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Old January 4th, 2005   #1
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Default Berlin 1945

Just been playing Berlin and found that it was a tad of a spam. Not that spam's a bad thing but in moderation of course. Perhaps a suggestion or two would be to actually reduce the number of nades the Germans have, given their superiority in weapons and armour [I'd rather have 2 jadgpanzers in ambush than a lone IS2... usually with a newbie driver] and to put bazookas in crates in case a jadgpanzer decides to roll up and set up camp there [indeed I'd even say get rid of zookas altogether given that noone is going to spawn with a weapon that only as 2/3 targets max at any time].

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Old January 4th, 2005   #2
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Default Re: Berlin 1945

That map has always sucked since it came out in vanilla. What really ought to be done is a new Berlin map that's a real street fight up to the Reichstag. Something similar to Arnhem, but with almost no vehicles and a lot more rubble. Also, no ammo crates, and automatic weapons as pickup kits only to prevent spammage/whorage.
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Old January 4th, 2005   #3
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Default Re: Berlin 1945

Quote:
Originally Posted by Solo4114
That map has always sucked since it came out in vanilla. What really ought to be done is a new Berlin map that's a real street fight up to the Reichstag. Something similar to Arnhem, but with almost no vehicles and a lot more rubble. Also, no ammo crates, and automatic weapons as pickup kits only to prevent spammage/whorage.
There was a King Tiger outside the Reichstag and quite a few Russian tanks IIRC... now THAT would be cool [I was sooooo hoping for a King Tiger Duel at the end of that piece of shit game COD and did they have it? no I fucking hate that game]

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Old January 4th, 2005   #4
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Default Re: Berlin 1945

You should try out KingRudolfs Berlin_Streets_1945 beta.

It's not yet released, but looks hella good.

Here's few screenies:



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Old January 4th, 2005   #5
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Default Re: Berlin 1945

I played it....its very good....a bit dark, but my gamma lift helped that...

Anyway, its good for infantry, plenty of hiding spaces its a good map


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Old January 4th, 2005   #6
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Default Re: Berlin 1945

I <3 King Rudolf. He makes the bestest maps.

But I can't play this until it comes out on FH, don't like fiddling with third party maps with BF anymore :\. Oh when is Berlin Outskirts going to make a return?

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Old January 4th, 2005   #7
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Default Re: Berlin 1945

I love Rudolfs berlin map, can't wait till he finishes playing HL2 (i think it was HL2?) and gets back to the mapping!
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Old January 4th, 2005   #8
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Default Re: Berlin 1945

Rudolf's maps have been basically good, though Berlin Outskirts needed work at least for pub play.

I prefer the style of street fighting found in Arnhem, myself -- a single pathway to a final objective, but with a few minor alleys to skirt around maybe one building or another. Still, they all funnel into one general path, as opposed to having two or three or five paths to a flag (which makes defending a bitch). A Berlin map taking this same approach would be a blast, so long as it wasn't infested with nothing but PPSh/StG44 users. I could stand maybe one or two tanks, but it should be mostly an infantry map, not a vehicle map (and NO JEEPS OR APCS!! None of this "run to the back flag" BS).

Oooh, come to think of it, another good map would be a Stalingrad Streets map. You could have a couple rifle classes, with the Russians having one class carrying Molotov cocktails! This would be great if we had true open-topped Wespes or other german self-propelled guns. Now that we've got the kickass flame graphics, this could really work!
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Old January 4th, 2005   #9
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Default Re: Berlin 1945

Ah yes, molotovs would be nice..


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Old January 4th, 2005   #10
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Default Re: Berlin 1945

Solo,a street fighting map without automatic weapons?
Hell,just make it spades and knives,why bother with firearms at all?
It just keeps the servers busy,thus creating lag.
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