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-   -   Anyone made a light afv map? (http://forums.filefront.com/forgotten-hope-general-discussion/155786-anyone-made-light-afv-map.html)

terminal-strike October 22nd, 2004 08:59 PM

Anyone made a light afv map?
 
In preffered item thread I was noticing there's some other people who luv light afv's. I also realized that I cant think of any FH maps that have light afv light the m-8 or 222 but no tanks to spoil the fun.

Well what Im wondering has anyone made a map thats a light-afv focus map w.o tanks.

Anlushac11 October 22nd, 2004 09:29 PM

Re: Anyone made a light afv map?
 
There was a map awhile back that was a desert map and all the vehicles were armored cars.

terminal-strike October 22nd, 2004 10:04 PM

Re: Anyone made a light afv map?
 
links?

Mazz October 22nd, 2004 10:20 PM

Re: Anyone made a light afv map?
 
it was Alam Halfa back in the .6 days. Pumas vs Daimlers and it wasnt very good.

Anlushac11 October 22nd, 2004 11:52 PM

Re: Anyone made a light afv map?
 
Ah yes that was it, I had a coniption and my eyes rolled back in my head and fire shot out my eyes when I saw it.

About the only thing that map had in common with the real Alam Halfa was the ground was sand colored.

Krazy Kommando October 23rd, 2004 03:32 AM

Re: Anyone made a light afv map?
 
light afv's are the best! i love the 222, so damn good!

AussieZaitsev October 23rd, 2004 03:51 AM

Re: Anyone made a light afv map?
 
the 222 needs a better range of view from the driver position. thats my only gripe

D-Fens October 23rd, 2004 04:02 AM

Re: Anyone made a light afv map?
 
make it 2 positions and that would be fixed, c'mon it's very reasonable.

Sjoert October 23rd, 2004 04:23 AM

Re: Anyone made a light afv map?
 
I would prefer the view fix rather then adding another postion wich isnt necassery anyway. It would also be great if they could make it so that you can close the anti grenade screen.

D-Fens October 23rd, 2004 04:44 AM

Re: Anyone made a light afv map?
 
yeah it would be great if the m3a1 could be driven from the machine gun position, unfortuneatly this is a realism mod.

Krazy Kommando October 23rd, 2004 05:52 PM

Re: Anyone made a light afv map?
 
if the 222 had 2 positions, dirver & gunner, the m8 would have to have 2 positons also. and while were on topic, the tanks would need a seperate driver & gunner too! thats just ghey!

light AFVs are not ment to be apc's, so dont give them seperate driver/gunners, they are ment to be a type of light tank.

D-Fens October 24th, 2004 04:45 AM

Re: Anyone made a light afv map?
 
Quote:

Originally Posted by Krazy Kommando
if the 222 had 2 positions, dirver & gunner, the m8 would have to have 2 positons also. and while were on topic, the tanks would need a seperate driver & gunner too! thats just ghey!

light AFVs are not ment to be apc's, so dont give them seperate driver/gunners, they are ment to be a type of light tank.

so what has apc's to do with anything. You're just defending it because you like easy kills. Why don't you complain that wz 34 gunner & driver is separated, or even the hanomag? what's the difference? Btw an armored car is far from a light tank, but yes as it is now the sdkfz 222 is better than the panzer II. Separating tanks is useless argument because the devs dont want that realism.

Sjoert October 24th, 2004 04:56 AM

Re: Anyone made a light afv map?
 
D-fens, i really dont see why you are whining here like a little baby.

The panzer 2 has better armor then the 222. The 222 is faster. So what?

And armoured cars where used as attack vehicles aswell as for scouting. And your easily killed in a 222. So the 222 should be changed simply because you cant understand things such as tactics? Or perhaps because you dont use cover? :mad:

Easy kills huh? So wat can i kill so easily that a tiger or king tiger or a other tank cant kill easily? Besides if your smart you'll aim at the person driving it. Or is that too hard aswell?????

And the 222 can be destroyed in 1 shot from a stuart or a greyhound. And the 222 cant destroy anything better then a vickers.....

Besides some of us rather use armoured vehicles then tanks simply its faster and more dangerous. So we should be screwed due to a person who cant accept that he got killed?

Right easy kills.... Hmm if i want easy kills ill drive a king tiger.

Next time think a bit longer before you make such kinds of suggestions..

Sjoert October 24th, 2004 05:30 AM

Re: Anyone made a light afv map?
 
