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-   -   Tag scanning (http://forums.filefront.com/forgotten-hope-general-discussion/173867-tag-scanning.html)

Kumihanska-Franz January 22nd, 2005 02:45 PM

Tag scanning
 
Hello everyone! Haven't been writing for a while. So I just came from playing FH on german server. Map was Falaise Pocket 1944 - lots of bushes and windows. There I noticed rather an annoying style to play - and the guy who was using that style was me:

Before advancing, I always scanned the bushes and windows for enemy players' name tags to see if there was someone in there. After a while I felt myself ridiculous and the game started to feel boring. No doubt, the enemy was doing the same thing all the time. I mean feeling ridiculous at hiding in the bushes - that's useless!

So what do you think, should the enemy name tags be removed or the distance to see them lowered to very short as default? Is it possible? Server admins don't seem to understand the problem with name tags. Only few big servers have done something at this in Europe. Usually those servers don't have enough players for proper playing. What do you think? Is tag scanning just a part of Forgotten Hope as bunny jumping was part of the Counter-Strike? Do you tag scan yourself?

USMA2010 January 22nd, 2005 02:52 PM

Re: Tag scanning
 
I think that only the server admins can do this, not the FH team. But still, I agree with you.

Sputty January 22nd, 2005 03:06 PM

Re: Tag scanning
 
It's a server setting
The problem is, in general, the amount of tking increases and the gameplay is either shoot and maybe get a kill, or scan for 5 minutes. It leads to annoyances.

Kumihanska-Franz January 22nd, 2005 03:19 PM

Re: Tag scanning
 
Quote:

Originally Posted by Sputty
It's a server setting
The problem is, in general, the amount of tking increases and the gameplay is either shoot and maybe get a kill, or scan for 5 minutes. It leads to annoyances.

If your point is that it has to be on because of that, you're wrong. You can always check the minimap - quick and easy when learned.

Sputty January 22nd, 2005 03:22 PM

Re: Tag scanning
 
Checking the minimap, or doing anything like that will probably would probably get you killed if it was enemy infantry.

Tas January 22nd, 2005 03:23 PM

Re: Tag scanning
 
I do it myself sometimes.. i mean if you happen to look in an area and a tag flashes up.. what should i do? ignore the fact the guy is there? Dont think so..

Sputty January 22nd, 2005 03:25 PM

Re: Tag scanning
 
I wish that DICE made it so that if the target was hidden their tag wouldn't show up, but nothing can be done.

taichi January 22nd, 2005 03:32 PM

Re: Tag scanning
 
umm, friendly and enemy nametags can be set at different distances. Theres no reason to have enemy nametags at less that a metre away from you. Allied nametags however, should be set to a fair distance, so that you don't tk (especially on maps like Tarawa, where the uniforms are close to identical (at a glance)).

Kumihanska-Franz January 22nd, 2005 03:34 PM

Re: Tag scanning
 
Quote:

Originally Posted by Sputty
Checking the minimap, or doing anything like that will probably would probably get you killed if it was enemy infantry.

You can check the minimap as well before proceeding. I usually check if there's teammates ahead well before so that I know if I can safety kill everything I see.

Krazy Kommando January 22nd, 2005 04:38 PM

Re: Tag scanning
 
its a server side option. tags can be removed, set to certain distances, or only visible for players on your team.
cheking your mini map is the best. it means if u see someone a long way away and cant see their uniform properly, chek the mini map and if there isnt anyone there, shoot

R4DG aka Run 4 Da Gun January 22nd, 2005 04:43 PM

Re: Tag scanning
 
more like, if anyone is looking at you; shoot them

if you tk, just tell the guy; the battle is that way

Anlushac11 January 22nd, 2005 04:48 PM

Re: Tag scanning
 
When We were testing Otolikos "Hell Of Bocage" map the tags were turned off and IMHO it improved gameplay, people could actually hide and lay ambushes, people held fire to make sure they werent shooting an enemy so engagement ranges were much closer. It seemed to make for a more intense and better game.

Beast of War January 22nd, 2005 06:49 PM

Re: Tag scanning
 
ENEMY tags should be turned off......not the friendly tags......

That way you can ambush and hide, but friendly players won't teamkill since they can still "scan" the target as usual to be friendly or not without checking the minimap.

