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Berlin 1945 Just been playing Berlin and found that it was a tad of a spam. Not that spam's a bad thing but in moderation of course. Perhaps a suggestion or two would be to actually reduce the number of nades the Germans have, given their superiority in weapons and armour [I'd rather have 2 jadgpanzers in ambush than a lone IS2... usually with a newbie driver] and to put bazookas in crates in case a jadgpanzer decides to roll up and set up camp there [indeed I'd even say get rid of zookas altogether given that noone is going to spawn with a weapon that only as 2/3 targets max at any time]. |
Re: Berlin 1945 That map has always sucked since it came out in vanilla. What really ought to be done is a new Berlin map that's a real street fight up to the Reichstag. Something similar to Arnhem, but with almost no vehicles and a lot more rubble. Also, no ammo crates, and automatic weapons as pickup kits only to prevent spammage/whorage. |
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Re: Berlin 1945 You should try out KingRudolfs Berlin_Streets_1945 beta. It's not yet released, but looks hella good. Here's few screenies: http://img4.exs.cx/img4/1295/berlinstreets17ig.jpg http://img4.exs.cx/img4/372/berlinstreets21nd.jpg |
Re: Berlin 1945 I played it....its very good....a bit dark, but my gamma lift helped that... Anyway, its good for infantry, plenty of hiding spaces its a good map |
Re: Berlin 1945 I <3 King Rudolf. He makes the bestest maps. But I can't play this until it comes out on FH, don't like fiddling with third party maps with BF anymore :\. Oh when is Berlin Outskirts going to make a return? |
Re: Berlin 1945 I love Rudolfs berlin map, can't wait till he finishes playing HL2 (i think it was HL2?) and gets back to the mapping! :p |
Re: Berlin 1945 Rudolf's maps have been basically good, though Berlin Outskirts needed work at least for pub play. I prefer the style of street fighting found in Arnhem, myself -- a single pathway to a final objective, but with a few minor alleys to skirt around maybe one building or another. Still, they all funnel into one general path, as opposed to having two or three or five paths to a flag (which makes defending a bitch). A Berlin map taking this same approach would be a blast, so long as it wasn't infested with nothing but PPSh/StG44 users. I could stand maybe one or two tanks, but it should be mostly an infantry map, not a vehicle map (and NO JEEPS OR APCS!! None of this "run to the back flag" BS). Oooh, come to think of it, another good map would be a Stalingrad Streets map. You could have a couple rifle classes, with the Russians having one class carrying Molotov cocktails! This would be great if we had true open-topped Wespes or other german self-propelled guns. :devil: Now that we've got the kickass flame graphics, this could really work! |
Re: Berlin 1945 |
Re: Berlin 1945 Solo,a street fighting map without automatic weapons? Hell,just make it spades and knives,why bother with firearms at all? It just keeps the servers busy,thus creating lag. |
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