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ace-of-spades February 17th, 2005 02:55 PM

2 ideas
 
dont know if they have been discused)2 very dif. ideas

Hirshima map-abomb :)
dukw

http://home.st.net.au/~dunn/vehicles/truckamph6x6.jpg

myrkul_8 February 17th, 2005 02:56 PM

Re: 2 ideas
 
Quote:

Originally Posted by ace-of-spades
Hirshima map-abomb :)

Im actually workin on and Atomic bomb for my minimod

Cuttooth February 17th, 2005 03:02 PM

Re: 2 ideas
 
Wow, I'll be looking forward to your minimod. But just one question. Wouldn't a huge explosion cause a really huge amount of lag (even if it is near the end of a round)?

Clousseau February 17th, 2005 03:10 PM

Re: 2 ideas
 
LOL an abomb

myrkul_8 February 17th, 2005 03:15 PM

Re: 2 ideas
 
Quote:

Originally Posted by Cuttooth
Wow, I'll be looking forward to your minimod. But just one question. Wouldn't a huge explosion cause a really huge amount of lag (even if it is near the end of a round)?

Well it might do. Testing will show :)
Cuz it prolly gonn blow up 4 areas. Etc B1 B2 C1 C2 on the map so its a huge explosion. I only think it will cause lag if theres alot of vehicles and other destroyable objects in the area...

Sputty February 17th, 2005 03:17 PM

Re: 2 ideas
 
What would be the point of a nuclear weapon? Sounds like an overly easy map on the American side that has no real point in a mod

The only situation where nuclear weapons would fit would be in a Cold War mod based on the hypothetical situation of a breakout of war in Europe, and then it would be tactical nukes

myrkul_8 February 17th, 2005 03:22 PM

Re: 2 ideas
 
The point is that it gonn be included in maps like el alamein so you cant take out all the forces at once and it might gonn take out ALOT of your own troops too if you dont use it correctly

Cuttooth February 17th, 2005 03:25 PM

Re: 2 ideas
 
Nuke..on.. El Alamein...! And I thought a Stuka with a 1000kg bomb was the max in huge destruction!

Montoya February 17th, 2005 03:30 PM

Re: 2 ideas
 
I don't think a map that recreates vaporising 500,000 unarmed japanese civilians is quite in the spirit of FH.:uhm:

Pornska February 17th, 2005 03:31 PM

Re: 2 ideas
 
Hmm perhaps you can make a test site map of it?try to find someone way to remove the axis,from that map or just give them no spawn..
Then make a couple of bunkers and buildings to make it look like a test site to test your Abomb on..:D


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