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Re: Stealing Tanks is not Base Camping! Quote:
I don't care if a dark passworded server in Micronesia (no ofence to Micronesia, you rock :lol: ) decides to disable this, but I am sure the important servers will respect the devs decision, this is quid pro quo, we work like slaves to offer the mod for free to the servers and players and they host our mod to be played and enjoyed by their members and the rest of FH players, so every side must be grateful with the other. It's a matter of respect, I hope the important servers will respect our work. Allowing basecamping in a map without this code is decided by the rules of the server, this code used in a map is decided by the FH devs and morally the server must respect this decision. |
Re: Stealing Tanks is not Base Camping! i hate to burst your bubble, but there is a way to lock maps so you cannot open the map .rfa's. then you cant modify a map period. this would be a drag though, because "i" as a mapper have learned much by taking apart maps to see how stuff was done. |
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Re: Stealing Tanks is not Base Camping! Quote:
Locking the important vehicles I can understand but the magical barrier is over the top. The trucks and jeeps should not be locked but they probably will be. |
Re: Stealing Tanks is not Base Camping! the so called "magic barrier" is what can be accoplished, to date with the engine, to represent a defence line. the game cant support a couple hundred bots nor can it support hundreds of players to actually man the line. so an invisible "pretend" line is what we get. |
Re: Stealing Tanks is not Base Camping! All in the name of realism. Ok. Whatever. |
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Odd, thathttp://forums.filefront.com/images/s...arrasmentx.gif. Quote:
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Re: Stealing Tanks is not Base Camping! Insertion point killing is allowed at Dead Meat. About the vehicles, you lock em I unlock em. I might even put a Sherman POA on Omaha's beach. |
Re: Stealing Tanks is not Base Camping! But WebRat you are ruining the power trip. |
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