frag with a stolen vehicle. End of story.

And for those who try to give me the "It's a game, you're cutting down my playing freedom" idea: do me a favour and go get your playing freedom on a server that I don't play on. Thanks.

Maxa May 21st, 2005 06:27 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by MelanchOli
I'd expect a server to have just about these rules - motto: "Like'em or play somewhere else".

- Entering enemy main base: kick*.
- Stealing vehicles from main base: kick**.
- Killing spawning players in their own mainbase (be it by sniping or artillery): warning, then kick.
- Spawncamping in the enemy mainbase: kick or temporary ban.
- Pissing off admins: kick. :)

That sounds like a good server, and I guess most of the server do have rules somewhat like these. Dont enter mainbase and dont spawnrape mainbase even from a distance.

schoolkid May 21st, 2005 07:35 AM

Re: Stealing Tanks is not Base Camping!
 
I have nothing against camping, on the grounds that it's realistic. I am against stealing enemy vehicles because realisticly, you wouldn't know how the heck to drive it. (Obviously, this is excluding the more basic vehicles such as trucks, jeeps, bikes.)

schoolkid May 21st, 2005 07:36 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

- Entering enemy main base: kick*.
- Stealing vehicles from main base: kick**.
- Killing spawning players in their own mainbase (be it by sniping or artillery): warning, then kick.
- Spawncamping in the enemy mainbase: kick or temporary ban.
Well, to each his own, but I don't get the big deal about camping. Just kill the camper. If he comes back, kill him again. If he keeps coming back, think why.

SymZ May 21st, 2005 07:47 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by schoolkid
If he keeps coming back, think why.

That's totally a viscious cycle that I'd rather just not see or have to deal with because it distracts from the great gameply of getting flags and attacking/defending & positioning on the battlefield, the actual game itself. Which is much cooler.:smokin:

Tas May 21st, 2005 08:41 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by SymptomatiK
That's totally a viscious cycle that I'd rather just not see or have to deal with because it distracts from the great gameply of getting flags and attacking/defending & positioning on the battlefield, the actual game itself. Which is much cooler.:smokin:

Thats the whole point, i want to play the game as it was ment to be played (on an ATI card). Not having some tard shute out of a plane, stealing a tank and basecamping time and time again cos it pads his score.

Safe-Keeper May 21st, 2005 09:13 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

I have nothing against camping, on the grounds that it's realistic.
It was the reason why the Germans lost the Battle of Britain. A lone British sniper sat in the woods near the base, totally undetected by the hundreds of pilots, mechanics, soldiers, janitors, and so on, and killed pilots as they tried to enter their planeshttp://forums.filefront.com/images/s...rcastic%29.gif.

Indeed. Very realistic.

Frederf May 21st, 2005 10:12 AM

Re: Stealing Tanks is not Base Camping!
 
The reason these rules exist is because... gasp.. FH is not a perfect simulation of war. You need some seemingly-arbitrary rules to keep people focused on the conventional warefare. And not expose some of the weaknesses of the game architecture.

KleenexMan May 21st, 2005 10:26 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by T-101
No it doesnt ruin my game and no I wouldn't switch teams and tk the guy thats camping thats being a smacktard. I get off my but and kill Kleenex Man then I would get angry because its my teams own fault for leaving the Kingtiger there and not using it.

Lol, and the worst part is that I suck at camping. I need breathing room, space to maneuver the vehicle I'm in. Places to hide it, such as in a patch of trees or behind some rocks. The only maps I camp on now are Orel because I hate that map and have nothing better to do, and Good Wood. Well Good Wood shouldent really be considered camping since I have a good hiding place for my Panther and can see the allies leaving their base from a grid away. Anyway I don't really camp that much anymore because its too confining and dosen't present the challenge that playing the field does.
Quote:

It was the reason why the Germans lost the Battle of Britain. A lone British sniper sat in the woods near the base, totally undetected by the hundreds of pilots, mechanics, soldiers, janitors, and so on, and killed pilots as they tried to enter their planeshttp://forums.filefront.com/images/s...rcastic%29.gif.
Just out of curiosity, do you realise how totaly unrealistic each and every map in FH is? As well as the fighting etc.

