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Forgotten Hope General Yib-Yab (Off Topic)
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Old January 23rd, 2005   #21
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Default Re: Tag scanning

I'd like to see all tags off, and vehicles locked apart from basic GMC's, Opel Blitz, Kubelwagens etc. That way, you cant teamkill a friendly because he stole a tank or APC. In a match, it's hard to keep checking your map when you're under fire or advancing so if and when I teamkill it's usually because of this. I played 'In the Hell of Bocage' and like Anlushac11 said, it's a much more intense and involving game when the name tags and vehicles are locked.

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Old January 23rd, 2005   #22
Revenge was here.
 
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Default Re: Tag scanning

we need "Flash"...."THUNDER!" voice commands

or "Blitz...DONNER"

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Old January 23rd, 2005   #23
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Default Re: Tag scanning

As far as friendlies go, unless you have a clear chain of command, and the whole team has the discipline to be where they're supposed to be, in groups, then you need the friendly tags. This isn't real war, it's a video game, and we are missing certain things that come with real war, therefore we need a little help

Sure, you can rely on the minimap, but people that you could have saved are going to die if you do, especially if there's a cluster, and somebody has a stolen weapon with similar uniforms, like the Pacific.(why is the helmet tied to the weapon?). If friendlies and enemies are in close proximity, the minimap is useless. If you zoom it in to try to decipher things up close, you can't tell what's farther away and vice versa.

With stolen vehicles, it's even worse. If you see a Sherman about to take a point-blank shot at another Sherman facing the same way, and you can't see tags, who's the bad guy? Or if you see a 109 chasing another 109, who do you shoot down? (I just guess and sometimes I bail out a teammate, sometimes I TK)

For sure, I wish there were no enemy tags, but I wouldn't mind even more identification for friendlies (BFV is good for this)
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Old January 23rd, 2005   #24
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Default Re: Tag scanning

Quote:
Originally Posted by Mr.Irritation
The only thing that needs to be said Gentlemen, "Is target identification"
Yes, well, unfortunately, if you try to do that beyond silhouette recognition or a quick glance at the minimap (which aren't that accurate anyway), you will be killed before you can say "target identification"


Quote:
. Ah then there's shoot first an hope it was the enemy.
Sometimes that's the only way to save that friendly tank you're covering. Of course, you can always wait and be 100% sure, because, after all, it's not your tank getting satchelled.

Quote:
Then we have oh well it's only one tk, I can help take a flag it won't count anymore. Less we forget he has my equipment that I wanted, an that is another story for a later date.
True, but tards will be tards, and tags or no, they're going to do things like that.
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Old January 23rd, 2005   #25
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Default Re: Tag scanning

Quote:
Originally Posted by Skipster
With stolen vehicles, it's even worse. If you see a Sherman about to take a point-blank shot at another Sherman facing the same way, and you can't see tags, who's the bad guy? Or if you see a 109 chasing another 109, who do you shoot down? (I just guess and sometimes I bail out a teammate, sometimes I TK)
Is it possible to have the vehicle skins change depending on who is in it? Y'know, like if a German has stolen a sherman, it has some german markings on it so it is easier to identify. That would then allow the tags to be taken off completely...



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Old January 23rd, 2005   #26
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Thumbs up Re: Tag scanning

Quote:
Originally Posted by Beast of War
ENEMY tags should be turned off......not the friendly tags......

That way you can ambush and hide, but friendly players won't teamkill since they can still "scan" the target as usual to be friendly or not without checking the minimap.
yea ...
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Old January 23rd, 2005   #27
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Default Re: Tag scanning

hi guys, I love the game and noticed someone mentioning "Wall Hacks"? Is this a cheat that allows players to seee through walls? If players are doing this how do you know? Just curious b/c I think its pathetic to play a game and then have these hacks on your system
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Old January 23rd, 2005   #28
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Default Re: Tag scanning

the part i hate most about tags is....
"the see tag thru, walls/buildings/bushes/trees/hill thing"
if the tag was LOS (line of sight) only, then it would 5000% better..
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Old January 23rd, 2005   #29
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Default Re: Tag scanning

I think it's indeed very distracting cause allthough you want to watch for enemy's without tagging you still get distracted with a taf popping up all of the sudden like mentioned before, I think it would be a great improvement in terms of realism to turn off the tag thing completely cause in my opinion it'll improve teamwork or at least be a reason to watch the minimap and to stick together when moving. On the otherhand I could live with teammate-tags showed for the sake of not having to be a TK-er all the time.
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Old January 23rd, 2005   #30
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Default Re: Tag scanning

tags should not be completely off - this is how i would prefer it:
enemy: 0m, you don't know the name of enemy soldiers by looking at them
friendly: <50m / <30m

within the distance you could realistically recognize who the person is, it's not weird to have tags on. that's the major flaw on servers that have all tags off - you never know who's around you, unless they press f5f5 or something similar.
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