Cant edit Sorry :(

Well im sorry for overreacting but it would be in my opinion be really stupid if they would do so.

D-Fens October 24th, 2004 08:14 AM

Re: Anyone made a light afv map?
 
http://www.gamingforums.com/images/s...rcastic%29.gif Look. Let's go through the facts. The view is hard to drive in because you have the gunner pov. Also when the vehicle starts smoking you're blinded and can't see where the hell you're going. And when I say easy kills of course im not talking about tanks. It's not designed to fight tanks. With 2 players it would be just as effective, but the driver could see where the hell he's going. Give him an artillery spotting ability if it's too boring. Or don't make it 2 player, but then make Wz 34 a one player vehicle and move the ostwind player from driver to gunner position so he's exposed too.

Arisaka October 24th, 2004 08:21 AM

Re: Anyone made a light afv map?
 
the less people we have, to do the largest number of tasks per vehicle the better. two people in the 222, is the same as 5 per tank; well, not completely, but if we can get less people per vehicle, without reducing the abilities too much we have more people actually walking on the battlefield, and more people in other vehicles.

perhaps we could slow down turrets a bit on all vehicles, and then make main view unable to turn, and leave the F9/aim-view turning with the turret.

D-Fens October 24th, 2004 08:34 AM

Re: Anyone made a light afv map?
 
Yeah... but then atleast have it consistant.

Sjoert October 24th, 2004 09:49 AM

Re: Anyone made a light afv map?
 
D-fens implenting driver/gunner positions isnt going to work on a public server. Most people there play for themselves not for their team.

I think this isnt a issue at all. In real life a tank crew works together as if they are one. Ingame people dont.. So its seems good to me that 1 person (who is ingame the complete crew) controls the vehicle.

And as for the ostwind.. it could be used against infantry(Wich is the reason i think why you want it to be exposed to infantry although i disagree seeing as you can also throw a grenade into the ostwind and kill the person using it).

I quote from Achtungpanzer:

"Main difference was that Wirbelwind was armed with quadruple 20mm Flak 38 L/112.5 guns while Ostwind was armed with single 37mm Flak 43 L/89 gun (both could be used against ground targets as well)."

Here is some info about it.

http://www.achtungpanzer.com/flak4.htm#ostwind

D-Fens October 24th, 2004 09:54 AM

Re: Anyone made a light afv map?
 
?? What is not going to work? What I meant with the Ostwind was that the the player should be sitting in the turret and be exposed too.

Sjoert October 24th, 2004 10:15 AM

Re: Anyone made a light afv map?
 
Quote:

?? What is not going to work?
Ok i edited it. :D

Quote:

What I meant with the Ostwind was that the the player should be sitting in the turret and be exposed too.
Hmm fine with me but you should only be able to kill the player by either throwing a grenade in the open top or by shooting at the open part by the turret.

Ohioan October 24th, 2004 10:26 AM

Re: Anyone made a light afv map?
 
Shooting should never require aiming! I OBJECT!

Sjoert October 24th, 2004 10:46 AM

Re: Anyone made a light afv map?
 
Ok Ohioan i have edited it. Sheesh no need to make a post about a small mistake lol. ;)

D-Fens October 25th, 2004 03:51 AM

Re: Anyone made a light afv map?
 
Quote:

Originally Posted by Sjoert
D-fens implenting driver/gunner positions isnt going to work on a public server. Most people there play for themselves not for their team.

I think this isnt a issue at all. In real life a tank crew works together as if they are one. Ingame people dont.. So its seems good to me that 1 person (who is ingame the complete crew) controls the vehicle.

IMO it works well enough in SH and FW, but you are of course right that the communication problems makes it much harder. The devs have also already decided against this (I'll assume they tested it) so tanks aren't the issue. But is there really any difference between someone else than the driver of an apc manning the mg and an armored car? The gunner chooses his targets like in the apc. And like the Panzer 35, I & II the Sdkfz 222 and armored cars role is not to be frontline attack vehicles but reconnasaince(sp), scouting and such. And other vehicles are already separated, the polish wz 34 car, the russian Ba64 (atleast it was) or even the NKL26 Snow sled. Why must these be separated and not the sdkfz222? Seems more like bias to make it a better vehicle or some sort of early anti air vehicle wich it wasn't.

Skipster October 25th, 2004 04:44 AM

Re: Anyone made a light afv map?
 
I don't understand why the Wz34 has two spots, but everything else with separate driver/gunner can carry out it's primary function without being able to shoot anything. The gunner in these vehicles is just icing on the cake.


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