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-   -   How do you use mortors and knee mortors effectively? (http://forums.filefront.com/forgotten-hope-general-discussion/185557-how-do-you-use-mortors-knee-mortors-effectively.html)

Unseen_Soldier March 29th, 2005 02:21 AM

How do you use mortors and knee mortors effectively?
 
It seems when ever i try and use them i can't for the life of me, ever hit anything. Is there like a certain area the aimer should be? like 5 cms away from the target or something?

Gauntlet March 29th, 2005 02:28 AM

Re: How do you use mortors and knee mortors effectively?
 
Hmmmm....I don't know how I should answer you question, except for:
Set up a LAN server and practice! :)

I use the mortar whenever I have the opertunity, and I like it. I tested it out on my own server to see how it worked, and practice.

Good luck! ;)

the_M6D_legend March 29th, 2005 04:51 AM

Re: How do you use mortors and knee mortors effectively?
 
bots seem to of perfected the use, they can take down tanks just my mass knee mortor whoring!

Tas March 29th, 2005 06:48 AM

Re: How do you use mortors and knee mortors effectively?
 
The only thing ive succesfully killed with a mortar is the defgun on Iwo Jima shooting at the hilltop.

And with the kneemortar i once used it to kamikazi a GI hiding in a building.

But thats about it.. mortars are really ineffective for some reason, and in my experience.

Chiefthawk March 29th, 2005 07:22 AM

Re: How do you use mortors and knee mortors effectively?
 
It takes massive practice. It's a touchy weapon and not easy to target. There is a mortor in the Village on Operation Nordwind that when you enter it you can see over the fence but they cannot see you. Sometimes tanks will sit out there and shot in thinking they are in the free and clear. If you drop a mortor on a tank it's a gonner. Just practice.

marvingardns March 29th, 2005 07:30 AM

Re: How do you use mortors and knee mortors effectively?
 
I've used knee mortars to at least a marginal effect on Wake where the enemy's line of advance is pretty much funneled. I seem to spontaneously use them when we need to attack uphill... like in Saipan.

HarryHill March 29th, 2005 08:32 AM

Re: How do you use mortors and knee mortors effectively?
 
I grabbed the mortar kit on Kharkov, after we capped all the points. I sat on the side of the hill out of their range of site and sat there for about 10 minutes practicing my aim and pounding them senseless. The aim is pretty touchy but if you get it right its worth it. Got about 15 kills from that mortar and no deaths.

[SYN] hydraSlav March 29th, 2005 08:39 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by the_M6D_legend
bots seem to of perfected the use, they can take down tanks just my mass knee mortor whoring!

LOL, now that i want to see.

Mortars are effective at suppressing flags. I use them on GoldBeach. However i admit i didn't give it much attention. I did however see experienced players user mortars to take out Tigers and Jagdpathers on Nordwind.... in 1 shot! that was awsome :nodding:

Mr.Irritation March 29th, 2005 08:50 AM

Re: How do you use mortors and knee mortors effectively?
 
The hardest problem with setting a mortor is droping it on level ground.

HarryHill March 29th, 2005 09:10 AM

Re: How do you use mortors and knee mortors effectively?
 
Yeh same for me. And you can't drop it on any objects like in a ruined building... it just falls through and lands on the earth.

LeopardSeal March 29th, 2005 10:12 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Chiefthawk
It takes massive practice. It's a touchy weapon and not easy to target. There is a mortor in the Village on Operation Nordwind that when you enter it you can see over the fence but they cannot see you. Sometimes tanks will sit out there and shot in thinking they are in the free and clear. If you drop a mortor on a tank it's a gonner. Just practice.

I once took out a Tiger with that mortor. It just sat there while I pounded the area around it for about 5 minutes. Mortors definitly take practice, but it's worth it when you get the "WTF? Who killed me?" in the chat. You just have to operate them like they work in real life, watch where your rounds land and walk them to the target.

Orange March 29th, 2005 10:25 AM

Re: How do you use mortors and knee mortors effectively?
 
Mortars are easy to use, its getting in the right position that's difficult. Open areas make you a sitting duck.

