You all seem so divided. I think we play FH because it's a mixture of both realism and fun. On WOLF, you can easily be arty-whored and you can't do anything about it. By allowing basecamping (i.e Deadmeat), you can actually enter the main and destroy the artillery that has you pinned down in your main. In addition, if someone is basecamping, why not destroy them? Use teamwork and successfuly 'zook/satchel the enemy tank. I think these complaints against basecamping are ludicrous. Anywho, can't we all play in harmony and stop making derrogatory remarks about each other and other servers?
And, I'm for the anti-basecamping patch if it emphasizes the way a map should be played, but the beauty of FH is the freedom it allows you in choosing your vehicles, and it'd truly suck if that gets eliminated.
ya you can... i leave the server on all "arty included" maps.. i wont play THEM.
just for that very reason, i absolutely cant stand being spawn killed. and i almost always spawn at the main base, if the map has one.
i want to meet the enemy ,honorably on the field of battle! and duel!
I have played on Deadmeat and like the server but putting arty on Karelia is definately not one of their better ideas.
Last time I was there someone was camping the rear spawnpoints with arty and we could barely get out of the deathzone alive, getting to the boats was all but impossible. It completely ruined the play balance. IIRC only about 1 in 4 boats survived the arty and those that were not killed died running the gauntlet of every Russian player with a LMG camped on the beach, including the APC's.
We literally got arty'd out of the first flag and could never get a offensive going from the rear flag due to the arty camping the rear.
You all seem so divided. I think we play FH because it's a mixture of both realism and fun. On WOLF, you can easily be arty-whored and you can't do anything about it. By allowing basecamping (i.e Deadmeat), you can actually enter the main and destroy the artillery that has you pinned down in your main. In addition, if someone is basecamping, why not destroy them? Use teamwork and successfuly 'zook/satchel the enemy tank. I think these complaints against basecamping are ludicrous. Anywho, can't we all play in harmony and stop making derrogatory remarks about each other and other servers?
And, I'm for the anti-basecamping patch if it emphasizes the way a map should be played, but the beauty of FH is the freedom it allows you in choosing your vehicles, and it'd truly suck if that gets eliminated.
Wolf lets you enter the base (get close enough) to kill artillery. I do it every game on Guadalcanal.
People that cry about camping are good 4 1 thing..........well maybe not.
I guess they are all useless then. Play how ya's want and where u want.
If u cant suck it up and deal with the fact ur getting camped and do something about it maybe u shouldnt be playing this game. The only reason ur getting camped is cause ur team isnt doin its job. Whether that be defending ur base or protecting ur tanks. There is servers that allow camping and those that dont....the ones that do will adjust the new maps if they see fit. As for the ones that dont.....i dont have to worry cause ill never play on them.
Lol, Jizzo you sound like me at one point, rather sad to see that I was so.....stupid sounding. Sure, I've camped, but I've come to realise that there is no point in it. It's not that we can't "suck it up and deal with the fact that we're being camped." Its the fact that, well, quite frankly I believe people who camp are the idiots of Rambos. People looking for quick kills and quick solutions to say at the end of the map "I've got the gold star\cross!"
Jizzo if you where to look beyond your "ignorance" blindfold, you would come to realise that the maps that will contain the anti-camping feature have it for a reason. The reason is called balance. Somthing obviously the person who mods DM maps dosen't understand. Sure it might be fun for the first few times, but then people get mad about being camped, or having the artillery blow them away in a modified map. Then the people move to the real servers, such as Wolf. Sure I don't agree with EVERYTHING they do there, but it manages to keep smacktards out extremely efficiently.
Camping is not and would not be a matter of people not protecting their equipment on Wolf because there are a constant 54 people linked there, as opposed to DM's 36( I think) which most of the time is 30. 15 on both sides, all of them fighting on the front line and preoccupied. Then some rambo comes into the enemy main and steals say a Tiger. Horray for him. All that this means is that the numbers where non-existant to protect the base. If you where to play on Wolf, you would come to realise that with the manpower comes the results. When an admin dosen't catch a camper right away, there are always enough hands available to see to it.
