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Re: Tag scanning I'd like to see all tags off, and vehicles locked apart from basic GMC's, Opel Blitz, Kubelwagens etc. That way, you cant teamkill a friendly because he stole a tank or APC. In a match, it's hard to keep checking your map when you're under fire or advancing so if and when I teamkill it's usually because of this. I played 'In the Hell of Bocage' and like Anlushac11 said, it's a much more intense and involving game when the name tags and vehicles are locked. |
Re: Tag scanning we need "Flash"...."THUNDER!" voice commands ;) or "Blitz...DONNER" |
Re: Tag scanning As far as friendlies go, unless you have a clear chain of command, and the whole team has the discipline to be where they're supposed to be, in groups, then you need the friendly tags. This isn't real war, it's a video game, and we are missing certain things that come with real war, therefore we need a little help :D Sure, you can rely on the minimap, but people that you could have saved are going to die if you do, especially if there's a cluster, and somebody has a stolen weapon with similar uniforms, like the Pacific.(why is the helmet tied to the weapon?). If friendlies and enemies are in close proximity, the minimap is useless. If you zoom it in to try to decipher things up close, you can't tell what's farther away and vice versa. With stolen vehicles, it's even worse. If you see a Sherman about to take a point-blank shot at another Sherman facing the same way, and you can't see tags, who's the bad guy? Or if you see a 109 chasing another 109, who do you shoot down? (I just guess and sometimes I bail out a teammate, sometimes I TK) For sure, I wish there were no enemy tags, but I wouldn't mind even more identification for friendlies (BFV is good for this) |
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Re: Tag scanning hi guys, I love the game and noticed someone mentioning "Wall Hacks"? Is this a cheat that allows players to seee through walls? If players are doing this how do you know? Just curious b/c I think its pathetic to play a game and then have these hacks on your system |
Re: Tag scanning the part i hate most about tags is.... "the see tag thru, walls/buildings/bushes/trees/hill thing" :( if the tag was LOS (line of sight) only, then it would 5000% better.. |
Re: Tag scanning I think it's indeed very distracting cause allthough you want to watch for enemy's without tagging you still get distracted with a taf popping up all of the sudden like mentioned before, I think it would be a great improvement in terms of realism to turn off the tag thing completely cause in my opinion it'll improve teamwork or at least be a reason to watch the minimap and to stick together when moving. On the otherhand I could live with teammate-tags showed for the sake of not having to be a TK-er all the time. |
Re: Tag scanning tags should not be completely off - this is how i would prefer it: enemy: 0m, you don't know the name of enemy soldiers by looking at them friendly: <50m / <30m within the distance you could realistically recognize who the person is, it's not weird to have tags on. that's the major flaw on servers that have all tags off - you never know who's around you, unless they press f5f5 or something similar. |
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