You are quitte right that nametag scanning buisiness is ruining the game, i had my fill with it too. Being shot through bushes or being killed by someone running around a corner in a house blazing guns because he knows exactly where you are......it is like just another sort of wall hack.

And wall hacks make a game suck....it is part of the reason why i hate FH infantry combat so much. Bunnyhoppers and run 'n gunners make it only worse. Believe me, it is not infantry combat i hate ( i love Ghost recon and Rainbow 6 ) it is the bf1942/FH infantry combat that #$$%^& because it is designed to be liked by &*^%$ !!!

[SYN] hydraSlav January 22nd, 2005 08:35 PM

Re: Tag scanning
 
Not to state the obvious, but:

IT"S A SERVER SETTING, nothing anyone can do about it, unless they are server admins

schoolkid January 22nd, 2005 09:12 PM

Re: Tag scanning
 
I hope, in BF2, it's codeable so that you can see all your Teammates' tags, unless they be far away, but can't see your enemy's tags, not even by looking at them. Not being able to see your own teammates' tags is bad, which is why I don't like tags off. For one thing, you lose that bond of comradeship when you're fighting along side a bunch of people you don't know, not to mention that if someone goes on a tking rampage, you don't know who he is!

[TLB]FatFreddiesCat January 22nd, 2005 09:36 PM

Re: Tag scanning
 
I'm not sure it's possible to have enemy name tags off and friendly name tags set to a distance setting.
I remember reading a thread awhile back where ther was a discussion about the name tag distance "normal" and name tag distance "aim" in BFRM being swapped and that those settings could not islolate enemy or friendly tags.

If someone can tell me how to do it I'll be happy to set the FH.n server to having enemy tags off and Friendly tags on.
I'm just not sure it can be done.

Artie Bucco January 22nd, 2005 09:40 PM

Re: Tag scanning
 
enemy tags should be turned off it is but friendly tags should be on. On some maps the skins look very similar at a distance.

Real-BadSeed January 22nd, 2005 10:04 PM

Re: Tag scanning
 
ive never liked tags! completely ruins "the feel"
and never understood why they put them in?
as far as ive seen, only EA games have got the "tag over the head" thing.......
completely defeats the point of it, which is a ww2 war game.
i can see having tags for your teammates (anti-TK), but whos idea was it to make the enemy tags visible!

Anlushac11 January 22nd, 2005 10:14 PM

Re: Tag scanning
 
I can honestly say that on the Hell Of Bocage map I have never used the mini map so much as I did then to see where friends were.

Mr.Irritation January 23rd, 2005 12:08 AM

Re: Tag scanning
 
The only thing that needs to be said Gentlemen, "Is target identification". Ah then there's shoot first an hope it was the enemy. Then we have oh well it's only one tk, I can help take a flag it won't count anymore. Less we forget he has my equipment that I wanted, an that is another story for a later date.
-MrIrritation

NoCoolOnesLeft January 23rd, 2005 01:03 AM

Re: Tag scanning
 
I'd like to see all tags off, and vehicles locked apart from basic GMC's, Opel Blitz, Kubelwagens etc. That way, you cant teamkill a friendly because he stole a tank or APC. In a match, it's hard to keep checking your map when you're under fire or advancing so if and when I teamkill it's usually because of this. I played 'In the Hell of Bocage' and like Anlushac11 said, it's a much more intense and involving game when the name tags and vehicles are locked.

AussieZaitsev January 23rd, 2005 01:03 AM

Re: Tag scanning
 
we need "Flash"...."THUNDER!" voice commands ;)

or "Blitz...DONNER"

Skipster January 23rd, 2005 05:35 AM

Re: Tag scanning
 
As far as friendlies go, unless you have a clear chain of command, and the whole team has the discipline to be where they're supposed to be, in groups, then you need the friendly tags. This isn't real war, it's a video game, and we are missing certain things that come with real war, therefore we need a little help :D

Sure, you can rely on the minimap, but people that you could have saved are going to die if you do, especially if there's a cluster, and somebody has a stolen weapon with similar uniforms, like the Pacific.(why is the helmet tied to the weapon?). If friendlies and enemies are in close proximity, the minimap is useless. If you zoom it in to try to decipher things up close, you can't tell what's farther away and vice versa.