Also, let me thank you personaly, Jizzo, for mentioning that you will not be in attendance at these servers that don't allow camping. We have one less smacktard to watch for.
BEER COAT: The invisible but warm coat worn when walking home after a booze cruise at 3 in the morning.
Last edited by KleenexMan; June 2nd, 2005 at 11:56 PM.
Camping an uncappable flag with other flags open is lame. Camping an uncappable in a tank on a repair pad (in any situation) should require you to take a mortar enema. There are instances that you have no options but to camp (when all flags are taken) but these seem to be few and far between anymore.
It's been said in other posts that a protected spawn spot would be nice (i.e. a bunker) but thinking about it, would not the entrance of that bunker get camped/targeted eventually??
The more I play, the more I see the logic of locking vehicles since the dev mapmakers already have the tactics laid out. The only difference is that sometimes maps do not play the same as in testing senarios, as all players are not the battle hardened veterans that the devs are. I still do not mind "borrowing" a vehicle but as my own personal tactics evolve, I'm rarely in that situation where I need to do so. On maps like Goodwood and Breakthrough, if your vehicle goes down, you should be able to transfer to another, seeing as the heavy hitters (tanks) spawn only at the mains. They, at the very least, should be locked.
The comments about the number of players actually playing on a map are very good and true. Tactics change entirely based on participating population. I will say that I rarely have any issues with gameplay at Deadmeat. I can remember only one time when that base camping rule had a negative effect when both sides did it at the same time and kinda took out the battle in the middle.
Shouldn't Special Forces be able to go into an uncappable, if in fact, a "death zone" is employed?
Ok lets have a contest to see who can kiss the developers ass the most. Just because someone likes camping does not mean you tell them to go some where else. We get a new member and that is what he is immediately told. I do not agree with that. If you don't like camping then play on a no camping server. Lucky for you guys there are cry baby servers. As far as the realism goes there are a lot of other things that would add more to the realism than eliminating camping. Camping or no camping I will pwn you either way.
Winner of the coveted Greatest FH Player Ever Award
Lol, Jizzo you sound like me at one point, rather sad to see that I was so.....stupid sounding. Sure, I've camped, but I've come to realise that there is no point in it. It's not that we can't "suck it up and deal with the fact that we're being camped." Its the fact that, well, quite frankly I believe people who camp are the idiots of Rambos. People looking for quick kills and quick solutions to say at the end of the map "I've got the gold star\cross!"
Jizzo if you where to look beyond your "ignorance" blindfold, you would come to realise that the maps that will contain the anti-camping feature have it for a reason. The reason is called balance. Somthing obviously the person who mods DM maps dosen't understand. Sure it might be fun for the first few times, but then people get mad about being camped, or having the artillery blow them away in a modified map. Then the people move to the real servers, such as Wolf. Sure I don't agree with EVERYTHING they do there, but it manages to keep smacktards out extremely efficiently.
Camping is not and would not be a matter of people not protecting their equipment on Wolf because there are a constant 54 people linked there, as opposed to DM's 36( I think) which most of the time is 30. 15 on both sides, all of them fighting on the front line and preoccupied. Then some rambo comes into the enemy main and steals say a Tiger. Horray for him. All that this means is that the numbers where non-existant to protect the base. If you where to play on Wolf, you would come to realise that with the manpower comes the results. When an admin dosen't catch a camper right away, there are always enough hands available to see to it.
Also, let me thank you personaly, Jizzo, for mentioning that you will not be in attendance at these servers that don't allow camping. We have one less smacktard to watch for.
This coming from one of the sole reason why that map was modded and the artillary was changed in the first place because you sat on your ass the whole game and and got 140 kills then someone from the other team would switch tk you and you would come complain about it on are forums till that person was banned.
Then thers the other maps where you get the elephant and park just outside of the other teams base so you wouldnt die.
Nordwind you would get in the jagdpanther and park it just outside the us main spawn the whole game.
I camp sometimes and I could care less about my score im not the one showing off my rank on bf tracks. http://www.syn-city.com/synver3a/mod...ewtopic&t=6330
Now stop with the insults towards my follow admins and friends theres no need for it.
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