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Forgotten Hope General Yib-Yab (Off Topic)
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Old May 22nd, 2005   #141
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Default Re: Stealing Tanks is not Base Camping!

The beach terrain is so treacherous, what with all the anti-tank obstacles, that I don't think a Sherman would be able to navigate through them with ease. In the time it takes for it to do so, a skilled artillery crew could have wiped it out several times.

But then again, no point in arguing further, as this will never happen. He was joking, and if he's not, he's only hurting himself, as not too many people will be playing on his server...
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Old May 22nd, 2005   #142
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by Real-BadSeed
i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period.
this would be a drag though, because "i" as a mapper have learned much by taking apart maps to see how stuff was done.
This actualy dosen't burst my buble. It makes me happy actualy because in truth I hate server side modding.

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Old May 22nd, 2005   #143
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by Safe Keeper
Jumping to conclusions is childish. He never said he thinks it won't happen.
But he assumes it won't because he and the makers say so. This does take thinking last I checked.


Just that you've got too little respect to care about peoples' wishes doesn't mean everyone else is, too. I hate to break this to you, child, but not everyone in the world is like you.
I think you should read the entire list of posts together in order to understand what I was talking about, which is the people who edit the maps.


Aww, please. First you brag about blatantly disregarding everything called rules and EULAs and wishes of people spending untold man-hours making these things, then you whine because people don't listen to you?!
Heh, how suprising, another spot where you are wrong. You should do again what I suggested in the bold responce above this one and realise that I'm not bragging about changing maps etc. and that I'm saying that people will no matter what. But due to recent things made knowen by BadSead then it really has no point in the end.

Odd, that.


"Only" and "just" are such wonderful words! No matter what you do, you can appear innocent as an angel by adding one or both of those words to your statements. It never seizes to astound me.
Repeat suggestion in previous bold responce. Your batting 0 for 4 so far, it never CEASES to astound me what people do when they misread posts.


Lots of people who edit maps do.
0-5 it appears. Not people who are editing them to remove camping and stealing precautions.


Damn, you got me:lol:.
I don't think you understood the point of anything I put there. Lobo did which is all that really matters to me. And Real-BadSead was kind enough to enlighten me with the locking of the RFA's. But in any case I will enlighten you. My point was that people change maps as they please. Your assumption that I am a person of little respect makes an ass out of you, as spelled out in the word assumption itsself. I think you should realise before you even bother to say anything on this topic that I myself took part in the origional discussion to get rid of server based modifications of maps because of stupid changes made to some maps and the posibility that things such as in-map camping precautions might be tampered with. So you can take your infinite knowledge of assumptions about me and you can quite frankly stick it where the sun dosen't shine. I got my point across to Lobo, and got a responce I am happy to hear from BadSead and am now happy.

Edit: Id also like to add a few things here. They are in the BOLD.


Since I can't edit my responce to BadSead, I think if they lock the RFA's with their own personal code, and since your a trusted map maker, they would perhaps provide the code to you.


Quote:
Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.
Yes it can. They have put up the map on their map testing server that they use before placing maps into their real server, and its very easy to get it off of the beach.

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Last edited by KleenexMan; May 22nd, 2005 at 07:54 PM.
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Old May 23rd, 2005   #144
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Default Re: Stealing Tanks is not Base Camping!

Did anyone read pages 2 thru 5? I like to skip all the jibber jabber and get striaght to the end, save's time
that way. If a Dev quits because I unlock a vehicle then he has other issues.

It would seem the FH crowd is divided, haft like the realism and the other half like to have fun.
And the testing server is back up. Dont go there because you might enjoy yourself.
Yes you can get the tank up off of the beach but watch out for the Goliath, you know what that is right?

Out of respect for the Dev's and the FH people I personaly have not modded any of the FH maps on the main server.
The maps I did mod are on another server and called Testing and not FH.

