Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > Forgotten Hope General Yib-Yab (Off Topic)

Remember Me?

Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

Reply
 
LinkBack Thread Tools Display Modes
Old March 22nd, 2005   #11
[11PzG] clan leader
 
[11PzG]matyast's Avatar
 
Join Date: October 5th, 2003
Location: Finland
Status: Lurking
2,918 posts, 0 likes.
Rep Power: 28
[11PzG]matyast is cool as ice[11PzG]matyast is cool as ice[11PzG]matyast is cool as ice[11PzG]matyast is cool as ice
Default Re: Possible ? If so what do you think of it ?

I would only fear the idea of AI gunners sniping you off beyond fog distances...


Hazáért mindhalálig!
[11PzG]matyast is offline   Reply With Quote
Old March 22nd, 2005   #12
Wanna go Double Dutch?
 
Admiral Donutz's Avatar
 
Join Date: December 9th, 2003
Location: Under Arnhem bridge
Status: Supplying you with hot fresh coffee and chocolate cake! :coffee:
32,578 posts, 219 likes.
Rep Power: 63
Admiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finest
Default Re: Possible ? If so what do you think of it ?

Well if the AI would bot be made too smart (ea it wouldnt have some magical super skill which allowed it to NEVER miss a target making AA etc. into deadly superweapons) but just do atleast something it would be sweet. These bots should have a higher miss chanche then your avarage FH player so not to let people prefer bots above people.

Also tanks should have indepent MG positions so you no longerhave to shoot 300 bullets at a AT-er and still not hit him because the damned commander keeps turning around his turred and hull.
Admiral Donutz is offline   Reply With Quote
Old March 22nd, 2005   #13
Staff suffers from PCD
 
Arisaka's Avatar
 
Join Date: August 16th, 2004
Status: Available
1,479 posts, 0 likes.
Rep Power: 25
Arisaka is a n00b
Default Re: Possible ? If so what do you think of it ?

Quote:
Originally Posted by Großadmiral Dönitz
Also tanks should have indepent MG positions so you no longerhave to shoot 300 bullets at a AT-er and still not hit him because the damned commander keeps turning around his turred and hull.
at least we got away, right?

the bots also have to take commands from the commander of the vehicle, so that if you try to sneak up on someone they won't reveal your position. also, the bots couldn't care less if one uses camouflage or hide - they will spot people and kill them through bushes. they will even shoot through friendlies to hit.
Arisaka is offline   Reply With Quote
Old March 22nd, 2005   #14
I would die without GF
 
Anlushac11's Avatar
 
Join Date: April 28th, 2003
Location: Babylon 5
Status: Available
15,517 posts, 41 likes.
Rep Power: 0
Anlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexehAnlushac11 is dead sexeh
Default Re: Possible ? If so what do you think of it ?

What would be good for like a B-17 is if the planes MG fire didnt damage the plane but all the gun turrets that could were tied together like the battleships AA turrets so like if the tail gunner was tracking a target the top turret and ball turret and one of the waist guns would too.

You still need a gunner but he can control the guns on certain parts so it doesnt require more than a few players to control the plane and the turrets. Or have turrets linked to positions. Say bombadier in nose gets nose guns and top turret and rest are linked to the rear gunner.
Anlushac11 is offline   Reply With Quote
Old March 22nd, 2005   #15
Wolverine Starting 9/6/2006
 
Blood n Guts's Avatar
 
Join Date: March 21st, 2005
Location: The Sunshine State
Status: stressed
715 posts, 0 likes.
Rep Power: 23
Blood n Guts is familiar with GFBlood n Guts is familiar with GFBlood n Guts is familiar with GF
Default Re: Possible ? If so what do you think of it ?

That would be like the remote control system that was on the B-29s and late model B-26s. One gunner would control several gun ports by remote control and the guns would be set not to fire when they were aimed in a position that would damage their own plane.

A tribute to the one of finest pioneering groups in aerospace technology the world will ever know
Blood n Guts is offline   Reply With Quote
Old March 22nd, 2005   #16
Born to kill
 
Join Date: May 27th, 2003
Status: Available
2,824 posts, 0 likes.
Rep Power: 29
Beast of War is a n00b
Default Re: Possible ? If so what do you think of it ?