Real-BadSeed May 21st, 2005 10:56 AM

Re: Stealing Tanks is not Base Camping!
 
the big deal is....... most main bases have open exposed spawn points(on airfields near the vehicles etc. etc.) perfect for mass spawn rapage
and killing people as they spawn(majically appearing in pre-determined spot) is not realistic. no matter how you try to say it is.
people say "oh... we are killing reinforcements" well that would be fine, if i could move my spawnpoint after the first time im killed. how is it realistic, if you always know exactly where the new reinforcements are.
thats why i dont like pixel aiming arty either, i think its a exploit because spawns cant be moved. if we had dynamic, movable spawn points then it would be completely different story. irl if you start artillarizing an area, you may kill some of the enemy.. but then they move, requiring you to find them again.(spotting)

Safe-Keeper May 21st, 2005 11:56 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Just out of curiosity, do you realise how totaly unrealistic each and every map in FH is? As well as the fighting etc.
I was replying to someone else. And the fact that I put the "http://forums.filefront.com/images/s...rcastic%29.gif" after saying "how realistic." should hint at how I agree FH isn't 100% realistic.

[BC] Tex Arcana May 21st, 2005 12:12 PM

Re: Stealing Tanks is not Base Camping!
 
Eliminate camping in the Uncaps.
But don't lock vehicles: There should ALWAYS be the threat of losing your KonigTiger (or whatever) to the enemy, if you get out to "wrench" in the middle of a fire-fight.
Examples of one side, or the other "pressing" the Enemy Vehicles into service are rampant:
I always mention the U.S. 83rd Inf. Division: It's nickname was the "Rag-Tag-Circus". They had P4's, Panthers, and even a Me109 "Gustav" in their arsenal by the Western-Wars end. Each vehicle got a quick olive-drab paint job, and then off to the Races!
They captured a German Officer's Mercedes, 'cuz the Driver thought he was driving through a German column (until the burst of MG fire stopped them).

roterschnee May 21st, 2005 12:32 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by [BC] Tex Arcana
Eliminate camping in the Uncaps.
But don't lock vehicles: There should ALWAYS be the threat of losing your KonigTiger (or whatever) to the enemy, if you get out to "wrench" in the middle of a fire-fight.
Examples of one side, or the other "pressing" the Enemy Vehicles into service are rampant:
I always mention the U.S. 83rd Inf. Division: It's nickname was the "Rag-Tag-Circus". They had P4's, Panthers, and even a Me109 "Gustav" in their arsenal by the Western-Wars end. Each vehicle got a quick olive-drab paint job, and then off to the Races!
They captured a German Officer's Mercedes, 'cuz the Driver thought he was driving through a German column (until the burst of MG fire stopped them).

If an enemy vehicle was captured during a battle, it was taken behind the lines, given a new paint job, repaired and then sent back to the front. That of course depends on whether you have a crew who know how to drive it and mechanics who know how to fix it, which they usually didn't. If the US troops found an abandoned Panther they wouldn't just hop in it and drive it to the front because they would be shot at by any US troops/guns/vehicles on the way, as there would be NOTING to show that it had US troops in it. There were no name tags in 1944/5.

IMHO all vehicles except trucks and jeeps should be locked, BUT in cases where captured vehicles were used, have them spawn with the team that captured them at the start of the game, in a suitable skin. For example a German army spawning with a T34 at their main, with a German skin, but an extrmely long respawn time to accomodate for the fact that there would be very few of them available. And indeed I'm in favour of removing all enemy name tags and only displaying friendly ones within 20 or so metres.

This solves the problem of capturing enemy vehicles in the middle of a game (which is highly unrealistic) and allows people to use captured equipment, albeit in limited numbers.

schoolkid May 21st, 2005 12:34 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Indeed. Very realistic.
Your example is out of context.
Snipers had nothing to do with the outcome of the Battle of Britain. Neither do they have anything to do with the outcome of most FH battles. If you're just standing, waiting for a plane while the rest of your team is doing all the work, you deserve to be sniped.

