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Old May 21st, 2005   #91
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Default Re: Stealing Tanks is not Base Camping!

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Originally Posted by Lobo
I will reply you after I place them right now in Pavlov and Pegasus...evil laugh
You're bringing back Pavlov? Is the house actually going to be more to scale this time?

Space Marshall Tolwyn: "Progress only comes through struggle. Fighting keeps us fit. Conflict ensures our readiness and our survival. The Kilrathi understood this. They endured for millions of years and so shall we, if we continue fighting. If we continue to perfect our methods of killing…"
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Old May 21st, 2005   #92
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Default Re: Stealing Tanks is not Base Camping!

Have you been living in a cave in recent weeks?

http://forgottenhope.bf1942files.com...5&lang=english
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Old May 21st, 2005   #93
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Default Re: Stealing Tanks is not Base Camping!

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Originally Posted by schoolkid
Have you been living in a cave in recent weeks?

http://forgottenhope.bf1942files.com...5&lang=english
No, but some of us don't check the website every single day; it does not mean we're "living in a cave."

Space Marshall Tolwyn: "Progress only comes through struggle. Fighting keeps us fit. Conflict ensures our readiness and our survival. The Kilrathi understood this. They endured for millions of years and so shall we, if we continue fighting. If we continue to perfect our methods of killing…"
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Old May 21st, 2005   #94
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Default Re: Stealing Tanks is not Base Camping!

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Originally Posted by The 13th Raptor
So.. if some-one enters a base, its insta-death. Or just a fast bleed?
It's a fast bleed. It has just a small problem, if you are inside a vehicle you don't notice the bleed and sudenly you die, I will ask Major if is posible to get bleed also inside vehicles, anyways the minimap will show the forbidden area. Works perfect, bye spawncampers, at least in my maps

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Old May 21st, 2005   #95
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Default Re: Stealing Tanks is not Base Camping!

im highly looking forward to that


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Old May 21st, 2005   #96
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Default Re: Stealing Tanks is not Base Camping!

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Originally Posted by Lobo
It's a fast bleed. It has just a small problem, if you are inside a vehicle you don't notice the bleed and sudenly you die, I will ask Major if is posible to get bleed also inside vehicles, anyways the minimap will show the forbidden area. Works perfect, bye spawncampers, at least in my maps
Heh, that'll be kinda funny if you added it to Goodwood, and then those certain Axis players who always like to drive the Tiger into the British base end up doing it, only to croak inside their tank, handing a shiny new Tiger to the Brits.

Space Marshall Tolwyn: "Progress only comes through struggle. Fighting keeps us fit. Conflict ensures our readiness and our survival. The Kilrathi understood this. They endured for millions of years and so shall we, if we continue fighting. If we continue to perfect our methods of killing…"
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Old May 21st, 2005   #97
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Default Re: Stealing Tanks is not Base Camping!

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Originally Posted by Real-BadSeed
the big deal is....... most main bases have open exposed spawn points(on airfields near the vehicles etc. etc.) perfect for mass spawn rapage
and killing people as they spawn(majically appearing in pre-determined spot) is not realistic. no matter how you try to say it is.
people say "oh... we are killing reinforcements" well that would be fine, if i could move my spawnpoint after the first time im killed. how is it realistic, if you always know exactly where the new reinforcements are.
thats why i dont like pixel aiming arty either, i think its a exploit because spawns cant be moved. if we had dynamic, movable spawn points then it would be completely different story. irl if you start artillarizing an area, you may kill some of the enemy.. but then they move, requiring you to find them again.(spotting)
In my opinion, I think camping should happen only if all of the flags are captured by the opposing force. Its kind of a " We have pushed them back across the land now lets finish them off" type of thing. Also about pixel aiming. Honestly its really no different than having a pre-spotted position. Lets take Nordwind for example. The Allies virtualy already controll the sawmill and the woods to the west. They have heavy artillery batteries set up already and are preparing to defend what they have. I see no problem in knowing where to aim for these. For pixel aiming main spawns its a bit of a different story. Yes its the main base and yes most of the equipment is there but IRL it would take a reasonable amount of time to move a division etc. Now since they have already been "painted" in a grid moving the guns should be easy because the spotter only needs to tell them move x degrees on y axis. You woulden't have to re-bracket the enemy to make the damaging effects. In any case for most main bases I think where the devs know theres the chance of pixel aiming them, it should be tested for. Then they can put in precautions such as trees, or other objects to make the shells explode prematurely.

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Old May 22nd, 2005   #98
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Default Re: Stealing Tanks is not Base Camping!

i still say, you should be required to use the spotter-system to fire/use the larger artillary, otherwise what is the point of having spotters.


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Old May 22nd, 2005   #99
Aw, c'mon Cyan, it's quality!
 
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Default Re: Stealing Tanks is not Base Camping!

Quote:
Also about pixel aiming. Honestly it's really no different than having a pre-spotted position.
Pre-spotted positions: Valid gaming.
Pixel shooting: Exploit.

Was there anything else?

I'd prefer it if they pulled a Galactic Conquest and had the camera face forward instead of follow your aim. It does a lot to prevent pixel shooters.

As BadSeed said, "otherwise what is the point of having spotters?".



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Old May 22nd, 2005   #100
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Default Re: Stealing Tanks is not Base Camping!

woa there
before you lock vehicles or put circle of deaths in the mod or anything like that just think of how many times bc'ing actually happens
i think that all the times ive ever played fh ive only ever seen a basecamper maybe three times in the whole time ive played the mod
yeah its painfull when it happens but cmon people its just bf1942, it was allways just a bit of fun not a way of life
whenever i come here to catch up all i seem to read is realism this and realism that and i think it can only go so far before all that realism starts becoming boring and taking away the FUN aspect of the mod.
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