They're best used when the enemy is confined to a flag or his main base. Find a spot that's maybe 200 yards from where you want your shots to fall. Go to external view and move the mortar up and down all the way, taking note of the position of the mortar in the fully up and down positions. You can put rounds right next to you, 5-10 yards, or all the way out to maybe 300-400 yards. In external view still, move the mortar to about half-way up and fire a test round. Adjust based upon the fall of shot and walk the rounds in. Once your rounds are on target let go of the mouse and press the fire button on your keyboard (map one if you haven't already). Fire until you expend your ammo, then redeploy it and start again.

I've gotten 15 kills or so before with a mortar on half a map's worth of Goodwood, so they're effective if used correctly.

Real-BadSeed March 29th, 2005 10:29 AM

Re: How do you use mortors and knee mortors effectively?
 
i asked a couple months back, for the deployable mortor to be made to sit always level, despite the rough ground... but alas no change was made.
this makes its way more difficult to use :(
on level ground it works great and i can zero in a target zone in 1 or 2 shots.
but if the ground is even slightly sloped the aiming goes to hell. and slight aiming adjustments are skewed and go way off target. that guy in nordwind blowing german tanks with the mortor was probably me :)
using the deployable mortor is my favorite passtime in FH. mainly because it takes skill to use effectively and you have to be extra stealthy because you only have a pistol for last defence. and you can be easily spotted when you fire the mortor. my favorite map for using the deployable mortor is breakthrough. got 10 allied tanks defending the NW flag with mortor fire from a nice bush hehe...
direct hit on any tank = BOOOOOM! and watching the infantry scramble around for cover muhuhahaha

[tR]Mad Mac March 29th, 2005 10:40 AM

Re: How do you use mortors and knee mortors effectively?
 
I am pretty good at mortars, I use them mainly for suppression, not to snipe tanks.

Target a flag (or the area you know the infantry will be coming from), and move your mouse around slightly to cause damage to the area.

Luscious March 29th, 2005 10:57 AM

Re: How do you use mortors and knee mortors effectively?
 
Mortars a rough....My biggest difficulkty with them seems to be its min range. I was of the school of thought that in RL one could set that mortar to a pretty shallow angle off vert, and hit stuff at close range....that does seem to be the case in FH. Either that or I just suck.
I have only been effective with them on Nordwind, where the one on the village is most useful on covering the tree line.

GreatGrizzly March 29th, 2005 11:49 AM

Re: How do you use mortors and knee mortors effectively?
 
cant use them, their explosions dont show up when they hit the ground

Orange March 29th, 2005 11:52 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by GreatGrizzly
cant use them, their explosions dont show up when they hit the ground

Mine do.

McGibs March 29th, 2005 11:56 AM

Re: How do you use mortors and knee mortors effectively?
 
I'm planning on making some kind of ladder sight for mortars once I figure out exactly how to make it work. I have a feeling I'll be using washable markers on my moniter while fireing a mortar for 3 hours. should make it easier to range the shells if I figure out how to do it.

Good mortar shelling is mainly drawing lines with your brain, from the crosshair to the ground. You have to fire for effect a few times so you can make a little imaginary map in your head as to where the shells will land if you change your trajectory. Once you spend a few min plotting out your little imaginary map, any enemy that enters that little map should be fairly easy to hit.

on mause river line, i was using the allied mortar for the whole round (i cant go into the city for fear of lag) and got something like 40 kills and 2 deaths. I must have knocked out at least a dozen tanks as they were trying to camp the bridge.


Knee mortars are fubar. I think they should be recoded to work like regular deployable mortars, exept shorter ranged and less explodey. Then maybe I could hit stuff with them.

D-Fens March 29th, 2005 12:30 PM

Re: How do you use mortors and knee mortors effectively?
 
Using knee mortar is like playing russian roulette

Real-BadSeed March 29th, 2005 12:55 PM

Re: How do you use mortors and knee mortors effectively?
 
#1 knee mortor mistake= firing before crosshairs close completely
you blow yourself up or fall way short and tk your teammates lol

with the deployable mortor, it works great and easily, when on level ground. but as soon as you get into anything 10-15% angle or more, the aiming gets wierd. plus it look retarded lol when you set up on a steep hill. i find just having the crosshair works great and is quit realistic. makes you have to zero in your shots with a couple practice rounds just like RL. but an alternative could be give the mortor kit binoculars, and make it only work with that arty aiming mode thing you get from spotting. that already has what your talking about. but i like it the way it is, other than... it needs to always setup level . which makes sense, even on a hill you would setup your mortor straight\level even if you had to dig a notch in the hill with your foot.