With stolen vehicles, it's even worse. If you see a Sherman about to take a point-blank shot at another Sherman facing the same way, and you can't see tags, who's the bad guy? Or if you see a 109 chasing another 109, who do you shoot down? (I just guess and sometimes I bail out a teammate, sometimes I TK)

For sure, I wish there were no enemy tags, but I wouldn't mind even more identification for friendlies (BFV is good for this)

Skipster January 23rd, 2005 05:44 AM

Re: Tag scanning
 
Quote:

Originally Posted by Mr.Irritation
The only thing that needs to be said Gentlemen, "Is target identification"

Yes, well, unfortunately, if you try to do that beyond silhouette recognition or a quick glance at the minimap (which aren't that accurate anyway), you will be killed before you can say "target identification"


Quote:

. Ah then there's shoot first an hope it was the enemy.
Sometimes that's the only way to save that friendly tank you're covering. Of course, you can always wait and be 100% sure, because, after all, it's not your tank getting satchelled.

Quote:

Then we have oh well it's only one tk, I can help take a flag it won't count anymore. Less we forget he has my equipment that I wanted, an that is another story for a later date.
True, but tards will be tards, and tags or no, they're going to do things like that.

Mexmadman January 23rd, 2005 05:56 AM

Re: Tag scanning
 
Quote:

Originally Posted by Skipster
With stolen vehicles, it's even worse. If you see a Sherman about to take a point-blank shot at another Sherman facing the same way, and you can't see tags, who's the bad guy? Or if you see a 109 chasing another 109, who do you shoot down? (I just guess and sometimes I bail out a teammate, sometimes I TK)

Is it possible to have the vehicle skins change depending on who is in it? :lookaround: Y'know, like if a German has stolen a sherman, it has some german markings on it so it is easier to identify. That would then allow the tags to be taken off completely...

BAM January 23rd, 2005 05:56 AM

Re: Tag scanning
 
Quote:

Originally Posted by Beast of War
ENEMY tags should be turned off......not the friendly tags......

That way you can ambush and hide, but friendly players won't teamkill since they can still "scan" the target as usual to be friendly or not without checking the minimap.

yea ...

huhrlass January 23rd, 2005 06:25 AM

Re: Tag scanning
 
hi guys, I love the game and noticed someone mentioning "Wall Hacks"? Is this a cheat that allows players to seee through walls? If players are doing this how do you know? Just curious b/c I think its pathetic to play a game and then have these hacks on your system

Real-BadSeed January 23rd, 2005 07:10 AM

Re: Tag scanning
 
the part i hate most about tags is....
"the see tag thru, walls/buildings/bushes/trees/hill thing" :(
if the tag was LOS (line of sight) only, then it would 5000% better..

RED_V!NYL January 23rd, 2005 07:26 AM

Re: Tag scanning
 
I think it's indeed very distracting cause allthough you want to watch for enemy's without tagging you still get distracted with a taf popping up all of the sudden like mentioned before, I think it would be a great improvement in terms of realism to turn off the tag thing completely cause in my opinion it'll improve teamwork or at least be a reason to watch the minimap and to stick together when moving. On the otherhand I could live with teammate-tags showed for the sake of not having to be a TK-er all the time.

Arisaka January 23rd, 2005 07:31 AM

Re: Tag scanning
 
tags should not be completely off - this is how i would prefer it:
enemy: 0m, you don't know the name of enemy soldiers by looking at them
friendly: <50m / <30m

within the distance you could realistically recognize who the person is, it's not weird to have tags on. that's the major flaw on servers that have all tags off - you never know who's around you, unless they press f5f5 or something similar.

Diabolos_ January 23rd, 2005 07:50 AM

Re: Tag scanning
 
I never knew it was possible to turn off the enemy tags only. :smokin: Tags take the fun out of hiding. I love to hide in the bushes and wait for some unlucky enemy run past me just so I can shoot him in the back. Currently, if I spot someone in the far distance, I shoot just to make sure. Sometimes I get called teamkiller. :lol:

Wonder[FIN] January 23rd, 2005 08:36 AM

Re: Tag scanning
 
There are two sets of tag settings:
1) Name_tag_distance - Normal nametag distances of FRIENDLIES ONLY
2) Name_tag_distance_aiming/scoped - Nametag distance of FRIENDLIES AND ENEMIES when looking directly at them.