Back to the first post and on topic. Lets say you lock the vehicles in Arnhem, what happens now? People will team switch
so that they can have a tank making the teams uneven, then people complain about the teams. Jerry was the last Brit standing
one day on the map and he stole a tank and was able to cap a flag for the rest of the team to spawn, 20 people cheering 1 guy
on against the odds, now that was a good game..

The people here seem to be divided, some like to be able to use the other teams vehicles and some dont.
FH Dev's do what you feal is right for your mod, you will never be able to make everyone happy,
proof of that may be in pages 2 thru 5, PEACE!
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Old May 23rd, 2005   #145
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by WebRat
It would seem the FH crowd is divided, haft like the realism and the other half like to have fun.
Its not that, its that some people like to have fun through simulated realism. They dont play the game to have a bad time...

Think about how many games actually are fashioned for gameplay that mimics (as best as possible) realistic warfare. FH is really the only game/mod that does it well. Many of the "realism" players that came to this mod for a certain type of gameplay do not want it to revert back to the way of every other game (same ol' vanilla with bigger toys and guns).

Quote:
Originally Posted by McGibs
you want disorganized and lone wolf gameplay, where every single player just runs around doing anything he wants, not needing any team support or wanting any, then FH is NOT the game you should be playing.
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Old May 23rd, 2005   #146
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by WebRat
Lets say you lock the vehicles in Arnhem, what happens now? People will team switch so that they can have a tank making the teams uneven, then people complain about the teams.
Yes those are the mature, teamwork minded players we all love to play with ...

EX COELIS "From the Clouds" - Motto of the 1st Canadian Parachute Battalion

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Old May 23rd, 2005   #147
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Originally Posted by WebRat

Out of respect for the Dev's and the FH people I personaly have not modded any of the FH maps on the main server.
The maps I did mod are on another server and called Testing and not FH.
Then why was the modified Karelia on your main FH server?

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Old May 23rd, 2005   #148
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Default Re: Stealing Tanks is not Base Camping!

well my opinion is... the mod and its maps are made a certain way by the dev's, with a leaning towards realism, and with a vision about what, they want, THEIR MOD to become. realism and not "vanilla style play", is why i came to fh, same for most others im sure. i think its totally disrespectful to change anything about the mod without approval from the makers(i would sue them myself)...as far as im concerned the pro-basecamping servers, only help keep those vanilla style players in the mod. when really im always hoping they will play something else, i dont ever want to play this mod with them. i play on a no basecamp server, but we still get spill overs of llamas from the basecamp servers. its amazing how quick, a good close battle can be screwed by one loser, baseraping your main even for less than a min. of coarse they get warned\kicked
but its always to late, the games ruined that round.. so plz do me a favor, GO AWAY play another mod. if you dont like realism PLZ play something else!!!! and take your vanilla bs with you!!


|Im A Forgotten Hope Addict |
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Old May 23rd, 2005   #149
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Default Re: Stealing Tanks is not Base Camping!

I have no problem with modding these maps. That said, you better damned well communicate clearly that you are modding your maps. Sneaking in modded maps is underhanded and cheating IMHO. It's give an unfair advantage to the few that know the mods done to the map.
Also understand that many of us will steer clear of your server if you are modding maps.
We are modding our DCF server. We have made changes to many of the maps. I believe all of these changes are clearly laid out in our forums (not sure since I don't play DCF anymore). I feel this is different because DCF is dead and our admins are trying to extend the life of the mod. FH is not dead...far from it.
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Old May 23rd, 2005   #150
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Default Re: Stealing Tanks is not Base Camping!

I'm sure if you asked a map maker: "Hey I wanna edit your map in X way" or "I want to take your map apart to become a better mapper." I'm sure they would be more than happy to give you an unlocked version of the map.

My general confusion about many people's comments is how locked vehicles, anti-base camp zones, ect "suck the fun out of the game?" It is my strong opinion that these devices are used to prevent base camping, unreal vehicle theft, ect; so they PREVENT these acts and actually PRESERVE the fun of the game.

I'd rather ambush/be ambushed in a mech. vehicle collumn with my teammates than spend the round either being spawn killed or doing spawn killing. Am I the only one?
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