[SYN] hydraSlav March 29th, 2005 02:47 PM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Luscious
Mortars a rough....My biggest difficulkty with them seems to be its min range. I was of the school of thought that in RL one could set that mortar to a pretty shallow angle off vert, and hit stuff at close range....that does seem to be the case in FH. Either that or I just suck.
I have only been effective with them on Nordwind, where the one on the village is most useful on covering the tree line.

These mortars can fire almost vertically, falling literally on your head. There have been many instances when i was sitting on south-western howitzers battery, and was TKed, because the noob 2-meter behind me in a mortar, raised it vertically... and it fell right onto the howitzers

Nuggetman March 29th, 2005 03:53 PM

Re: How do you use mortors and knee mortors effectively?
 
Mortars are such great fun to use... They can be used as Anti-Tank guns so easily, even at close range. Once in Orel I was in the top left flag (C3)
http://forgottenhope.bf1942files.com...el_minimap.jpg

And I had a mortar kit, and there was a tiger attacking the flag. I hid behind a building there, and fired the mortar straight upwards. I then ran around the building quickly to see where it landed, then ran back to the mortar. Fortunately the Tiger was being distracted by an AT soldier, and seemed almost oblivious to the fire raining down around him. After one or two shots, my third mortar round hit the tiger directly, and we managed to cap the flag.

Oldschool March 29th, 2005 03:58 PM

Re: How do you use mortors and knee mortors effectively?
 
mortars in general take a little bit of getting used to, even then it's still hard to use them, but they can be effective. The knee mortar is good for clearing out americans on Mt. Suribachi, the mortar on the docked ship on Meusse River Line is very effective at keeping advancing enemy infrantry off the ship and stops nearby tanks from camping. Other then that, I tend to shy away from the mortars.

Nuggetman March 29th, 2005 04:13 PM

Re: How do you use mortors and knee mortors effectively?
 
Knee mortars can be very useful... but I just use them in the same way that I would a rifle grenade. Just aim them close to the ground with the reticle closed and they fire pretty much straight.

[SYN] hydraSlav March 29th, 2005 04:35 PM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Nuggetman
Knee mortars can be very useful... but I just use them in the same way that I would a rifle grenade. Just aim them close to the ground with the reticle closed and they fire pretty much straight.

Then it wouldn't be a mortar, would it?

Nuggetman March 29th, 2005 04:43 PM

Re: How do you use mortors and knee mortors effectively?
 
It's still a mortar... just not used as one.

mrchee March 29th, 2005 04:58 PM

Re: How do you use mortors and knee mortors effectively?
 
more like a PIAT

AussieZaitsev March 29th, 2005 05:51 PM

Re: How do you use mortors and knee mortors effectively?
 
im fine with the knee mortar...just whatever you do, DONT LEFT CLICK...its like a banzai charge or something

(literally, the projectile falls out of the tube and takes off your feet)

Andrew_HK March 29th, 2005 11:59 PM

Re: How do you use mortors and knee mortors effectively?
 
I want to ask a question about the knee mortar
Why knee mortar cause no damage to the Omaha bunker door??

http://photos5.flickr.com/7867345_7e4c226148_o.jpg

a screenshot from my map: Burma Pow Camp
i make a jail like this, close by the Omaha bunker door, British need to open the door to get inside and take the flag.
i try to break the door by Piat, it work
but when i try knee mortar, it cannot break the door. Why?

Arisaka March 30th, 2005 12:46 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Andrew_HK
a screenshot from my map: Burma Pow Camp
i make a jail like this, close by the Omaha bunker door, British need to open the door to get inside and take the flag.
i try to break the door by Piat, it work
but when i try knee mortar, it cannot break the door. Why?

probably because it's HE, and not AT, and the door is armored as a tank. just fire a lot of mortar rounds at it, and it will probably go. i remember back in .61 and probably .65 that i tried to blow the doors with both hand grenades and rifle grenades. both work if you only fire enough of them.

but i'd rather add a satchel demolition class to the map to take care of that door.