Quote:
Originally Posted by [SYN] hydraSlav
blablablablabla....


If you can't keep your gunners, then there is something you are doing wrong. If you don't meet enemy bombers with rear guns blazing back at you, you better find another server.


blablablabla.....
I was talking about there are not enough human players on most servers to fill the MG positions of all vehicles.

And without these positions occupied, those vehicles are cheap kills/ not realistic targets.

If you claim you are always in servers where all vehicles MG positions are taking, well....you ignore the fact that that is physically not possible. ( nicely said without calling you names eh ? )

A B17 bomber already almost takes up half the players on allied side of a 40 player server....add 3 tanks with 2 mg positions to that and 2 fighters, and you are down to 2 infantrymen, and nothing else....that is not what is happening in servers, mister [SYN] hydraSlav.....

I didn't say COOP game, because no-one want to fight skilless bots, and no-one likes bots in control of the vehicle itself. I am talking about automated defensive positions on vehicles, that have a set "somewhat less then human like" efficiency ( 70-60 % aim and not firing through the fog ) in firing on targets that threaten them.....if there is no human player that occupies that position.

Yes, arcade gameplay will be over then.....no more cheap kills of half occupied ( therefore half efficient ) vehicles. But there will be more realistic war, using your brains will be much more important. Also there wil be more action and the server will feel more "alive" when it is only a 24 or 32 player server....

When you see pictures or artist paintings of an air attack on a carrier or battleship, you see an inferno of AA fire.....When you join an average server however, most players will be at islands fighting as infantry, or in aircraft dueling each other. Some one that wants to attack a carrier, will be able to strafe/bomb it at will, with AA only coming alive if "plane campers" if present on the flight deck get irritated by that......

That is not war.......automated gunner positions will give FH more the feeling of a full out war.


Last edited by Beast of War; March 22nd, 2005 at 09:41 AM.
Beast of War is offline   Reply With Quote
Old March 22nd, 2005   #17
FH2 Supporter
 
Join Date: February 4th, 2005
Location: Cambridgeshire, England
Status: Available
66 posts, 0 likes.
Rep Power: 0
Coopa has disabled reputation
Default Re: Possible ? If so what do you think of it ?

Would it be possible to have every member of a tank have a kill when any of the guns on the tank took a kill. Then people would be more inclined to get in a supporting position of a tank
Coopa is offline   Reply With Quote
Old March 22nd, 2005   #18
Thanks for the ftk
 
JAGUART's Avatar
 
Join Date: September 28th, 2003
Location: USA
Status: Available
235 posts, 0 likes.
Rep Power: 0
JAGUART is a n00b
Default Re: Possible ? If so what do you think of it ?

AI/ NPC's would really add color to the game and make the scale seem even larger. FH should be played at 64+ player server capacity to take advantage of all the toys.

I always thought this would be a great idea esp if some custom animations were implemented for the AI

World War 2 Online has AI machine gun emplacements outside of towns to protect against attacks. They look like little LEGO guys.
JAGUART is offline   Reply With Quote
Old March 22nd, 2005   #19
I take what n0e says way too seriously
 
Join Date: March 1st, 2004
2,186 posts, 0 likes.
Rep Power: 27
Frederf is a regular member
Default Re: Possible ? If so what do you think of it ?

I'm for it if it's implimented well, I really shouldn't be able to sneak up behind a Chi-Ha or fly within range of a bomber knowning that that MG is most likely unoccupied (occupying them sure surprises people) because IRL all positions are manned at all times.
Frederf is offline   Reply With Quote
Old March 22nd, 2005   #20
FH Groupie
 
lumpeh's Avatar
 
Join Date: September 24th, 2003
Location: UK
Status: Crazy
1,195 posts, 0 likes.
Rep Power: 27
lumpeh has disabled reputation
Default Re: Possible ? If so what do you think of it ?

*Reaches for his SDK Marimbas*
Perhaps BF2 will have scriptablity for this, but for now it canna be done properly afaik.
lumpeh is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind