i love the idea of bots taking the mg positions. These positions are otherwise useless, because they are death traps. The same with the gunners on the bombers, bombers are already weak enough as they are, they are still extremely weak even with gunners.
give the bots the jobs that no one else wants. like main base defence. if everyone's on the front, then people can just walk right in to a back base a take it over. now if AI gunners where on the MG's and flaks, that wont happen as often
Teamwork = having teammates (humans) to man those MGs to act as offensive weapon to kill infantry that is not in bunkers.
"Like in real war", that battleship would not be crewless. It would have a full crew, and it's that crew manning all positions that will make it a challenge to sink. And it's that crew's human error that will make it not unsinkable. Why should a lone rambo-admiral have a full power of the Battleship? He will only get it when working together with his team. A Battleship without crew would have been a peice of cake to sink in RL. Only difference is that in RL a Battleship would not be without a crew. So lets make that in FH a Battleship will not be moved untill fully manned. That will give it a full crew. Good idea, no?
That might be a good idea, but how many would be the minimum?
Your partner in crime, Ace mentioned AI controlling the ship born AA. I say no way, myself, as I love manning the ships AA. Is there anything more awesome in this mod then seeing a fully manned Bismarck, Hood or Yamato (the fully loaded Yamato is practically orgasmic, IMHO) I don't care how good a pilot someone might think they are, but with posistion 3-6 manned on that boat (5 and 6 especially) by even the most incompetant nimrod, no plane will survive.
Yeah, I personally like manning the AA--and I guesss, if a team doesn't want to protect its assets, then that's their problem when those ships are sunk.
You have been weighed. You have been measured. And you have been found wanting.
And it's sad how often that occurs, Ace. The boats are so damned powerful, I can't understand why they're both left behind, unmanned altogether, or left to die, with no support in other cases.
And it's sad how often that occurs, Ace. The boats are so damned powerful, I can't understand why they're both left behind, unmanned altogether, or left to die, with no support in other cases.
That is the basis of my idea.....there just aren't enough players in the server to man those positions, and if there were, they would spawn as infantry to fight over islands or spawn as pilot to fight in the air.
I guess, as we all know ( rheineubung and atlantic were almost never rotated on servers, and that wasn't only the lag ) the average player does not like to be on a ship, in a supporting gun, and also not in divebomers and torpedobombers.....
So they naturally will always be deserted/ seriously undermanned and be vitually defenseless....
Now you can take that deserted ship as "part of the game" or you could want it to spit hell at you, no matter i fit is humans or not because you want to fight in something that looks like WWII.
COOP is not the solution, because AI should only control vehicle support positions, not control vehicles or run around as drunken infantry.
Hydraslav can say all he want's, shooting something that can't defend itself feels lame....i don't feel "skilled" at all killing yet another torpedo or divebomber that doesn't fire back, because there is no one in the gunner seat. Or shoving an AT projectile in a tanks that is not facing me ( but one of the MG positions is - especially in some russian tanks - but doesn't fire and you know this ) Or making a dive or torpedo run on a ship that just sits there, while all the enemy players are somewhere else...
I want human player to be in those positions, but i don't want these positions silent when there are no humans in them.....
So the counter argument is, "nOOBs" will run a tanks automaticly shooting out of all ports into a flag ? Well, what is so horrible about that ? Human player can now too, but don't do that, just because they will be a 3 in 1 kill for a skilled AT infantry player. All that tank will do is force infantry players to approach from real blind angles, or keep their head down untill the tank is in range.....
Only "bunnyhoppers" that run after tanks in the field will be victim to active gun ports.....but was a rediculous situation anyway, no real soldier in WWII even considered that. ( exept jappanese, but they accpeted certain death )
How was it, that if it is even possible, that this mode is a server selection ? Hydraslav can continue cheap kills on defenceless/inefficient operating targets, while other can taste real war.....
Last edited by Beast of War; March 23rd, 2005 at 02:21 PM.
That was a saracastic suggestion to BoW's comment about "real life battleships", didn't mean for it to be taken as an actual idea... it won't work
Ooops.
Bah, I just want big, glorious, something to write home about naval battles with all 'guns a blazin' from all positions in every boat. Hell, I'll take a ficticious battle with Brit, US, German and Japanese naval ships all in one place. I don't care, it's just that nothing is cooler then all those guns firing.
Bah, I just want big, glorious, something to write home about naval battles with all 'guns a blazin' from all positions in every boat. Hell, I'll take a ficticious battle with Brit, US, German and Japanese naval ships all in one place. I don't care, it's just that nothing is cooler then all those guns firing.
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