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Count Nosferatu January 4th, 2005 07:38 AM

Berlin 1945
 
Just been playing Berlin and found that it was a tad of a spam. Not that spam's a bad thing but in moderation of course. Perhaps a suggestion or two would be to actually reduce the number of nades the Germans have, given their superiority in weapons and armour [I'd rather have 2 jadgpanzers in ambush than a lone IS2... usually with a newbie driver] and to put bazookas in crates in case a jadgpanzer decides to roll up and set up camp there [indeed I'd even say get rid of zookas altogether given that noone is going to spawn with a weapon that only as 2/3 targets max at any time].

Solo4114 January 4th, 2005 07:42 AM

Re: Berlin 1945
 
That map has always sucked since it came out in vanilla. What really ought to be done is a new Berlin map that's a real street fight up to the Reichstag. Something similar to Arnhem, but with almost no vehicles and a lot more rubble. Also, no ammo crates, and automatic weapons as pickup kits only to prevent spammage/whorage.

Count Nosferatu January 4th, 2005 07:52 AM

Re: Berlin 1945
 
Quote:

Originally Posted by Solo4114
That map has always sucked since it came out in vanilla. What really ought to be done is a new Berlin map that's a real street fight up to the Reichstag. Something similar to Arnhem, but with almost no vehicles and a lot more rubble. Also, no ammo crates, and automatic weapons as pickup kits only to prevent spammage/whorage.

There was a King Tiger outside the Reichstag and quite a few Russian tanks IIRC... now THAT would be cool [I was sooooo hoping for a King Tiger Duel at the end of that piece of shit game COD and did they have it? no I fucking hate that game]

MkH^ January 4th, 2005 08:15 AM

Re: Berlin 1945
 
You should try out KingRudolfs Berlin_Streets_1945 beta.

It's not yet released, but looks hella good.

Here's few screenies:

http://img4.exs.cx/img4/1295/berlinstreets17ig.jpg
http://img4.exs.cx/img4/372/berlinstreets21nd.jpg

[11PzG]matyast January 4th, 2005 08:18 AM

Re: Berlin 1945
 
I played it....its very good....a bit dark, but my gamma lift helped that...

Anyway, its good for infantry, plenty of hiding spaces its a good map

Count Nosferatu January 4th, 2005 08:26 AM

Re: Berlin 1945
 
I <3 King Rudolf. He makes the bestest maps.

But I can't play this until it comes out on FH, don't like fiddling with third party maps with BF anymore :\. Oh when is Berlin Outskirts going to make a return?

Admiral Donutz January 4th, 2005 08:27 AM

Re: Berlin 1945
 
I love Rudolfs berlin map, can't wait till he finishes playing HL2 (i think it was HL2?) and gets back to the mapping! :p

Solo4114 January 4th, 2005 09:07 AM

Re: Berlin 1945
 
Rudolf's maps have been basically good, though Berlin Outskirts needed work at least for pub play.

I prefer the style of street fighting found in Arnhem, myself -- a single pathway to a final objective, but with a few minor alleys to skirt around maybe one building or another. Still, they all funnel into one general path, as opposed to having two or three or five paths to a flag (which makes defending a bitch). A Berlin map taking this same approach would be a blast, so long as it wasn't infested with nothing but PPSh/StG44 users. I could stand maybe one or two tanks, but it should be mostly an infantry map, not a vehicle map (and NO JEEPS OR APCS!! None of this "run to the back flag" BS).

Oooh, come to think of it, another good map would be a Stalingrad Streets map. You could have a couple rifle classes, with the Russians having one class carrying Molotov cocktails! This would be great if we had true open-topped Wespes or other german self-propelled guns. :devil: Now that we've got the kickass flame graphics, this could really work!

Tas January 4th, 2005 10:07 AM

Re: Berlin 1945
 
Ah yes, molotovs would be nice..

http://img.photobucket.com/albums/v3...Phin/armor.jpg

[CoUk]niu January 4th, 2005 10:25 AM

Re: Berlin 1945
 
Solo,a street fighting map without automatic weapons?
Hell,just make it spades and knives,why bother with firearms at all?
It just keeps the servers busy,thus creating lag.


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