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Re: Stealing Tanks is not Base Camping! I don't see how people find camping uncappable flags remotely fun. Wow, you can rack up points by shooting people as they spawn, here let me go bake you some cookies! It is annoying, to say the least, to be on the receiving side. Spawn->Die->Spawn->Die, you get the point. Lock the vehicles, add the and anti-basecamping thing in the maps with uncappables, sure some people will be pissed that they can't 'ultra-n00b' it by getting these oh-so-easy points, and now get to show how they can play outside the base. And, 'Colonel fu', it is simply being pissed by every bf1942, note: I didn't say FH, player that 'rambos' it into the main base just to destroy all of the armor that is usually at the base. They tend to recieve a few AT rounds, then add a commnet like 'Yeah! I just took out all their armor! I am the best!.' :vikki: |
Re: Stealing Tanks is not Base Camping! Basecampers in any form, last flag or not are just.. selfish jerks in my opinion. They ruin the fun thats suppost to have had by everyone, for 50% of the server population. If not 80% of the connected people. They claim to do it to "end the map", or "collect their reward"(in the form of alot of frags). Especially when the ticket count is high, this can last forever. Some people even think its "okay" to enter an uncap at the beginning of the game, and frag away. Then call people whiners, while THEY are preventing these people from playing the game as the Devs intended it to be played. I feel sorry for people who download the mod, then get scared off because they expected something realistic. But get camped to hell. "Whoa, this map looks awesome, and these models are so high poly, amazing! Shame one allied trooper somehow stole a tiger and is killing me time and again! this game is so cool!!" Sure.. teamplay will defeat any camper in the end, but it distracts from the actual game, and ****s up balance. Especially if people return time and again. "STFU NOOB AND JUST KILL ME LOL". yeah.. good job.[/rant] I think the spawn area's should all be moved indoors, or behind some sort of cover, on second floor of houses and barns, nicely spread out ALL over the base, this would make it easier to flank campers. Some bases just have 1 or 2 spawn locations, its kinda rediculous. For FH2 and any FH map that gets made, i hope Lobo's death field will be coded in. People who camp uncaps have nothing positive to add to the gameplay of ANY mod. |
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As for the me getting 100 some kills, yes I did that because Hydra and I had a personal competition. The same thing goes for that link you posted there. It was a competition between the SYN. Moving on, while in SYN we pretty much strictly played Allied on Nordwind because of the fact that this was what we wanted. On the rare occasion that we DID play Axis, I would stick to the Tiger and level most things with the assistance of TS and helpful friends there. Besides, theres no Allied base to camp on Nordwind so I have no idea what the point of your saying this even was. If I did sit outside of the last 2 flags it was because, well, I'm not so stupid as to rush in there without support from infantry and other tanks. That place is a death trap with tons of places to hide with Bazookas and Satchels. Next the "other map's" :uhoh: which is one map, Prokharovka, (since you don't run outskirts most the time) does have an Elefant. Most of the time I coulden't even make it half of the way across the map because of shotty air support and the horrible speed of the Elefant. Therefore towards the end of the map when the Russians no longer have any flags, yes I would sit OUTSIDE of your base and blow away any tank attempting to leave. What else was there to do, you got yourself into this position so try and get out. This also isn't camping because I didn't enter the base, nor was I attempting to. I was laying down a defensive measure against enemy tanks in the openness of a map, such openness presents the ability to flank my Elefant thanks to its limited view of the field. Thank you T-101 for pointing out that I didn't enter these camps and reinforcing the point that I don't enter main bases on these maps, or others, to camp anymore. :beer: |
Re: Stealing Tanks is not Base Camping! I think that basecamping isn't really a 'cool' thing to do in most situations. I can see going to an uncappable to blow away a guy on the artillery who's mowing down your side or situations like that. I myself have had to steal an armoured car once or twice because my plane has been shot down near their main base, but I'll avoid their main base unless theirs a valid reason to go there. I think that not allowing anyone to come near a main base for any reason is a tad strict and really can cause problems on some maps. |
Re: Stealing Tanks is not Base Camping! Once time again and last...our anticamping code is really flexible, we can place areas of 30, 25, 20, 15, 10 and 5 meters radius, so you will be perfectly able of kill a pesky artillery piece inside the uncapable. We will not place a 2 km death field if you were worried about that. This is just to avoid the lamest/smacktardest/arcadeish tactics like those funny plane bailers or 500 milles of Indianapolis drivers that use that lame tactic till exhaustion one time and another time and another time. But a fair infiltration of an uncapable is still posible. And is only placed in few and selected maps. I know you statistics will suffer, lads, but life is hard, learn new tactics, hopefully fair ones this time. |
Re: Stealing Tanks is not Base Camping! First of folks locking vechicals does not help anyone, except the folks who like to hop out of the IS-2s the King Tigers and the like to try an outfight the zooka/faust on foot. If they try it(And they will) and I kill them(And I will) I'd like to think I would be smart enough to take said "free" tank and use it aginst the op for. If of course you'd love to make a kill zone so I can't go into their mainbase and take said tank before anyone else gets it and drives out thats fine, heck I'll even deal with a said killzone to enforce that. May I suggest that all killzones not have any ammo/heath/repairpads or the like |
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Re: Stealing Tanks is not Base Camping! One lame camping tactic I've seen just recently (although it may not be new) is the landing of the Betty on certain maps. On Wake, it's pretty much indestructible (you would think that a satchel capable of destroying a tank when placed on the ground next to it would wreck a plane too, but no....) It's just ridiculous when it happens to the US CV on Midway, (how does a Betty land on a CV in the first place?) The two times I saw it on one map are the only times I have purposely kami'd with a Wildcat. The response was very gratifying: WTF killed me?!?! :D |
Re: Stealing Tanks is not Base Camping! See, that kind of camping sounds completely unrealistic, and so would justify fixing. |
Re: Stealing Tanks is not Base Camping! 1 Attachment(s) Real life camping. |
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