99% of the servers have the scoped values greater than normal - this is wrong, since it's the scoped that allows enemy players to be seen.

[SYN] hydraSlav January 23rd, 2005 09:32 PM

Re: Tag scanning
 
For those that care:

Here is a vote on whether to remove NameTags on the DeadMeat server or not
http://www.warhaus.com/modules.php?n...iewtopic&t=909

If you hate nametags, come to that server and vote "yes"

[TLB]FatFreddiesCat January 23rd, 2005 10:16 PM

Re: Tag scanning
 
Quote:

Originally Posted by Wonder[FIN]
There are two sets of tag settings:
1) Name_tag_distance - Normal nametag distances of FRIENDLIES ONLY
2) Name_tag_distance_aiming/scoped - Nametag distance of FRIENDLIES AND ENEMIES when looking directly at them.

99% of the servers have the scoped values greater than normal - this is wrong, since it's the scoped that allows enemy players to be seen.


1) Name_tag_distance - 100
2) Name_tag_distance_aiming/scoped - 0

So would this be the settings to turn off enemy name tags completely and to have friendly name tags at 100?

Zehnder January 24th, 2005 02:41 AM

Re: Tag scanning
 
The 130th Server has found what we think to be the best solution next to shutting them off entirely. Tag distance of 20/50. Server admins will know what that means immedietly.

For everybody else it means that enemy and friendly tags are viewable up to 20m and at 50m (just beyond double) zoomed in. It's assumed that you will recognize someones face at 20m (in game reality) be them friendly or enemy. Beyond that you must go by the uniform. For clans this is important because you often scan around to see who's who on your team and what they're doing. With tags completely off you're clueless unless you ask.

Scanning is almost nonexistant at this setting at such close ranges because in order to bring the tag on screen your crosshair must hit the pixels the soldier is occupying. Naturally at longer distances it's easier to scan such areas and thus follow the tag to your hidden enemy.

Tas January 24th, 2005 03:35 AM

Re: Tag scanning
 
No nametags would be sweet imo, only with non-noobs off course.. Stealing vehicles would be discouraged, if you get tk-ed while driving around in a stolen pIV, well.. hey, its your fault.

D_Day_Dawson January 24th, 2005 04:31 AM

Re: Tag scanning
 
Quote:

Originally Posted by malone1313
It's assumed that you will recognize someones face at 20m (in game reality) be them friendly or enemy.

Still doesn't get around the enemy being unrealistically spotted when hiding in bushes though?

Quote:

Originally Posted by malone1313
With tags completely off you're clueless unless you ask.

Right, you still want friendly tags on - dunno what distance to set to - my feeling is show friendlies at any distance to aid teamwork...

My guess is (and always has been) enemy tags off completely and friendlies on completely. Can't see why anyone would argue against that...
It means if you spot a player in the distance you don't have to resort to the minimap to figure out whose side he is on; and you can't just scan for enemy in bushes, over the brow of hills, etc...

roterschnee January 24th, 2005 11:21 AM

Re: Tag scanning
 
IMHO being able to see enemy tags is not only unrealistic but also takes all the strategy out of ambushing. I joined the Forgotten Honour campaign because I enjoy teamplay in a realistic environment, and all their servers (including the public one) have enemy tags turned off and friendly tags at 25 meters. It would be great if more server admins turned off enemy tags.

huhrlass January 24th, 2005 11:47 AM

Re: Tag scanning
 
i played a game on sunday on FH server and its a totally different kind of game with the tags adjusted. I was on one of the maps in the Pacific and I was able to hide behind a bush and the Japanese tanks kept going by me without even knowing I was there. Then they left and I captured the flag. What this results in with the tags adjusted is teamwork. If the tanks had infantry soldiers with them or a mg'er on the tank they could have shot up the typical hiding places and I would have been finished. You also have to be quite sure of when to click the mouse button to shoot. Now granted, things in real life might be a little more clearer with the uniform identification compared to a comp screen and in battles within a city, you must be very careful when shooting in bldg's etc otherwise you will have friendly fire occuring,

great job witht he tags and play a vanilla game and you can see a tag miles away which is unrealistic

Wonder[FIN] January 24th, 2005 02:26 PM

Re: Tag scanning
 
Quote:

Originally Posted by malone1313
The 130th Server has found what we think to be the best solution next to shutting them off entirely. Tag distance of 20/50. Server admins will know what that means immedietly.