Speaking of Battle of Britain - a perfect example of camping in WWII. I'm sure the British didn't like it very much, but they did something about it to fix the problem instead of whining for someone to kick the Germans.

Quote:

IMHO all vehicles except trucks and jeeps should be locked, BUT in cases where captured vehicles were used, have them spawn with the team that captured them at the start of the game, in a suitable skin. For example a German army spawning with a T34 at their main, with a German skin, but an extrmely long respawn time to accomodate for the fact that there would be very few of them available. And indeed I'm in favour of removing all enemy name tags and only displaying friendly ones within 20 or so metres.
AGreed.

Safe-Keeper May 21st, 2005 01:11 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Your example is out of context.
Snipers had nothing to do with the outcome of the Battle of Britain.
It's called sarcasm. Camping in the FH sense isn't realistic in the first place, and the example wouldn't fit in any case. No matter what battle I choose, there'll be no BF 1942-style camping. Or can you tell me an example of a soldier calmly walking into a fully staffed enemy base with hundreds of people, getting a vehicle, and calmly driving it back out undetected? I thought not.

Quote:

Speaking of Battle of Britain - a perfect example of camping in WWII. I'm sure the British didn't like it very much, but they did something about it to fix the problem instead of whining for someone to kick the Germans.
Which they could have donehttp://forums.filefront.com/images/s...rcastic%29.gif? Who's "out of context" now, hm:smokin:?

But we're getting fa-a-a-r off-topic here.

The "re-painted capture vehicle" idea is good, actually. I think it could be implemented to good effect on maps with captureable main "spawns". For example, if the Germans capture a Soviet main base with T-34 tanks, they get gray T-34s with German crosses on them. If the Japanese capture a US main base with P-38 attack fighters, they get P-38 Lightning planes with Japanese paint schemes and red circles markings instead of US markings.

It'd require a bit of re-texturing by the developers, though. I'm not sure if it's worth the effort.

The idea of captured equipment in your main base with a long re-appearance delay is good, too.

schoolkid May 21st, 2005 01:32 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Or can you tell me an example of a soldier calmly walking into a fully staffed enemy base with hundreds of people, getting a vehicle, and calmly driving it back out undetected?
The reason you don't see this in actual wars is because of security. As a soldier on your team, you have the responsibility to defend your base from intruders.

Major Hartmann May 21st, 2005 02:08 PM

Re: Stealing Tanks is not Base Camping!
 
Well, I can tell you at least Lobo requested anti base camping code, which also prevents vehicle stealing, so this is pretty futile for future FH versions. (At least on some maps)

Tas May 21st, 2005 03:11 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Major Hartmann
Well, I can tell you at least Lobo requested anti base camping code, which also prevents vehicle stealing, so this is pretty futile for future FH versions. (At least on some maps)

So.. if some-one enters a base, its insta-death. Or just a fast bleed?

Lobo May 21st, 2005 05:49 PM

Re: Stealing Tanks is not Base Camping!
 
I will reply you after I place them right now in Pavlov and Pegasus...evil laugh

DarthWoo May 21st, 2005 06:03 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
I will reply you after I place them right now in Pavlov and Pegasus...evil laugh

You're bringing back Pavlov? Is the house actually going to be more to scale this time? ;)

schoolkid May 21st, 2005 06:08 PM

Re: Stealing Tanks is not Base Camping!
 
Have you been living in a cave in recent weeks?

http://forgottenhope.bf1942files.com...5&lang=english

DarthWoo May 21st, 2005 06:32 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by schoolkid
Have you been living in a cave in recent weeks?

http://forgottenhope.bf1942files.com...5&lang=english

No, but some of us don't check the website every single day; it does not mean we're "living in a cave." :rolleyes:

Lobo May 21st, 2005 07:40 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by The 13th Raptor
So.. if some-one enters a base, its insta-death. Or just a fast bleed?

It's a fast bleed. It has just a small problem, if you are inside a vehicle you don't notice the bleed and sudenly you die, I will ask Major if is posible to get bleed also inside vehicles, anyways the minimap will show the forbidden area. Works perfect, bye spawncampers, at least in my maps :smokin:

Real-BadSeed May 21st, 2005 07:46 PM

Re: Stealing Tanks is not Base Camping!
 
im highly looking forward to that :)

DarthWoo May 21st, 2005 07:54 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Lobo
It's a fast bleed. It has just a small problem, if you are inside a vehicle you don't notice the bleed and sudenly you die, I will ask Major if is posible to get bleed also inside vehicles, anyways the minimap will show the forbidden area. Works perfect, bye spawncampers, at least in my maps :smokin:

Heh, that'll be kinda funny if you added it to Goodwood, and then those certain Axis players who always like to drive the Tiger into the British base end up doing it, only to croak inside their tank, handing a shiny new Tiger to the Brits.

KleenexMan May 21st, 2005 09:48 PM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Originally Posted by Real-BadSeed
the big deal is....... most main bases have open exposed spawn points(on airfields near the vehicles etc. etc.) perfect for mass spawn rapage
and killing people as they spawn(majically appearing in pre-determined spot) is not realistic. no matter how you try to say it is.
people say "oh... we are killing reinforcements" well that would be fine, if i could move my spawnpoint after the first time im killed. how is it realistic, if you always know exactly where the new reinforcements are.
thats why i dont like pixel aiming arty either, i think its a exploit because spawns cant be moved. if we had dynamic, movable spawn points then it would be completely different story. irl if you start artillarizing an area, you may kill some of the enemy.. but then they move, requiring you to find them again.(spotting)

In my opinion, I think camping should happen only if all of the flags are captured by the opposing force. Its kind of a " We have pushed them back across the land now lets finish them off" type of thing. Also about pixel aiming. Honestly its really no different than having a pre-spotted position. Lets take Nordwind for example. The Allies virtualy already controll the sawmill and the woods to the west. They have heavy artillery batteries set up already and are preparing to defend what they have. I see no problem in knowing where to aim for these. For pixel aiming main spawns its a bit of a different story. Yes its the main base and yes most of the equipment is there but IRL it would take a reasonable amount of time to move a division etc. Now since they have already been "painted" in a grid moving the guns should be easy because the spotter only needs to tell them move x degrees on y axis. You woulden't have to re-bracket the enemy to make the damaging effects. In any case for most main bases I think where the devs know theres the chance of pixel aiming them, it should be tested for. Then they can put in precautions such as trees, or other objects to make the shells explode prematurely.

Real-BadSeed May 22nd, 2005 12:11 AM

Re: Stealing Tanks is not Base Camping!
 
i still say, you should be required to use the spotter-system to fire/use the larger artillary, otherwise what is the point of having spotters.

Safe-Keeper May 22nd, 2005 03:41 AM

Re: Stealing Tanks is not Base Camping!
 
Quote:

Also about pixel aiming. Honestly it's really no different than having a pre-spotted position.
Pre-spotted positions: Valid gaming.
Pixel shooting: Exploit.

Was there anything else?

I'd prefer it if they pulled a Galactic Conquest and had the camera face forward instead of follow your aim. It does a lot to prevent pixel shooters.

As BadSeed said, "otherwise what is the point of having spotters?".

Retribution. May 22nd, 2005 05:16 AM

Re: Stealing Tanks is not Base Camping!
 
woa there
before you lock vehicles or put circle of deaths in the mod or anything like that just think of how many times bc'ing actually happens
i think that all the times ive ever played fh ive only ever seen a basecamper maybe three times in the whole time ive played the mod
yeah its painfull when it happens but cmon people its just bf1942, it was allways just a bit of fun not a way of life
whenever i come here to catch up all i seem to read is realism this and realism that and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod.


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