I see allies win a fair amount of the time -- I play allies 99% of the time and I don't care if we win as long as it's a good fight (which it usually is). It does get tougher with larger servers. Keys to getting off the beach: a good sniper and good machine gunners.
As a good assault boat machine gunner, I'd like to take this moment to educate my fellow GI's. In order for me to zap the bastards manning the bunker machine guns I need a stable firing platform, so:
1. When driving the boat, you are not Evel Knieval -- don't ram it into the beach at full speed to see how far inland you can get it. For some reason, the boat becomes unstable (also starts losing health). If you can, stop it right at the waters edge.
2. When you spawn on a beached boat -- don't have your finger on the W key, because if you're the lucky guy who spawns into the driver position, you're now ramming the boat into the beach, possibly slewing the boat aroun and screwing up my aim -- hit the E key 1st to exit, then start running.
3. If I'm laying down suppresive fire -- don't get in the driver seat and decide to see if you can relocate the boat (yes, this does happen).
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Originally Posted by [11PzG] USMA2010 All you need is a German machinegunner who will willingly strike down, with righteous indigination, all his "team-mates" that want to go on the beach. |
That's me the 1% of the time I'm German - "Oops, sorry about that. Thought you were Allied. Better Sieg Heil more vigourously next time."
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Originally Posted by Skipster And if you can get up to the lowest MG pit in that left valley (usually not well-defended after US gets bunker(s), and you're good with an RG, you can take out the left Nebelwerfer without exposing yourself. |
The nebel werfer position on the west side is also vulnerable to sniper fire from the beach (clear shot straight up the draw)