And I will play on a server that emphasizes teamwork over the ability of a single person in a single vehicle to change a map (where said vehicle didnt belong). I seriously hope you do not add the POA sherman on the beach. Realism aside, if the single sniper/higgins keep people out of the MGs and avoiding the bunker window, imagine what a flame tank would do...
Speaking of Omaha, the kill zone would work well on the beach too. The germans dont need to be out there (they are only worried about getting easy kills, and are often TKed when nametag distance is down).
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Originally Posted by McGibs
you want disorganized and lone wolf gameplay, where every single player just runs around doing anything he wants, not needing any team support or wanting any, then FH is NOT the game you should be playing.
At times like these its not hard to understand why mod devs sometimes just quit.
We have been playing the game for a long time just the way it is now. Why change it all of the sudden? Will this feature make FH more popular? I don't think so. Lets make a poll. Dead Meat has a 50+ man full server most of the time because it was founded on the principles of allowing basecamping to make it a different kind of server. You never have to worry about being kicked for a lame reason on this server as opposed to some others that shall remain nameless. This server and others are now to be forced to change their identity. There are too many gd rules in life I don't want them in my game too.
FH is great because and only because of Lobo and the other developers. It is the greatest game I have ever played and it would not exist without them. But that does not mean that no one can disagree with them or express their opinion. But it is their work and if they only want it played a certain way I can respect that. Good thing EA isn't the same way.
Winner of the coveted Greatest FH Player Ever Award
Colonel Fu, I think you and the rest of the people that is against this feature is missing that this is just another mapping technic we have avalaible to design and balance our levels.
For example, my Pavlov map is very small, the antibase thing is a must because its size, and the point of this map is ruskies defending till the last blood drop the house against the german attack, it's not ruskies rushing to camp in front of the german spawns to get easy kills right after they spawn without posible defence.
FH can never reward players that use arcade tactics, like stealing of the enemy armour, bailing or spawnraping.
This is not a crusade against the rules of certain server, it's just a moding decision decided map by map to deliver the most polished levels we can
He was referring to map editing, not base camping. Your little rant glorifying Dead Meat was totally irrelevant.
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But it is their work and if they only want it played a certain way I can respect that. Good thing EA isn't the same way.
1. EA didn't make BF 1942 - DICE did. EA is the publisher.
2. There's no indication DICE map designers never intended for their maps to be played in certain ways. Seeing you don't even know who made the game, I find it funny to listen to you thinking you know all about how the designers want you to play.
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i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period.
Please do.
But yes, BF 1942 being the way it is, you won't learn much without "cracking open" others' maps.
Pleaaassssee don't do that, as that would completely ruin one of the best maps in all of FH. Having the Sherman POA might seem like fun for just one round, but imagine how simple it would make this map for the Allies.It would truly become "a walk in the park" up the beach.
Personally, whether anti-basecamping is put into maps doesn't concern me at all, mainly because I rarely camp and don't really like camping, but have never really been bothered by anyone camping since my download of FH, except for a few exceptions on maps like Orel and BoB. However, it might be a good idea to make anti-basecamping optional for servers, so as to make those who do enjoy camping happy also. After all, you aren't forced to play on any servers that allow camping, so why not just play on one that suits your likings.
FH can never reward players that use arcade tactics, like stealing of the enemy armour, bailing or spawnraping.
It is reward enough itself. I do not care about my score. Nothing gets the old heart pumping like being baseraped right fellas. When you can hear them on team speak while they are being raped is the best for sure.:lol:
And I do look forward to playing your map. I'm sure it will be excellent.
Winner of the coveted Greatest FH Player Ever Award
Wow, they're getting really vicious over there, as Lobo can attest. They make it sound as if they can't have any fun in a mod if they can't rely on their baserape crutch.
Space Marshall Tolwyn: "Progress only comes through struggle. Fighting keeps us fit. Conflict ensures our readiness and our survival. The Kilrathi understood this. They endured for millions of years and so shall we, if we continue fighting. If we continue to perfect our methods of killing…"
the so called "magic barrier" is what can be accoplished, to date with the engine, to represent a defence line.
That's a good point, actually.
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It is reward enough itself. I do not care about my score. Nothing gets the old heart pumping like being baseraped right fellas.
Agreed. Back in my vanilla days I always played CTF, and any CTF person will know that that is where you will find the most vicious spawncamping known to mankind. In fact, my favorite map was Battleaxe, one for the close quarters action, and two because it's a guarantee that by mid-map, one side will be camping the shit out of the other. I've been on the side camping, and I've been on the side being camped, and always found it enjoyable. It's fun to blow people up before they have a chance to retaliate, and even more fun trying to break out of the hellhole or just keeping your flag intact.
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Speaking of Omaha, the kill zone would work well on the beach too. The germans dont need to be out there (they are only worried about getting easy kills, and are often TKed when nametag distance is down).
Agreed, if only for realism factors.
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imagine how simple it would make this map for the Allies.It would truly become "a walk in the park" up the beach. [img]images/smilies/sad%20%28frown%29.gif[/img] [img]images/smilies/uhoh.gif[/img]
Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.
Think for a moment. What the hell can a Sherman POA, or any tank for that matter, do on Charlie Sector? It won't even be able to get off the beach.
Well gee...maybe it can completely annihilate anyone inside the defensive bunkers even more easily than all the guys already shooting the crap out of them with the LCVPs. With the flamethrower, you don't even need to be very accurate, just aim in the general direction of the bunker opening, and the massive splash will kill anyone unlucky enough to be inside. Of course it could be countered by arty, but once it reaches the underside of the bluffs, only a very high-arced mortar shot might hit it. It could even get up close enough to the bunkers that fausts can't be aimed down on it.
Space Marshall Tolwyn: "Progress only comes through struggle. Fighting keeps us fit. Conflict ensures our readiness and our survival. The Kilrathi understood this. They endured for millions of years and so shall we, if we continue fighting. If we continue to perfect our methods of killing…"
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