Gauntlet March 30th, 2005 02:29 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Andrew_HK
I want to ask a question about the knee mortar
Why knee mortar cause no damage to the Omaha bunker door??

http://photos5.flickr.com/7867345_7e4c226148_o.jpg

a screenshot from my map: Burma Pow Camp
i make a jail like this, close by the Omaha bunker door, British need to open the door to get inside and take the flag.
i try to break the door by Piat, it work
but when i try knee mortar, it cannot break the door. Why?

Sounds like a nice beginning on a map! :naughty: Got any more screenies, or a full map of it? :)

Andrew_HK March 30th, 2005 02:48 AM

Re: How do you use mortors and knee mortors effectively?
 
the map still not yet start planting tree
http://photos4.flickr.com/7876350_4ef5dddd97_o.jpg
this background is not yet finish, still need to add more 2 photo on it




http://photos5.flickr.com/7867344_6c8a94567f_o.jpg
gibbet~to hang British pow


http://photos6.flickr.com/7877065_168429c7e5_o.jpg
the war zone will be small, because it is infantry map
may be from D2 to F2, D2 to D6, and the "sexton" of British will stay at C7

Arisaka March 30th, 2005 02:55 AM

Re: How do you use mortors and knee mortors effectively?
 
looks great, and the loading screen is excellent. just blur the edges (presuming you're using PS, then use the eraser softly), and make them less straight.

where does the statics come from?

Andrew_HK March 30th, 2005 03:03 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Arisaka
where does the statics come from?

sorry for my poor english, i do not understand what you mean, may be you are talking about the gibbet?

i just use those wood...plank10m....something like that
but i have no idea how to make hanging rope on the gibbet

i always want to add Universal Carrier in this map, but i don't have the .lst file name. I hope the .lst file for 0.67 will release soon

|ClanKiller|Rum March 30th, 2005 03:10 AM

Re: How do you use mortors and knee mortors effectively?
 
does anyone know the fatal splash diameter of fixed/knee mortar shells, a rough guess even?

as ever with any kind of indirect fire i find myself relying on a good spot from someones binoculars.

Arisaka March 30th, 2005 03:16 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by Andrew_HK
sorry for my poor english, i do not understand what you mean, may be you are talking about the gibbet?

yes, for instance. statics are those objects you add to the map that the user cannot destroy, man, move, etc. like trees, buildings, some wrecks. and then there are the statics that in reality are dynamic objects like the destroyable doors on omaha, and the destroyable bridge on breakthrough.

Quote:

but i have no idea how to make hanging rope on the gibbet
maybe ask someone for a custom made rope? shouldn't be too hard to make, or very time consuming. see if you can convince a modeler to help you out, or do it yourself. there's plenty of help to get in the mapping forum.

Quote:

i always want to add Universal Carrier in this map, but i don't have the .lst file name. I hope the .lst file for 0.67 will release soon
there are some battlecraft files out that adds several of the .67-vehicles in the mapping forum, although not one single working file. i'd recommend spending a weekend to learn how to use editor42 (after a weekend you will not only have learned enough to use it, but also improved your map a lot - no matter how good it is at the moment). that way you won't need any list to add any of the new vehicles.

Quote:

does anyone know the fatal splash diameter of fixed/knee mortar shells, a rough guess even?
knee mortar: probably something like a hand grenade, fixed mortars are probably a lot more effective (ie. perhaps twice as powerfull?)

D-Fens March 30th, 2005 03:34 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by AussieZaitsev
im fine with the knee mortar...just whatever you do, DONT LEFT CLICK...its like a banzai charge or something

(literally, the projectile falls out of the tube and takes off your feet)

it works the same way as with grenades, hold the lmb to shoot shorter distances, how the hell it's even possible with a mortar though...

AussieZaitsev March 30th, 2005 03:55 AM

Re: How do you use mortors and knee mortors effectively?
 
ahhh i see, thanks

/i keep making the mistake of trying to close the crosshairs by "zooming" only to find myself commiting Harikari :P

Tas March 30th, 2005 04:13 AM

Re: How do you use mortors and knee mortors effectively?
 
Its usefull for fighting Thommygun wielding GI's, just run up to them and click.