For everybody else it means that enemy and friendly tags are viewable up to 20m and at 50m (just beyond double) zoomed in.

This means that the setting that both enemy and friendly tags can be seen at 50m when looking directly at them since it's the first setting (20) that affects friendlies only.

Reverse the values for allowing enemy tags to be seen at 20 meters max and friendlies at 50m.

FryaDuck January 24th, 2005 06:32 PM

Re: Tag scanning
 
Well I've always found Tags off FF off to be a better combination than both on. IF you shoot at a friendly in error you don't kill them just waste ammo and considering the scope of the game. Splash damage @ 100% usually solves those who wish to exploit explosives anyway.

Real-BadSeed January 24th, 2005 09:26 PM

Re: Tag scanning
 
vehicles like tanks etc. should be Team-locked.
so then... there's no worry about whos in the sherman, he has to be a teammate!

Wonder[FIN] January 24th, 2005 09:30 PM

Re: Tag scanning
 
Let's discuss that elsewhere, shall we!

schoolkid January 24th, 2005 11:02 PM

Re: Tag scanning
 
Quote:

Originally Posted by Real-BadSeed
vehicles like tanks etc. should be Team-locked.
so then... there's no worry about whos in the sherman, he has to be a teammate!

That's quite realistic, I think. I mean, sure there were probably special tank crews trained to use enemy tanks, but most times, when a soldier saw some Shermans roll up, he automatically knew they were on his side, etc. Sure, it's fun to be able to jack tanks (especially when the tank driver stupidly gets out of a fine tank to secure his own life, makes you feel good to get in his tank and blast him), but Forgotten Hope IS a realism mod...

By the way, can it be made so that when you exit a tank, you are on the turret? It's a bit more realistic than exiting and then appearing on the side of the tank. Also, can it be made so that the only way to get in a tank is to get on the turret before pressing E?

Zehnder January 25th, 2005 05:23 AM

Re: Tag scanning
 
Quote:

Originally Posted by Wonder[FIN]
This means that the setting that both enemy and friendly tags can be seen at 50m when looking directly at them since it's the first setting (20) that affects friendlies only.

Reverse the values for allowing enemy tags to be seen at 20 meters max and friendlies at 50m.

Oh, ok. Thanks, I was never completely clear on that, just trial and error with the values in game.

And to D_Day_Dawson who said that it's good but doesn't help you getting scanned in bushes, it does. As I said, the longer the tag distance the greater the odds of your crosshair passing over the pixels you're occupying. At this closer range, it's still possible however, but not nearly as likely and because you're moving if you do scan over somebody it's also likely that your tag won't light up to it's full brightness unless he stops on you. Think of it as in these mathematical terms of cutting down the angle of attack. The closer you get to the target, the smaller it is. Try it, it works rather nicely. It's definately a better direction to go in.

USMA2010 January 25th, 2005 05:41 AM

Re: Tag scanning
 
Friendly playertags, keep em. Hell, make them easier to see.

Enemy, hell no. Maybe 50m at the most. That is a good viewing distance for a real life combat action, but in BF42 you cant see that well.

Gen'l Knight January 25th, 2005 05:59 AM

Re: Tag scanning
 
^^^^^
| | | | |

Yep. Set your sides BRIGHT. If your looking at someone without color you can blast him. That way you can hide in the bushes till your heart's content.

Strumtrupp January 28th, 2005 03:31 PM

Re: Tag scanning
 
I once played on a server that had NO tags for anyone and not even hit indicators.
THAT was fun. Very nerve wrecking when you see some shadow emerge over a hill and you and your mates blast at them.

Imagine my surprise when I once fired on a wreck for 5 mins ;)

huhrlass January 28th, 2005 03:39 PM

Re: Tag scanning
 
that must have been crazy without the tags, i know what you mean, quite nerve wracking and i like tags since at times this is a computer screen and not real life so you need some assistance but the tweaking of distance is a good tradeoff. Sometimes, its difficult due to the uni's looking very similar,

huhrlass January 28th, 2005 03:42 PM

Re: Tag scanning
 
i like the suggestion about tanks being team locked, very good!!!


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