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Lower class of players...... Is it just me, or are there tons of CS/Quake bunny hopping nubs all over now? i mean, i was on a server where there was an excellant game going, lots of teamwork-no profanity and very little tking. Then out of the blue this kestril or kistrel or some such name comes in and starts porpoise diving, bunny hopping all over the place. even after i kept taking him out with nades, mg42 -etc.. and several of his teammates asked him to act more dignified. This dumas* continued his moronic charades. Can the jumping be limited in the future patch? or at least make it health dependant so that if you jump it takes you like a reload time to have enough strength to do it again. I know in real life you wouldnt be hopping around like a crack-addicted rabbit. I generally love rabbit hunting-but not when i'm trying to stop the allied/axis hordes.http://forums.filefront.com/images/s...rcastic%29.gif |
Re: Lower class of players...... Bunny hoppers can only do well because of sheer luck in FH. I don't see what the issue is as if bunny hoppers try to bunny hop their weapons will become way to innaccurate to use about 2-3 meters and then it's really not unexpected, hell, people would run and gun in real life at those ranges. BTW, porpoising doesn't help at all, as the hit detection stays at the normal standing position during the transition to prone/crouch anyway(Hence the sandbag "bug") |
Re: Lower class of players...... Sputty, I've been playing BF42 for years now, and only now have I found out why that happens. Wow. It's so simple... |
Re: Lower class of players...... I don't get the whole "issue" with bunny hoppers either. Like Sputty said, jumping up and down in FH completly negates the effectiveness of the weapon unless you are within 2-3 meters. People, if in real life I was within 2-3 meters of a man who is trying to kill me I would be jumping up and down, throwing Kung-fu Ninja kicks, spitting at the guy, and reciting OMG over and over again like it was a mantra... |
Re: Lower class of players...... FH can't and wont do anything to limit jumping. You'll just have to kill the guy who does it until he learns another lame strategy. |
Re: Lower class of players...... Quote:
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Re: Lower class of players...... If he's bunnyhopping to avoid MG fire then I think it's totally fine. IRL if I were to go across an open field covered by an MG I think I'd be bunnyhopping and sidestepping... |
Re: Lower class of players...... jumping only shows you down if you're running so I wouldn't recommend it irl. But anyway it's so retarded to see someone bunnyhopping, this aint no freakin CS or CoD. |
Re: Lower class of players...... Quote:
but i agree with these bunnyhoppers. if theres any solution, take them down for all time. there was once a minimod from dime, who coded the runningspeed slower and added the tunnel view effect when being hit. but sadly the majority of the devs didnt like it, so it was never implementet. but trust me, there is hope, that the gameplay of infantry must and will be changed some time :) |
Re: Lower class of players...... Simple yet effective anti-bunny hopping weapon: Planes. They cant just hop away from them, if I see a bunnyhopper I dont bother firing at him, I strafe the bugger and clip him with the wings. If he wants to be airborne, then fine, be airborne! |
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