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Forgotten Hope General Yib-Yab (Off Topic)
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Old January 22nd, 2005   #11
I take what n0e says way too seriously
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Default Re: Tag scanning

more like, if anyone is looking at you; shoot them

if you tk, just tell the guy; the battle is that way
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Old January 22nd, 2005   #12
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Default Re: Tag scanning

When We were testing Otolikos "Hell Of Bocage" map the tags were turned off and IMHO it improved gameplay, people could actually hide and lay ambushes, people held fire to make sure they werent shooting an enemy so engagement ranges were much closer. It seemed to make for a more intense and better game.
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Old January 22nd, 2005   #13
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Default Re: Tag scanning

ENEMY tags should be turned off......not the friendly tags......

That way you can ambush and hide, but friendly players won't teamkill since they can still "scan" the target as usual to be friendly or not without checking the minimap.

You are quitte right that nametag scanning buisiness is ruining the game, i had my fill with it too. Being shot through bushes or being killed by someone running around a corner in a house blazing guns because he knows exactly where you are......it is like just another sort of wall hack.

And wall hacks make a game suck....it is part of the reason why i hate FH infantry combat so much. Bunnyhoppers and run 'n gunners make it only worse. Believe me, it is not infantry combat i hate ( i love Ghost recon and Rainbow 6 ) it is the bf1942/FH infantry combat that #$$%^& because it is designed to be liked by &*^%$ !!!


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Old January 22nd, 2005   #14
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Default Re: Tag scanning

Not to state the obvious, but:

IT"S A SERVER SETTING, nothing anyone can do about it, unless they are server admins

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Old January 22nd, 2005   #15
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Default Re: Tag scanning

I hope, in BF2, it's codeable so that you can see all your Teammates' tags, unless they be far away, but can't see your enemy's tags, not even by looking at them. Not being able to see your own teammates' tags is bad, which is why I don't like tags off. For one thing, you lose that bond of comradeship when you're fighting along side a bunch of people you don't know, not to mention that if someone goes on a tking rampage, you don't know who he is!
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Old January 22nd, 2005   #16
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Default Re: Tag scanning

I'm not sure it's possible to have enemy name tags off and friendly name tags set to a distance setting.
I remember reading a thread awhile back where ther was a discussion about the name tag distance "normal" and name tag distance "aim" in BFRM being swapped and that those settings could not islolate enemy or friendly tags.

If someone can tell me how to do it I'll be happy to set the FH.n server to having enemy tags off and Friendly tags on.
I'm just not sure it can be done.

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Old January 22nd, 2005   #17
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Default Re: Tag scanning

enemy tags should be turned off it is but friendly tags should be on. On some maps the skins look very similar at a distance.


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Old January 22nd, 2005   #18
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Default Re: Tag scanning

ive never liked tags! completely ruins "the feel"
and never understood why they put them in?
as far as ive seen, only EA games have got the "tag over the head" thing.......
completely defeats the point of it, which is a ww2 war game.
i can see having tags for your teammates (anti-TK), but whos idea was it to make the enemy tags visible!
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Old January 22nd, 2005   #19
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Default Re: Tag scanning

I can honestly say that on the Hell Of Bocage map I have never used the mini map so much as I did then to see where friends were.
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Old January 23rd, 2005   #20
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Default Re: Tag scanning

The only thing that needs to be said Gentlemen, "Is target identification". Ah then there's shoot first an hope it was the enemy. Then we have oh well it's only one tk, I can help take a flag it won't count anymore. Less we forget he has my equipment that I wanted, an that is another story for a later date.
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