Nostradamouse March 30th, 2005 04:50 AM

Re: How do you use mortors and knee mortors effectively?
 
Biggegst mistake of knee mortar, shooting when your standing up, wich means YOU DIE!

Beast of War March 30th, 2005 05:35 AM

Re: How do you use mortors and knee mortors effectively?
 
Mortars are just a lighter weight version of artillery that can be transported much easier. Since they
have to fire in an arch and suffer from the same shell travel delay as indirect firing artillery, they are
effectively indirect firing artillery. ( although you can see the target directly )

That means they suffer practically the same drawbacks as indirect firing artillery. Indirect firing
artillery works best on stationary ( not moving ) targets, such as flags, mg nests, field cannon
positions, and other positions that cannot move. Indirect firing artillery can hit slow moving targets,
but that takes quite some pratice/skill and a bit of luck.

If you want to effectively use mortars on the defence, you should use a lots of them firing
at the same area at the same time. Only 1 mortar is practically useless to stop an advance, the
weapon in itself is not a precission weapon.

Using mortars on the offence is much easier, when you use them as portable artillery to take stationary
defenses under fire, surpressing them or killing them before an attack by infantry and tanks.
( people who actually do that are rare, but IRL it works that way, and in FH it could too )

Sjoert March 30th, 2005 06:26 AM

Re: How do you use mortors and knee mortors effectively?
 
Quote:

Originally Posted by D-Fens
it works the same way as with grenades, hold the lmb to shoot shorter distances, how the hell it's even possible with a mortar though...

Thats is because the knee mortar is not a "true mortar". :)

The allies thought it was a "knee mortar" and used it as such but its not such a great idea to do that because it will hurt alot.

Its a grenade discharger. The japanese designed it to fill the gap between hand grenades and mortars. Its basicly saying a variety of the rifle grenade launcher.

There where 2 types of dischargers the type 89 and the type 10. Im not sure but i think the one we got ingame is the type 89 discharger.

Here's some more info about it.

http://www.nps.gov/wapa/indepth/extC...7-00/sec5a.htm

http://www3.plala.or.jp/takihome/grenade.htm#89GD

Flyboy1942 March 30th, 2005 02:11 PM

Re: How do you use mortors and knee mortors effectively?
 
OT: Why cant you reload your rifle grenade? I dont mind if it takes 10 sec to reload, they're quite useful.


The knee mortars never seem to work for me. one time I was in the palmtree "nest" on Guadalcanal and an american walks by like 20 feet away so I shoot at im and it lands like 3-4 feet aaway from him and he keeps walking...I ended up using my ariska on him. I find they work best to pop out when you get to a base, fire into a bunker or building and then put away. They do take some getting used to though, and you cant use them at all while running.

Frederf March 30th, 2005 05:44 PM

Re: How do you use mortors and knee mortors effectively?
 
Mortars, espacially the knee mortar need to do more "weak" damage a heck of a lot farther. The knee mortar explosion should be at least a frag grenade.

I imagine they would be cool in 8 man barages, fire all your rounds then charge the defenses. A mortar team and assault all in one. Now if only I wasn't the only assault class...

BDNeon April 2nd, 2005 07:31 PM

Re: How do you use mortors and knee mortors effectively?
 
Lets take a minute to see how the mortar fires. Almost straight up, causing the shell to travel in a high arc (Picture the St. Louis arch)
The idea is that the mortar can fire over obstacles such as walls or hills, allowing you to hit what conventional artillery cannot. To adjust the distance, I'll give another example, for aiming at something farther away. Angle the tube downwards a bit (pull down on the mouse until the reticle is lined up with the horizon, unless you're firing on an uneven surface, in which case you'll have to go by instinct), so that it's at an angle of, oh, lets say 45 degrees. The shell will travel a longer distance, but in a shortar arc. I hope this gave you guys an idea of how to use mortars. BTW, I once got an awesome mortar kill on Iwo Jima. A tank was attacking the airfield from the repair pad, and I was on top of the ridge with a mortar. I set up the mortar, took one look at the tank, used my sense of aim, and fired one shot. BOOM!!!. Dead on hit. hehehe. Oh, almost forgot. Do NOT set up a mortar with a roof over your head. Dumbest thing you can ever do in FH


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